// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NativeImageSkia_h #define NativeImageSkia_h #include "SkBitmap.h" #include "IntSize.h" // This object is used as the "native image" in our port. When WebKit uses // "NativeImagePtr", it is a pointer to this type. It is an SkBitmap, but also // stores a cached resized image. class NativeImageSkia : public SkBitmap { public: NativeImageSkia(); // Returns the number of bytes of image data. This includes the cached // resized version if there is one. int decodedSize() const; // Sets the data complete flag. This is called by the image decoder when // all data is complete, and used by us to know whether we can cache // resized images. void setDataComplete() { m_isDataComplete = true; } // Returns true if the entire image has been decoded. bool isDataComplete() const { return m_isDataComplete; } // We can keep a resized version of the bitmap cached on this object. // This function will return true if there is a cached version of the // given image subset with the given dimensions. bool hasResizedBitmap(int width, int height) const; // This will return an existing resized image, or generate a new one of // the specified size and store it in the cache. Subsetted images can not // be cached unless the subset is the entire bitmap. SkBitmap resizedBitmap(int width, int height) const; // Returns true if the given resize operation should either resize the whole // image and cache it, or resize just the part it needs and throw the result // away. // // On the one hand, if only a small subset is desired, then we will waste a // lot of time resampling the entire thing, so we only want to do exactly // what's required. On the other hand, resampling the entire bitmap is // better if we're going to be using it more than once (like a bitmap // scrolling on and off the screen. Since we only cache when doing the // entire thing, it's best to just do it up front. bool shouldCacheResampling(int dest_width, int dest_height, int dest_subset_width, int dest_subset_height) const; private: // Set to true when the data is complete. Before the entire image has // loaded, we do not want to cache a resize. bool m_isDataComplete; // The cached bitmap. This will be empty() if there is no cached image. mutable SkBitmap m_resizedImage; // References how many times that the image size has been requested for // the last size. // // Every time we get a request, if it matches the m_lastRequestSize, we'll // increment the counter, and if not, we'll reset the counter and save the // size. // // This allows us to see if many requests have been made for the same // resized image, we know that we should probably cache it, even if all of // those requests individually are small and would not otherwise be cached. mutable WebCore::IntSize m_lastRequestSize; mutable int m_resizeRequests; }; #endif // NativeImageSkia_h