// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UniscribeStateTextRun_H #define UniscribeStateTextRun_H #include "base/gfx/uniscribe.h" namespace WebCore { class Font; class TextRun; } // Wrapper around the Uniscribe state that automatically sets it up with the // WebKit types we supply. class UniscribeStateTextRun : public gfx::UniscribeState { public: // Regular constructor used for WebCore text run processing. UniscribeStateTextRun(const WebCore::TextRun& run, const WebCore::Font& font); // Constructor with the same interface as the gfx::UniscribeState. Using // this constructor will not give you font fallback, but it will provide // the ability to load fonts that may not be in the OS cache // ("TryToPreloadFont") if the caller does not have a TextRun/Font. UniscribeStateTextRun(const wchar_t* input, int input_length, bool is_rtl, HFONT hfont, SCRIPT_CACHE* script_cache, SCRIPT_FONTPROPERTIES* font_properties); protected: virtual void TryToPreloadFont(HFONT font); private: // This function retrieves the Windows font data (HFONT, etc) // for the next WebKit font in the list. If the font data // corresponding to font_index_ has been obtained before, // returns the values stored in our internal vectors (hfonts_, etc). // Otherwise, it gets next SimpleFontData from WebKit and adds them to // in hfonts_ and friends so that font data can be returned // quickly next time they're requested. virtual bool NextWinFontData(HFONT* hfont, SCRIPT_CACHE** script_cache, SCRIPT_FONTPROPERTIES** font_properties, int* ascent); virtual void ResetFontIndex(); // Reference to WebKit::Font that contains all the information // about fonts we can use to render this input run of text. // It is used in NextWinFontData to retrieve Windows font data // for a series of non-primary fonts. // // This pointer can be NULL for no font fallback handling. const WebCore::Font* font_; // It's rare that many fonts are listed in stylesheets. // Four would be large enough in most cases. const static size_t kNumberOfFonts = 4; // These vectors are used to store Windows font data for // non-primary fonts. StackVector hfonts_; StackVector script_caches_; StackVector font_properties_; StackVector ascents_; // int font_index_; }; #endif // UniscribeStateTextRun_H