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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ANDROID_WEBVIEW_BROWSER_BROWSER_VIEW_RENDERER_H_
#define ANDROID_WEBVIEW_BROWSER_BROWSER_VIEW_RENDERER_H_
#include "android_webview/browser/parent_compositor_draw_constraints.h"
#include "android_webview/browser/shared_renderer_state.h"
#include "base/callback.h"
#include "base/cancelable_callback.h"
#include "base/trace_event/trace_event.h"
#include "content/public/browser/android/synchronous_compositor.h"
#include "content/public/browser/android/synchronous_compositor_client.h"
#include "skia/ext/refptr.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d_f.h"
class SkCanvas;
class SkPicture;
namespace content {
class WebContents;
}
namespace android_webview {
class BrowserViewRendererClient;
class ChildFrame;
// Interface for all the WebView-specific content rendering operations.
// Provides software and hardware rendering and the Capture Picture API.
class BrowserViewRenderer : public content::SynchronousCompositorClient {
public:
static void CalculateTileMemoryPolicy();
static BrowserViewRenderer* FromWebContents(
content::WebContents* web_contents);
BrowserViewRenderer(
BrowserViewRendererClient* client,
const scoped_refptr<base::SingleThreadTaskRunner>& ui_task_runner);
~BrowserViewRenderer() override;
void RegisterWithWebContents(content::WebContents* web_contents);
SharedRendererState* GetAwDrawGLViewContext();
bool RequestDrawGL(bool wait_for_completion);
// Called before either OnDrawHardware or OnDrawSoftware to set the view
// state of this frame. |scroll| is the view's current scroll offset.
// |global_visible_rect| is the intersection of the view size and the window
// in window coordinates.
void PrepareToDraw(const gfx::Vector2d& scroll,
const gfx::Rect& global_visible_rect);
// Main handlers for view drawing. A false return value indicates no new
// frame is produced.
bool OnDrawHardware();
bool OnDrawSoftware(SkCanvas* canvas);
// CapturePicture API methods.
skia::RefPtr<SkPicture> CapturePicture(int width, int height);
void EnableOnNewPicture(bool enabled);
void ClearView();
void SetOffscreenPreRaster(bool enabled);
// View update notifications.
void SetIsPaused(bool paused);
void SetViewVisibility(bool visible);
void SetWindowVisibility(bool visible);
void OnSizeChanged(int width, int height);
void OnAttachedToWindow(int width, int height);
void OnDetachedFromWindow();
// Sets the scale for logical<->physical pixel conversions.
void SetDipScale(float dip_scale);
float dip_scale() const { return dip_scale_; }
// Set the root layer scroll offset to |new_value|.
void ScrollTo(gfx::Vector2d new_value);
// Android views hierarchy gluing.
bool IsVisible() const;
gfx::Rect GetScreenRect() const;
bool attached_to_window() const { return attached_to_window_; }
bool hardware_enabled() const { return hardware_enabled_; }
gfx::Size size() const { return size_; }
void ReleaseHardware();
void TrimMemory(const int level, const bool visible);
// SynchronousCompositorClient overrides.
void DidInitializeCompositor(
content::SynchronousCompositor* compositor) override;
void DidDestroyCompositor(
content::SynchronousCompositor* compositor) override;
void PostInvalidate() override;
void DidUpdateContent() override;
gfx::Vector2dF GetTotalRootLayerScrollOffset() override;
void UpdateRootLayerState(const gfx::Vector2dF& total_scroll_offset_dip,
const gfx::Vector2dF& max_scroll_offset_dip,
const gfx::SizeF& scrollable_size_dip,
float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) override;
bool IsExternalFlingActive() const override;
void DidOverscroll(gfx::Vector2dF accumulated_overscroll,
gfx::Vector2dF latest_overscroll_delta,
gfx::Vector2dF current_fling_velocity) override;
void UpdateParentDrawConstraints();
void DetachFunctorFromView();
private:
void SetTotalRootLayerScrollOffset(gfx::Vector2dF new_value_dip);
bool CanOnDraw();
// Posts an invalidate with fallback tick. All invalidates posted while an
// invalidate is pending will be posted as a single invalidate after the
// pending invalidate is done.
void PostInvalidateWithFallback();
void CancelFallbackTick();
void UpdateCompositorIsActive();
bool CompositeSW(SkCanvas* canvas);
scoped_refptr<base::trace_event::ConvertableToTraceFormat>
RootLayerStateAsValue(const gfx::Vector2dF& total_scroll_offset_dip,
const gfx::SizeF& scrollable_size_dip);
bool CompositeHw();
void ReturnUnusedResource(scoped_ptr<ChildFrame> frame);
void ReturnResourceFromParent();
// If we call up view invalidate and OnDraw is not called before a deadline,
// then we keep ticking the SynchronousCompositor so it can make progress.
// Do this in a two stage tick due to native MessageLoop favors delayed task,
// so ensure delayed task is inserted only after the draw task returns.
void PostFallbackTick();
void FallbackTickFired();
// Force invoke the compositor to run produce a 1x1 software frame that is
// immediately discarded. This is a hack to force invoke parts of the
// compositor that are not directly exposed here.
void ForceFakeCompositeSW();
gfx::Vector2d max_scroll_offset() const;
void UpdateMemoryPolicy();
// For debug tracing or logging. Return the string representation of this
// view renderer's state.
std::string ToString() const;
BrowserViewRendererClient* client_;
SharedRendererState shared_renderer_state_;
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
content::SynchronousCompositor* compositor_;
bool is_paused_;
bool view_visible_;
bool window_visible_; // Only applicable if |attached_to_window_| is true.
bool attached_to_window_;
bool hardware_enabled_;
float dip_scale_;
float page_scale_factor_;
bool on_new_picture_enable_;
bool clear_view_;
bool offscreen_pre_raster_;
gfx::Vector2d last_on_draw_scroll_offset_;
gfx::Rect last_on_draw_global_visible_rect_;
base::CancelableClosure post_fallback_tick_;
base::CancelableClosure fallback_tick_fired_;
bool fallback_tick_pending_;
gfx::Size size_;
// Current scroll offset in CSS pixels.
gfx::Vector2dF scroll_offset_dip_;
// Max scroll offset in CSS pixels.
gfx::Vector2dF max_scroll_offset_dip_;
// Used to prevent rounding errors from accumulating enough to generate
// visible skew (especially noticeable when scrolling up and down in the same
// spot over a period of time).
gfx::Vector2dF overscroll_rounding_error_;
DISALLOW_COPY_AND_ASSIGN(BrowserViewRenderer);
};
} // namespace android_webview
#endif // ANDROID_WEBVIEW_BROWSER_BROWSER_VIEW_RENDERER_H_
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