/* * Copyright (C) 2008 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Pattern.h" #include "AffineTransform.h" #include "Image.h" #include "NativeImageSkia.h" #include "SkShader.h" namespace WebCore { static inline SkShader::TileMode shaderRule(bool shouldRepeat) { // FIXME: Skia does not have a "draw the tile only once" option // Clamp draws the last line of the image after stopping repeating return shouldRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; } PlatformPatternPtr Pattern::createPlatformPattern(const AffineTransform& patternTransform) const { SkBitmap* bm = m_tileImage->nativeImageForCurrentFrame(); SkShader* shader = SkShader::CreateBitmapShader(*bm, shaderRule(m_repeatX), shaderRule(m_repeatY)); shader->setLocalMatrix(patternTransform); return shader; } } // namespace WebCore