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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "app/animation_container.h"
#include "app/animation.h"
using base::TimeDelta;
using base::TimeTicks;
AnimationContainer::AnimationContainer()
: last_tick_time_(TimeTicks::Now()),
observer_(NULL) {
}
AnimationContainer::~AnimationContainer() {
// The animations own us and stop themselves before being deleted. If
// animations_ is not empty, something is wrong.
DCHECK(animations_.empty());
}
void AnimationContainer::Start(Animation* animation) {
DCHECK(animations_.count(animation) == 0); // Start should only be invoked
// if the animation isn't running.
if (animations_.empty()) {
last_tick_time_ = TimeTicks::Now();
SetMinTimerInterval(animation->timer_interval());
} else if (animation->timer_interval() < min_timer_interval_) {
SetMinTimerInterval(animation->timer_interval());
}
animation->set_start_time(last_tick_time_);
animations_.insert(animation);
}
void AnimationContainer::Stop(Animation* animation) {
DCHECK(animations_.count(animation) > 0); // The animation must be running.
animations_.erase(animation);
if (animations_.empty()) {
timer_.Stop();
if (observer_)
observer_->AnimationContainerEmpty(this);
} else {
TimeDelta min_timer_interval = GetMinInterval();
if (min_timer_interval > min_timer_interval_)
SetMinTimerInterval(min_timer_interval);
}
}
void AnimationContainer::Run() {
// We notify the observer after updating all the animations. If all the
// animations are deleted as a result of updating then our ref count would go
// to zero and we would be deleted before we notify our observer. We add a
// reference to ourself here to make sure we're still valid after running all
// the animations.
scoped_refptr<AnimationContainer> this_ref(this);
TimeTicks current_time = TimeTicks::Now();
last_tick_time_ = current_time;
// Make a copy of the animations to iterate over so that if any animations
// are removed as part of invoking Step there aren't any problems.
Animations animations = animations_;
for (Animations::const_iterator i = animations.begin();
i != animations.end(); ++i) {
// Make sure the animation is still valid.
if (animations_.find(*i) != animations_.end())
(*i)->Step(current_time);
}
if (observer_)
observer_->AnimationContainerProgressed(this);
}
void AnimationContainer::SetMinTimerInterval(base::TimeDelta delta) {
// This doesn't take into account how far along current animation is, but that
// shouldn't be a problem for uses of Animation/AnimationContainer.
timer_.Stop();
min_timer_interval_ = delta;
timer_.Start(min_timer_interval_, this, &AnimationContainer::Run);
}
TimeDelta AnimationContainer::GetMinInterval() {
DCHECK(!animations_.empty());
TimeDelta min;
Animations::const_iterator i = animations_.begin();
min = (*i)->timer_interval();
for (++i; i != animations_.end(); ++i) {
if ((*i)->timer_interval() < min)
min = (*i)->timer_interval();
}
return min;
}
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