// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_PLUGINS_NPAPI_PLUGIN_LIST_H_ #define WEBKIT_PLUGINS_NPAPI_PLUGIN_LIST_H_ #include #include #include #include #include "base/basictypes.h" #include "base/callback.h" #include "base/file_path.h" #include "base/memory/linked_ptr.h" #include "base/memory/scoped_vector.h" #include "base/synchronization/lock.h" #include "third_party/npapi/bindings/nphostapi.h" #include "webkit/plugins/npapi/plugin_group.h" #include "webkit/plugins/webkit_plugins_export.h" #include "webkit/plugins/webplugininfo.h" class GURL; namespace base { template struct DefaultLazyInstanceTraits; } // namespace base namespace webkit { namespace npapi { // This struct holds entry points into a plugin. The entry points are // slightly different between Win/Mac and Unixes. Note that the interface for // querying plugins is synchronous and it is preferable to use a higher-level // asynchronous information to query information. struct PluginEntryPoints { #if !defined(OS_POSIX) || defined(OS_MACOSX) NP_GetEntryPointsFunc np_getentrypoints; #endif NP_InitializeFunc np_initialize; NP_ShutdownFunc np_shutdown; }; // The PluginList is responsible for loading our NPAPI based plugins. It does // so in whatever manner is appropriate for the platform. On Windows, it loads // plugins from a known directory by looking for DLLs which start with "NP", // and checking to see if they are valid NPAPI libraries. On the Mac, it walks // the machine-wide and user plugin directories and loads anything that has // the correct types. On Linux, it walks the plugin directories as well // (e.g. /usr/lib/browser-plugins/). // This object is thread safe. class WEBKIT_PLUGINS_EXPORT PluginList { public: // Gets the one instance of the PluginList. static PluginList* Singleton(); // Returns true if we're in debug-plugin-loading mode. This is controlled // by a command line switch. static bool DebugPluginLoading(); // Cause the plugin list to refresh next time they are accessed, regardless // of whether they are already loaded. void RefreshPlugins(); // Add/Remove an extra plugin to load when we actually do the loading. Must // be called before the plugins have been loaded. void AddExtraPluginPath(const FilePath& plugin_path); void RemoveExtraPluginPath(const FilePath& plugin_path); // Same as above, but specifies a directory in which to search for plugins. void AddExtraPluginDir(const FilePath& plugin_dir); // Get the ordered list of directories from which to load plugins void GetPluginDirectories(std::vector* plugin_dirs); // Register an internal plugin with the specified plugin information. // An internal plugin must be registered before it can // be loaded using PluginList::LoadPlugin(). // If |add_at_beginning| is true the plugin will be added earlier in // the list so that it can override the MIME types of older registrations. void RegisterInternalPlugin(const webkit::WebPluginInfo& info, bool add_at_beginning); // This second version is for "plugins" that have been compiled directly into // the binary -- callers must provide the plugin information and the entry // points. void RegisterInternalPluginWithEntryPoints( const webkit::WebPluginInfo& info, bool add_at_beginning, const PluginEntryPoints& entry_points); // Removes a specified internal plugin from the list. The search will match // on the path from the version info previously registered. // // This is generally only necessary for tests. void UnregisterInternalPlugin(const FilePath& path); // Gets a list of all the registered internal plugins. void GetInternalPlugins(std::vector* plugins); // Creates a WebPluginInfo structure given a plugin's path. On success // returns true, with the information being put into "info". If it's an // internal plugin, "entry_points" is filled in as well with a // internally-owned PluginEntryPoints pointer. // Returns false if the library couldn't be found, or if it's not a plugin. bool ReadPluginInfo(const FilePath& filename, webkit::WebPluginInfo* info, const PluginEntryPoints** entry_points); // In Windows plugins, the mime types are passed as a specially formatted list // of strings. This function parses those strings into a WebPluginMimeType // vector. // TODO(evan): move this code into plugin_list_win. static bool ParseMimeTypes( const std::string& mime_types, const std::string& file_extensions, const string16& mime_type_descriptions, std::vector* parsed_mime_types); // Get all the plugins synchronously. void GetPlugins(std::vector* plugins); // Returns true if the list of plugins is cached and is copied into the out // pointer; returns false if the plugin list needs to be refreshed. virtual bool GetPluginsIfNoRefreshNeeded( std::vector* plugins); // Returns a list in |info| containing plugins that are found for // the given url and mime type (including disabled plugins, for // which |info->enabled| is false). The mime type which corresponds // to the URL is optionally returned back in |actual_mime_types| (if // it is non-NULL), one for each of the plugin info objects found. // The |allow_wildcard| parameter controls whether this function // returns plugins which support wildcard mime types (* as the mime // type). The |info| parameter is required to be non-NULL. The // list is in order of "most desirable" to "least desirable". // If |use_stale| is NULL, this will load the plug-in list if necessary. // If it is not NULL, the plug-in list will not be loaded, and |*use_stale| // will be true iff the plug-in list was stale. void GetPluginInfoArray(const GURL& url, const std::string& mime_type, bool allow_wildcard, bool* use_stale, std::vector* info, std::vector* actual_mime_types); // Populates the given vector with all available plugin groups. If // |load_if_necessary| is true, this will potentially load the plugin list // synchronously. void GetPluginGroups(bool load_if_necessary, std::vector* plugin_groups); // Returns a copy of the PluginGroup corresponding to the given WebPluginInfo. // The caller takes ownership of the returned PluginGroup. PluginGroup* GetPluginGroup(const webkit::WebPluginInfo& web_plugin_info); // Returns the name of the PluginGroup with the given identifier. // If no such group exists, an empty string is returned. string16 GetPluginGroupName(const std::string& identifier); // Load a specific plugin with full path. void LoadPlugin(const FilePath& filename, ScopedVector* plugin_groups); // The following functions are used to support probing for WebPluginInfo // using a different instance of this class. // Computes a list of all plugins to potentially load from all sources. void GetPluginPathsToLoad(std::vector* plugin_paths); // Clears the internal list of PluginGroups and copies them from the vector. void SetPlugins(const std::vector& plugins); void set_will_load_plugins_callback(const base::Closure& callback); virtual ~PluginList(); protected: // This constructor is used in unit tests to override the platform-dependent // real-world plugin group definitions with custom ones. PluginList(const PluginGroupDefinition* definitions, size_t num_definitions); // Adds the given WebPluginInfo to its corresponding group, creating it if // necessary, and returns the group. // Callers need to protect calls to this method by a lock themselves. PluginGroup* AddToPluginGroups(const webkit::WebPluginInfo& web_plugin_info, ScopedVector* plugin_groups); private: friend class PluginListTest; friend struct base::DefaultLazyInstanceTraits; FRIEND_TEST_ALL_PREFIXES(PluginGroupTest, PluginGroupDefinition); // Constructors are private for singletons. PluginList(); // Creates PluginGroups for the hardcoded group definitions, and stores them // in |hardcoded_plugin_groups_|. void AddHardcodedPluginGroups(const PluginGroupDefinition* group_definitions, size_t num_group_definitions); // Creates a new PluginGroup either from a hardcoded group definition, or from // the plug-in information. // Caller takes ownership of the returned PluginGroup. PluginGroup* CreatePluginGroup( const webkit::WebPluginInfo& web_plugin_info) const; // Implements all IO dependent operations of the LoadPlugins method so that // test classes can mock these out. virtual void LoadPluginsInternal(ScopedVector* plugin_groups); // Load all plugins from the default plugins directory. void LoadPlugins(); // Walks a directory and produces a list of all the plugins to potentially // load in that directory. void GetPluginsInDir(const FilePath& path, std::vector* plugins); // Returns true if we should load the given plugin, or false otherwise. // |plugins| is the list of plugins we have crawled in the current plugin // loading run. bool ShouldLoadPlugin(const webkit::WebPluginInfo& info, ScopedVector* plugins); // Returns true if the plugin supports |mime_type|. |mime_type| should be all // lower case. bool SupportsType(const webkit::WebPluginInfo& plugin, const std::string& mime_type, bool allow_wildcard); // Returns true if the given plugin supports a given file extension. // |extension| should be all lower case. If |mime_type| is not NULL, it will // be set to the MIME type if found. The MIME type which corresponds to the // extension is optionally returned back. bool SupportsExtension(const webkit::WebPluginInfo& plugin, const std::string& extension, std::string* actual_mime_type); // // Platform functions // // Do any initialization. void PlatformInit(); // // Command-line switches // #if defined(OS_WIN) // true if we shouldn't load the new WMP plugin. bool dont_load_new_wmp_; // Gets plugin paths registered under HKCU\Software\MozillaPlugins and // HKLM\Software\MozillaPlugins. void GetPluginPathsFromRegistry(std::vector* plugins); #endif // // Internals // // If true, we reload plugins even if they've been loaded already. bool plugins_need_refresh_; // Extra plugin paths that we want to search when loading. std::vector extra_plugin_paths_; // Extra plugin directories that we want to search when loading. std::vector extra_plugin_dirs_; struct InternalPlugin { webkit::WebPluginInfo info; PluginEntryPoints entry_points; }; // Holds information about internal plugins. std::vector internal_plugins_; // Holds the currently available plugin groups. ScopedVector plugin_groups_; // Holds the hardcoded definitions of well-known plug-ins. // This should only be modified during construction of the PluginList. ScopedVector hardcoded_plugin_groups_; // Callback that is invoked whenever the PluginList will reload the plugins. base::Closure will_load_plugins_callback_; // Need synchronization for the above members since this object can be // accessed on multiple threads. base::Lock lock_; DISALLOW_COPY_AND_ASSIGN(PluginList); }; } // namespace npapi } // namespace webkit #endif // WEBKIT_PLUGINS_NPAPI_PLUGIN_LIST_H_