// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Implementation for the asynchronous interface to the Windows shell // SHOpenWithDialog function. The call is made on a dedicated UI thread in a // single-threaded apartment. #include "win8/test/open_with_dialog_async.h" #include #include "base/bind.h" #include "base/callback.h" #include "base/location.h" #include "base/memory/ref_counted.h" #include "base/single_thread_task_runner.h" #include "base/thread_task_runner_handle.h" #include "base/threading/platform_thread.h" #include "base/threading/thread.h" #include "base/win/windows_version.h" namespace win8 { namespace { struct OpenWithContext { OpenWithContext( HWND parent_window_in, const string16& file_name_in, const string16& file_type_class_in, int open_as_info_flags_in, const scoped_refptr& client_runner_in, const OpenWithDialogCallback& callback_in); ~OpenWithContext(); base::Thread thread; HWND parent_window; string16 file_name; string16 file_type_class; int open_as_info_flags; scoped_refptr client_runner; OpenWithDialogCallback callback; }; OpenWithContext::OpenWithContext( HWND parent_window_in, const string16& file_name_in, const string16& file_type_class_in, int open_as_info_flags_in, const scoped_refptr& client_runner_in, const OpenWithDialogCallback& callback_in) : thread("OpenWithDialog"), parent_window(parent_window_in), file_name(file_name_in), file_type_class(file_type_class_in), open_as_info_flags(open_as_info_flags_in), client_runner(client_runner_in), callback(callback_in) { thread.init_com_with_mta(false); thread.Start(); } OpenWithContext::~OpenWithContext() {} // Runs the caller-provided |callback| with the result of the call to // SHOpenWithDialog on the caller's initial thread. void OnOpenWithDialogDone(OpenWithContext* context, HRESULT result) { DCHECK(context->client_runner->BelongsToCurrentThread()); OpenWithDialogCallback callback(context->callback); // Join with the thread. delete context; // Run the client's callback. callback.Run(result); } // Calls SHOpenWithDialog (blocking), and returns the result back to the client // thread. void OpenWithDialogTask(OpenWithContext* context) { DCHECK_EQ(context->thread.thread_id(), base::PlatformThread::CurrentId()); OPENASINFO open_as_info = { context->file_name.c_str(), context->file_type_class.c_str(), context->open_as_info_flags }; HRESULT result = ::SHOpenWithDialog(context->parent_window, &open_as_info); // Bounce back to the calling thread to release resources and deliver the // callback. if (!context->client_runner->PostTask( FROM_HERE, base::Bind(&OnOpenWithDialogDone, context, result))) { // The calling thread has gone away. There's nothing to be done but leak. // In practice this is only likely to happen at shutdown, so there isn't // much of a concern that it'll happen in the real world. DLOG(ERROR) << "leaking OpenWith thread; result = " << std::hex << result; } } } // namespace void OpenWithDialogAsync( HWND parent_window, const string16& file_name, const string16& file_type_class, int open_as_info_flags, const OpenWithDialogCallback& callback) { DCHECK_GE(base::win::GetVersion(), base::win::VERSION_VISTA); OpenWithContext* context = new OpenWithContext(parent_window, file_name, file_type_class, open_as_info_flags, base::ThreadTaskRunnerHandle::Get(), callback); context->thread.message_loop()->PostTask( FROM_HERE, base::Bind(&OpenWithDialogTask, context)); } } // namespace win8