/* * Copyright (C) 2008 Google, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Gradient.h" #include "CSSParser.h" #include "GraphicsContext.h" #include "NotImplemented.h" #include "SkGradientShader.h" #include "SkiaUtils.h" namespace WebCore { void Gradient::platformDestroy() { if (m_gradient) m_gradient->safeUnref(); m_gradient = 0; } static inline U8CPU F2B(float x) { return static_cast(x * 255); } static SkColor makeSkColor(float a, float r, float g, float b) { return SkColorSetARGB(F2B(a), F2B(r), F2B(g), F2B(b)); } // Determine the total number of stops needed, including pseudo-stops at the // ends as necessary. static size_t total_stops_needed(const Gradient::ColorStop* stopData, size_t count) { const Gradient::ColorStop* stop = stopData; size_t count_used = count; if (count < 1 || stop->stop > 0.0) count_used++; stop += count - 1; if (count < 2 || stop->stop < 1.0) count_used++; return count_used; } // Collect sorted stop position and color information into the pos and colors // buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large // enough to hold information for all stops, including the new endpoints if // stops at 0.0 and 1.0 aren't already included. static void fill_stops(const Gradient::ColorStop* stopData, size_t count, SkScalar* pos, SkColor* colors) { const Gradient::ColorStop* stop = stopData; size_t start = 0; if (count < 1) { // A gradient with no stops must be transparent black. pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(0.0, 0.0, 0.0, 0.0); start = 1; } else if (stop->stop > 0.0) { // Copy the first stop to 0.0. The first stop position may have a slight // rounding error, but we don't care in this float comparison, since // 0.0 comes through cleanly and people aren't likely to want a gradient // with a stop at (0 + epsilon). pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); start = 1; } for (size_t i = start; i < start + count; i++) { pos[i] = WebCoreFloatToSkScalar(stop->stop); colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); ++stop; } // Copy the last stop to 1.0 if needed. See comment above about this float // comparison. if (count < 1 || (--stop)->stop < 1.0) { pos[start + count] = WebCoreFloatToSkScalar(1.0); colors[start + count] = colors[start + count - 1]; } } SkShader* Gradient::platformGradient() { if (m_gradient) return m_gradient; size_t count_used = total_stops_needed(m_stops.data(), m_stops.size()); ASSERT(count_used >= 2); ASSERT(count_used >= m_stops.size()); // FIXME: Why is all this manual pointer math needed?! SkAutoMalloc storage(count_used * (sizeof(SkColor) + sizeof(SkScalar))); SkColor* colors = (SkColor*)storage.get(); SkScalar* pos = (SkScalar*)(colors + count_used); fill_stops(m_stops.data(), m_stops.size(), pos, colors); if (m_radial) { m_gradient = SkGradientShader::CreateRadial(m_p1, WebCoreFloatToSkScalar(m_r1), colors, pos, static_cast(count_used), SkShader::kClamp_TileMode); } else { SkPoint pts[2] = { m_p0, m_p1 }; m_gradient = SkGradientShader::CreateLinear(pts, colors, pos, static_cast(count_used), SkShader::kClamp_TileMode); } return m_gradient; } void Gradient::fill(GraphicsContext* context, const FloatRect& rect) { // Until this is filled, we don't support CSSGradients notImplemented(); } } // namespace WebCore