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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef APP_GFX_GL_GL_IMPLEMENTATION_H_
#define APP_GFX_GL_GL_IMPLEMENTATION_H_
#pragma once
#include <string>
#include "base/native_library.h"
#include "build/build_config.h"
namespace gfx {
// The GL implementation currently in use.
enum GLImplementation {
kGLImplementationNone,
kGLImplementationDesktopGL,
kGLImplementationOSMesaGL,
kGLImplementationEGLGLES2,
kGLImplementationMockGL
};
// The GL implementation names that can be passed to --use-gl.
extern const char kGLImplementationDesktopName[];
extern const char kGLImplementationOSMesaName[];
extern const char kGLImplementationEGLName[];
extern const char kGLImplementationMockName[];
#if defined(OS_WIN)
typedef void* (WINAPI *GLGetProcAddressProc)(const char* name);
#else
typedef void* (*GLGetProcAddressProc)(const char* name);
#endif
// Initialize a particular GL implementation.
bool InitializeGLBindings(GLImplementation implementation);
// Initialize Debug logging wrappers for GL bindings.
void InitializeDebugGLBindings();
// Set the current GL implementation.
void SetGLImplementation(GLImplementation implementation);
// Get the current GL implementation.
GLImplementation GetGLImplementation();
// Get the GL implementation with a given name.
GLImplementation GetNamedGLImplementation(const std::wstring& name);
// Get the name of a GL implementation.
const char* GetGLImplementationName(GLImplementation implementation);
// Initialize the preferred GL binding from the given list. The preferred GL
// bindings depend on command line switches passed by the user and which GL
// implementation is the default on a given platform.
bool InitializeRequestedGLBindings(
const GLImplementation* allowed_implementations_begin,
const GLImplementation* allowed_implementations_end,
GLImplementation default_implementation);
// Add a native library to those searched for GL entry points.
void AddGLNativeLibrary(base::NativeLibrary library);
// Set an additional function that will be called to find GL entry points.
void SetGLGetProcAddressProc(GLGetProcAddressProc proc);
// Find an entry point in the current GL implementation.
void* GetGLProcAddress(const char* name);
} // namespace gfx
#endif // APP_GFX_GL_GL_IMPLEMENTATION_H_
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