/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsContext_h #define GraphicsContext_h #include "FloatRect.h" #include "Image.h" #include "IntRect.h" #include "Path.h" #include "TextDirection.h" #include #include #if PLATFORM(CG) typedef struct CGContext PlatformGraphicsContext; #elif PLATFORM(CAIRO) typedef struct _cairo PlatformGraphicsContext; #elif PLATFORM(QT) QT_BEGIN_NAMESPACE class QPainter; QT_END_NAMESPACE typedef QPainter PlatformGraphicsContext; #elif PLATFORM(WX) class wxGCDC; class wxWindowDC; // wxGraphicsContext allows us to support Path, etc. // but on some platforms, e.g. Linux, it requires fairly // new software. #if USE(WXGC) // On OS X, wxGCDC is just a typedef for wxDC, so use wxDC explicitly to make // the linker happy. #ifdef __APPLE__ class wxDC; typedef wxDC PlatformGraphicsContext; #else typedef wxGCDC PlatformGraphicsContext; #endif #else typedef wxWindowDC PlatformGraphicsContext; #endif #elif PLATFORM(SKIA) typedef class PlatformContextSkia PlatformGraphicsContext; #else typedef void PlatformGraphicsContext; #endif #if PLATFORM(GTK) typedef struct _GdkDrawable GdkDrawable; typedef struct _GdkEventExpose GdkEventExpose; #endif #if PLATFORM(WIN) typedef struct HDC__* HDC; #if !PLATFORM(CG) // UInt8 is defined in CoreFoundation/CFBase.h typedef unsigned char UInt8; #endif #endif #if PLATFORM(QT) && defined(Q_WS_WIN) #include #endif namespace WebCore { const int cMisspellingLineThickness = 3; const int cMisspellingLinePatternWidth = 4; const int cMisspellingLinePatternGapWidth = 1; class AffineTransform; class Font; class Generator; class Gradient; class GraphicsContextPrivate; class GraphicsContextPlatformPrivate; class ImageBuffer; class KURL; class Path; class Pattern; class TextRun; // These bits can be ORed together for a total of 8 possible text drawing modes. const int cTextInvisible = 0; const int cTextFill = 1; const int cTextStroke = 2; const int cTextClip = 4; enum StrokeStyle { NoStroke, SolidStroke, DottedStroke, DashedStroke }; enum InterpolationQuality { InterpolationDefault, InterpolationNone, InterpolationLow, InterpolationMedium, InterpolationHigh }; class GraphicsContext : Noncopyable { public: GraphicsContext(PlatformGraphicsContext*); ~GraphicsContext(); PlatformGraphicsContext* platformContext() const; const Font& font() const; void setFont(const Font&); float strokeThickness() const; void setStrokeThickness(float); StrokeStyle strokeStyle() const; void setStrokeStyle(const StrokeStyle& style); Color strokeColor() const; void setStrokeColor(const Color&); void setStrokePattern(PassRefPtr); void setStrokeGradient(PassRefPtr); WindRule fillRule() const; void setFillRule(WindRule); Color fillColor() const; void setFillColor(const Color&); void setFillPattern(PassRefPtr); void setFillGradient(PassRefPtr); void save(); void restore(); // These draw methods will do both stroking and filling. void drawRect(const IntRect&); void drawLine(const IntPoint&, const IntPoint&); void drawEllipse(const IntRect&); void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false); void drawPath(); void fillPath(); void strokePath(); // Arc drawing (used by border-radius in CSS) just supports stroking at the moment. void strokeArc(const IntRect&, int startAngle, int angleSpan); void fillRect(const FloatRect&); void fillRect(const FloatRect&, const Color&); void fillRect(const FloatRect&, Generator&); void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&); void clearRect(const FloatRect&); void strokeRect(const FloatRect&); void strokeRect(const FloatRect&, float lineWidth); void drawImage(Image*, const IntPoint&, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntRect&, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImage(Image*, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawTiledImage(Image*, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator = CompositeSourceOver); void drawTiledImage(Image*, const IntRect& destRect, const IntRect& srcRect, Image::TileRule hRule = Image::StretchTile, Image::TileRule vRule = Image::StretchTile, CompositeOperator = CompositeSourceOver); void setImageInterpolationQuality(InterpolationQuality); InterpolationQuality imageInterpolationQuality() const; void clip(const FloatRect&); void addRoundedRectClip(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void addInnerRoundedRectClip(const IntRect&, int thickness); void clipOut(const IntRect&); void clipOutEllipseInRect(const IntRect&); void clipOutRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void clipToImageBuffer(const FloatRect&, const ImageBuffer*); int textDrawingMode(); void setTextDrawingMode(int); void drawText(const TextRun&, const IntPoint&, int from = 0, int to = -1); void drawBidiText(const TextRun&, const FloatPoint&); void drawHighlightForText(const TextRun&, const IntPoint&, int h, const Color& backgroundColor, int from = 0, int to = -1); FloatRect roundToDevicePixels(const FloatRect&); void drawLineForText(const IntPoint&, int width, bool printing); void drawLineForMisspellingOrBadGrammar(const IntPoint&, int width, bool grammar); bool paintingDisabled() const; void setPaintingDisabled(bool); bool updatingControlTints() const; void setUpdatingControlTints(bool); void beginTransparencyLayer(float opacity); void endTransparencyLayer(); void setShadow(const IntSize&, int blur, const Color&); bool getShadow(IntSize&, int&, Color&) const; void clearShadow(); void initFocusRing(int width, int offset); void addFocusRingRect(const IntRect&); void drawFocusRing(const Color&); void clearFocusRing(); IntRect focusRingBoundingRect(); void setLineCap(LineCap); void setLineJoin(LineJoin); void setMiterLimit(float); void setAlpha(float); void setCompositeOperation(CompositeOperator); void beginPath(); void addPath(const Path&); void clip(const Path&); void clipOut(const Path&); void scale(const FloatSize&); void rotate(float angleInRadians); void translate(float x, float y); IntPoint origin(); void setURLForRect(const KURL&, const IntRect&); void concatCTM(const AffineTransform&); AffineTransform getCTM() const; void setUseAntialiasing(bool = true); #if PLATFORM(WIN) GraphicsContext(HDC, bool hasAlpha = false); // FIXME: To be removed. bool inTransparencyLayer() const; HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); // The passed in rect is used to create a bitmap for compositing inside transparency layers. void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); // The passed in HDC should be the one handed back by getWindowsContext. class WindowsBitmap : public Noncopyable { public: WindowsBitmap(HDC, IntSize); ~WindowsBitmap(); HDC hdc() const { return m_hdc; } UInt8* buffer() const { return m_bitmapBuffer; } unsigned bufferLength() const { return m_bitmapBufferLength; } IntSize size() const { return m_size; } unsigned bytesPerRow() const { return m_bytesPerRow; } private: HDC m_hdc; HBITMAP m_bitmap; UInt8* m_bitmapBuffer; unsigned m_bitmapBufferLength; IntSize m_size; unsigned m_bytesPerRow; }; WindowsBitmap* createWindowsBitmap(IntSize); // The bitmap should be non-premultiplied. void drawWindowsBitmap(WindowsBitmap*, const IntPoint&); #endif #if PLATFORM(QT) && defined(Q_WS_WIN) HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); #endif #if PLATFORM(QT) bool inTransparencyLayer() const; PlatformPath* currentPath(); #endif #if PLATFORM(GTK) void setGdkExposeEvent(GdkEventExpose*); GdkDrawable* gdkDrawable() const; GdkEventExpose* gdkExposeEvent() const; #endif #if PLATFORM(SKIA) /** platform-specific factory method to return a bitmap graphicscontext, called by when we need to draw offscreen. The caller is responsible for deleting the pointer. */ static GraphicsContext* createOffscreenContext(int width, int height); /** Called with a context returned by createOffscreenContext. Draw the underlying bitmap to the current context. Similar to drawImage(), but this hides how to extract the bitmap from ctx from the portable code. If srcRect is NULL, it is assumed that we want to draw the entire bitmap represented by the GraphicsContext. */ void drawOffscreenContext(GraphicsContext* ctx, const WebCore::FloatRect*, const WebCore::FloatRect&); /** Return the clip bounds in local coordinates. It can be an approximation, as long as the returned bounds completely enclose the actual clip. */ FloatRect getClipLocalBounds() const; FloatRect getBoundingBoxForCurrentPath(bool includStroke = false) const; /** Determines if a given point is contained in a path stroked with the current style */ bool strokeContains(const Path&, const FloatPoint&) const; // FIXME: This hack should be removed. void setShouldDelete(bool should_delete); #endif private: void savePlatformState(); void restorePlatformState(); void setPlatformTextDrawingMode(int); void setPlatformFont(const Font& font); void setPlatformStrokeColor(const Color&); void setPlatformStrokePattern(Pattern*); void setPlatformStrokeGradient(Gradient*); void setPlatformStrokeStyle(const StrokeStyle&); void setPlatformStrokeThickness(float); void setPlatformFillColor(const Color&); void setPlatformFillPattern(Pattern*); void setPlatformFillGradient(Gradient*); void setPlatformShadow(const IntSize&, int blur, const Color&); void clearPlatformShadow(); int focusRingWidth() const; int focusRingOffset() const; const Vector& focusRingRects() const; static GraphicsContextPrivate* createGraphicsContextPrivate(); static void destroyGraphicsContextPrivate(GraphicsContextPrivate*); GraphicsContextPrivate* m_common; GraphicsContextPlatformPrivate* m_data; // Deprecated; m_commmon can just be downcasted. To be removed. }; } // namespace WebCore #endif // GraphicsContext_h