summaryrefslogtreecommitdiffstats
path: root/app/animation_unittest.cc
blob: 280e74f615e4ced3396b7c4b61780ff1b508b472 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "app/linear_animation.h"
#include "app/test_animation_delegate.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#endif
#include "testing/gtest/include/gtest/gtest.h"

class AnimationTest: public testing::Test {
 private:
  MessageLoopForUI message_loop_;
};

namespace {

///////////////////////////////////////////////////////////////////////////////
// RunAnimation

class RunAnimation : public LinearAnimation {
 public:
  RunAnimation(int frame_rate, AnimationDelegate* delegate)
      : LinearAnimation(frame_rate, delegate) {
  }

  virtual void AnimateToState(double state) {
    EXPECT_LE(0.0, state);
    EXPECT_GE(1.0, state);
  }
};

///////////////////////////////////////////////////////////////////////////////
// CancelAnimation

class CancelAnimation : public LinearAnimation {
 public:
  CancelAnimation(int duration, int frame_rate, AnimationDelegate* delegate)
      : LinearAnimation(duration, frame_rate, delegate) {
  }

  virtual void AnimateToState(double state) {
    if (state >= 0.5)
      Stop();
  }
};

///////////////////////////////////////////////////////////////////////////////
// EndAnimation

class EndAnimation : public LinearAnimation {
 public:
  EndAnimation(int duration, int frame_rate, AnimationDelegate* delegate)
      : LinearAnimation(duration, frame_rate, delegate) {
  }

  virtual void AnimateToState(double state) {
    if (state >= 0.5)
      End();
  }
};

///////////////////////////////////////////////////////////////////////////////
// DeletingAnimationDelegate

// AnimationDelegate implementation that deletes the animation in ended.
class DeletingAnimationDelegate : public AnimationDelegate {
 public:
  virtual void AnimationEnded(const Animation* animation) {
    delete animation;
    MessageLoop::current()->Quit();
  }
};

}  // namespace

///////////////////////////////////////////////////////////////////////////////
// LinearCase

TEST_F(AnimationTest, RunCase) {
  TestAnimationDelegate ad;
  RunAnimation a1(150, &ad);
  a1.SetDuration(2000);
  a1.Start();
  MessageLoop::current()->Run();

  EXPECT_TRUE(ad.finished());
  EXPECT_FALSE(ad.canceled());
}

TEST_F(AnimationTest, CancelCase) {
  TestAnimationDelegate ad;
  CancelAnimation a2(2000, 150, &ad);
  a2.Start();
  MessageLoop::current()->Run();

  EXPECT_TRUE(ad.finished());
  EXPECT_TRUE(ad.canceled());
}

// Lets an animation run, invoking End part way through and make sure we get the
// right delegate methods invoked.
TEST_F(AnimationTest, EndCase) {
  TestAnimationDelegate ad;
  EndAnimation a2(2000, 150, &ad);
  a2.Start();
  MessageLoop::current()->Run();

  EXPECT_TRUE(ad.finished());
  EXPECT_FALSE(ad.canceled());
}

// Runs an animation with a delegate that deletes the animation in end.
TEST_F(AnimationTest, DeleteFromEnd) {
  DeletingAnimationDelegate delegate;
  RunAnimation* animation = new RunAnimation(150, &delegate);
  animation->Start();
  MessageLoop::current()->Run();
  // delegate should have deleted animation.
}

TEST_F(AnimationTest, ShouldRenderRichAnimation) {
#if defined(OS_WIN)
  if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
    BOOL result;
    ASSERT_NE(
        0, ::SystemParametersInfo(SPI_GETCLIENTAREAANIMATION, 0, &result, 0));
    // ShouldRenderRichAnimation() should check the SPI_GETCLIENTAREAANIMATION
    // value on Vista.
    EXPECT_EQ(!!result, Animation::ShouldRenderRichAnimation());
  } else {
    // On XP, the function should check the SM_REMOTESESSION value.
    EXPECT_EQ(!::GetSystemMetrics(SM_REMOTESESSION),
              Animation::ShouldRenderRichAnimation());
  }
#else
  EXPECT_TRUE(Animation::ShouldRenderRichAnimation());
#endif
}