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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file implements the StubGLContext.
#ifndef APP_GFX_GL_GL_CONTEXT_STUB_H_
#define APP_GFX_GL_GL_CONTEXT_STUB_H_
#pragma once
#include "app/gfx/gl/gl_context.h"
namespace gfx {
// A GLContext that does nothing for unit tests.
class StubGLContext : public gfx::GLContext {
public:
// Implement GLContext.
virtual void Destroy() {}
virtual bool MakeCurrent() { return true; }
virtual bool IsCurrent() { return true; }
virtual bool IsOffscreen() { return false; }
virtual void SwapBuffers() {}
virtual gfx::Size GetSize() { return size_; }
virtual void* GetHandle() { return NULL; }
void SetSize(const gfx::Size& size) { size_ = size; }
private:
gfx::Size size_;
};
} // namespace gfx
#endif // APP_GFX_GL_GL_CONTEXT_STUB_H_
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