// Copyright (c) 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "config.h" #include "V8NPUtils.h" #include "DOMWindow.h" #include "Frame.h" #include "PlatformString.h" #undef LOG #include "npruntime_priv.h" #include "NPV8Object.h" #include "V8NPObject.h" #include "v8_proxy.h" void convertV8ObjectToNPVariant(v8::Local object, NPObject *owner, NPVariant* result) { VOID_TO_NPVARIANT(*result); // It is really the caller's responsibility to deal with the empty handle // case because there could be different actions to take in different // contexts. ASSERT(!object.IsEmpty()); if (object.IsEmpty()) return; if (object->IsInt32()) INT32_TO_NPVARIANT(object->NumberValue(), *result); else if (object->IsNumber()) DOUBLE_TO_NPVARIANT(object->NumberValue(), *result); else if (object->IsBoolean()) BOOLEAN_TO_NPVARIANT(object->BooleanValue(), *result); else if (object->IsNull()) NULL_TO_NPVARIANT(*result); else if (object->IsUndefined()) VOID_TO_NPVARIANT(*result); else if (object->IsString()) { v8::String::Utf8Value utf8(object); char* utf8_chars = strdup(*utf8); STRINGN_TO_NPVARIANT(utf8_chars, utf8.length(), *result); } else if (object->IsObject()) { WebCore::DOMWindow* window = WebCore::V8Proxy::retrieveWindow(); NPObject* npobject = npCreateV8ScriptObject(0, v8::Handle::Cast(object), window); if (npobject) _NPN_RegisterObject(npobject, owner); OBJECT_TO_NPVARIANT(npobject, *result); } } v8::Handle convertNPVariantToV8Object(const NPVariant* variant, NPObject* npobject) { NPVariantType type = variant->type; if (type == NPVariantType_Int32) return v8::Integer::New(NPVARIANT_TO_INT32(*variant)); if (type == NPVariantType_Double) return v8::Number::New(NPVARIANT_TO_DOUBLE(*variant)); if (type == NPVariantType_Bool) return NPVARIANT_TO_BOOLEAN(*variant) ? v8::True() : v8::False(); if (type == NPVariantType_Null) return v8::Null(); if (type == NPVariantType_Void) return v8::Undefined(); if (type == NPVariantType_String) { NPString src = NPVARIANT_TO_STRING(*variant); return v8::String::New(src.UTF8Characters, src.UTF8Length); } if (type == NPVariantType_Object) { NPObject* obj = NPVARIANT_TO_OBJECT(*variant); if (obj->_class == npScriptObjectClass) return reinterpret_cast(obj)->v8Object; return CreateV8ObjectForNPObject(obj, npobject); } return v8::Undefined(); } // Helper function to create an NPN String Identifier from a v8 string. NPIdentifier getStringIdentifier(v8::Handle str) { const int kStackBufSize = 100; int bufLen = str->Length() + 1; if (bufLen <= kStackBufSize) { // Use local stack buffer to avoid heap allocations for small strings. // Here we should only use the stack space for stack_buf when it's used, // not when we use the heap. char stackBuf[kStackBufSize]; str->WriteAscii(stackBuf); return NPN_GetStringIdentifier(stackBuf); } v8::String::AsciiValue ascii(str); return NPN_GetStringIdentifier(*ascii); }