/* * This file is part of the WebKit project. * * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderThemeWin_h #define RenderThemeWin_h #include "RenderTheme.h" #include "ThemeData.h" #if WIN32 typedef void* HANDLE; typedef struct HINSTANCE__* HINSTANCE; typedef HINSTANCE HMODULE; #endif namespace WebCore { class RenderThemeWin : public RenderTheme { public: RenderThemeWin(); ~RenderThemeWin(); // A method asking if the theme's controls actually care about redrawing when hovered. virtual bool supportsHover(const RenderStyle*) const { return true; } virtual bool supportsFocusRing(const RenderStyle*) const; virtual Color platformActiveSelectionBackgroundColor() const; virtual Color platformInactiveSelectionBackgroundColor() const; virtual Color platformActiveSelectionForegroundColor() const; virtual Color platformInactiveSelectionForegroundColor() const; virtual double caretBlinkFrequency() const; // System fonts. virtual void systemFont(int propId, Document*, FontDescription&) const; virtual int minimumMenuListSize(RenderStyle*) const; virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintButton(o, i, r); } virtual void setCheckboxSize(RenderStyle*) const; virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintButton(o, i, r); } virtual void setRadioSize(RenderStyle* style) const; virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintTextArea(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintTextField(o, i, r); } // MenuList refers to an unstyled menulist (meaning a menulist without // background-color or border set) and MenuListButton refers to a styled // menulist (a menulist with background-color or border set). They have // this distinction to support showing aqua style themes whenever they // possibly can, which is something we don't want to replicate. // // In short, we either go down the MenuList code path or the MenuListButton // codepath. We never go down both. And in both cases, they render the // entire menulist. virtual void adjustMenuListStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const; virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustMenuListButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const; virtual bool paintMenuListButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); // These methods define the padding for the MenuList's inner block. virtual int popupInternalPaddingLeft(RenderStyle*) const; virtual int popupInternalPaddingRight(RenderStyle*) const; virtual int popupInternalPaddingTop(RenderStyle*) const; virtual int popupInternalPaddingBottom(RenderStyle*) const; virtual void adjustButtonInnerStyle(RenderStyle* style) const; virtual void adjustSliderThumbSize(RenderObject*) const; virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual void adjustSearchFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual void adjustSearchFieldDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); // Provide a way to pass the default font size from the Settings object to // the render theme. TODO(tc): http://b/1129186 A cleaner way would be to // remove the default font size from this object and have callers that need // the value to get it directly from the appropriate Settings object. static void setDefaultFontSize(int); private: void addIntrinsicMargins(RenderStyle*) const; unsigned determineState(RenderObject*); unsigned determineClassicState(RenderObject*); bool supportsFocus(EAppearance); ThemeData getThemeData(RenderObject*); bool paintTextFieldInternal(RenderObject*, const RenderObject::PaintInfo&, const IntRect&, bool); void setButtonPadding(RenderStyle* style) const; // Gets the minimal x button padding according to the current theme. void getMinimalButtonPadding(Length* minXPadding) const; int menuListInternalPadding(RenderStyle* style, int paddingType) const; }; }; #endif