// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_PLUGINS_PPAPI_MESSAGE_CHANNEL_H_ #define WEBKIT_PLUGINS_PPAPI_MESSAGE_CHANNEL_H_ #include "base/task.h" #include "third_party/npapi/bindings/npruntime.h" #include "webkit/plugins/ppapi/resource.h" struct PP_Var; namespace webkit { namespace ppapi { class PluginInstance; // MessageChannel implements bidirectional postMessage functionality, allowing // calls from JavaScript to plugins and vice-versa. See // PPB_Messaging::PostMessage and PPP_Messaging::HandleMessage for more // information. // // Currently, only 1 MessageChannel can exist, to implement postMessage // functionality for the instance interfaces. In the future, when we create a // MessagePort type in PPAPI, those may be implemented here as well with some // refactoring. // - Separate message ports won't require the passthrough object. // - The message target won't be limited to instance, and should support // either plugin-provided or JS objects. // TODO(dmichael): Add support for separate MessagePorts. class MessageChannel { public: // MessageChannelNPObject is a simple struct that adds a pointer back to a // MessageChannel instance. This way, we can use an NPObject to allow // JavaScript interactions without forcing MessageChannel to inherit from // NPObject. struct MessageChannelNPObject : public NPObject { MessageChannelNPObject(); ~MessageChannelNPObject(); MessageChannel* message_channel; }; explicit MessageChannel(PluginInstance* instance); ~MessageChannel(); // Post a message to the onmessage handler for this channel's instance // asynchronously. void PostMessageToJavaScript(PP_Var message_data); // Post a message to the PPP_Instance HandleMessage function for this // channel's instance. void PostMessageToNative(PP_Var message_data); // Return the NPObject* to which we should forward any calls which aren't // related to postMessage. Note that this can be NULL; it only gets set if // there is a scriptable 'InstanceObject' associated with this channel's // instance. NPObject* passthrough_object() { return passthrough_object_; } void SetPassthroughObject(NPObject* passthrough); NPObject* np_object() { return np_object_; } PluginInstance* instance() { return instance_; } private: PluginInstance* instance_; // We pass all non-postMessage calls through to the passthrough_object_. // This way, a plugin can use PPB_Class or PPP_Class_Deprecated and also // postMessage. This is necessary to support backwards-compatibility, and // also trusted plugins for which we will continue to support synchronous // scripting. NPObject* passthrough_object_; // The NPObject we use to expose postMessage to JavaScript. MessageChannelNPObject* np_object_; // An NPVariant referring to the JavaScript function we use to send a message // to a JavaScript target. NPVariant onmessage_invoker_; // Evaluates the JavaScript code for onmessage_invoker_ and makes // it a callable NPVariant for that function. Returns true on success, false // otherwise. bool EvaluateOnMessageInvoker(); // Post a message to the onmessage handler for this channel's instance // synchronously. This is used by PostMessageToJavaScript. void PostMessageToJavaScriptImpl(PP_Var message_data); // Post a message to the PPP_Instance HandleMessage function for this // channel's instance. This is used by PostMessageToNative. void PostMessageToNativeImpl(PP_Var message_data); // Ensure pending tasks will not fire after this object is destroyed. ScopedRunnableMethodFactory method_factory_; DISALLOW_COPY_AND_ASSIGN(MessageChannel); }; } // namespace ppapi } // namespace webkit #endif // WEBKIT_PLUGINS_PPAPI_MESSAGE_CHANNEL_H_