/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #pragma warning(push, 0) #include "IconLoader.h" #include "Document.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "IconDatabase.h" #include "Logging.h" #include "ResourceHandle.h" #include "ResourceResponse.h" #include "ResourceRequest.h" #include "SubresourceLoader.h" #pragma warning(pop) using namespace std; namespace WebCore { // This is a stub implementation of WebKit's IconLoader class that does // nothing. IconLoader::IconLoader(Frame* frame) : m_frame(frame) , m_loadIsInProgress(false) { } // TODO(brettw) it may be we want to hook our icon loading framework up to here // instead of being in the RenderView. This may make for easier integration in // the future. auto_ptr IconLoader::create(Frame* frame) { return auto_ptr(new IconLoader(frame)); } IconLoader::~IconLoader() { } void IconLoader::startLoading() { } void IconLoader::stopLoading() { } void IconLoader::didReceiveResponse(SubresourceLoader* resourceLoader, const ResourceResponse& response) { } void IconLoader::didReceiveData(SubresourceLoader* loader, const char*, int size) { } void IconLoader::didFail(SubresourceLoader* resourceLoader, const ResourceError&) { } void IconLoader::didFinishLoading(SubresourceLoader* resourceLoader) { } void IconLoader::didReceiveAuthenticationChallenge(SubresourceLoader* resourceLoader, const AuthenticationChallenge& challenge) { } void IconLoader::finishLoading(const KURL& iconURL, PassRefPtr data) { } void IconLoader::clearLoadingState() { } } // namespace WebCore