/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FontCache_h #define FontCache_h #include #include #if PLATFORM(WIN) #include #include #endif namespace WebCore { class AtomicString; class Font; class FontPlatformData; class FontData; class FontDescription; class FontSelector; class SimpleFontData; class FontCache { public: static const FontData* getFontData(const Font&, int& familyIndex, FontSelector*); // This method is implemented by the platform. static const SimpleFontData* getFontDataForCharacters(const Font&, const UChar* characters, int length); // Also implemented by the platform. static void platformInit(); #if PLATFORM(WIN) static IMLangFontLink2* getFontLinkInterface(); #endif static bool fontExists(const FontDescription&, const AtomicString& family); static FontPlatformData* getCachedFontPlatformData(const FontDescription&, const AtomicString& family, bool checkingAlternateName = false); static SimpleFontData* getCachedFontData(const FontPlatformData*); static FontPlatformData* getLastResortFallbackFont(const FontDescription&); // TODO(jungshik): Is this the best place to put this function? It may // or may not be. Font.h is another place we can cosider. // Return a font family for |script| and |FontDescription.genericFamily()|. // It will return an empty atom if we can't find a font matching // script and genericFamily in FontDescription. A caller should check // the emptyness before using it. static AtomicString getGenericFontForScript(UScriptCode script, const FontDescription&); private: // These methods are implemented by each platform. static FontPlatformData* getSimilarFontPlatformData(const Font&); static FontPlatformData* createFontPlatformData(const FontDescription&, const AtomicString& family); static const AtomicString& alternateFamilyName(const AtomicString& family); friend class SimpleFontData; friend class FontFallbackList; }; } #endif