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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef APPS_UI_NATIVE_APP_WINDOW_H_
#define APPS_UI_NATIVE_APP_WINDOW_H_
#include "apps/shell_window.h"
#include "components/web_modal/web_contents_modal_dialog_host.h"
#include "ui/base/base_window.h"
#include "ui/gfx/insets.h"
namespace apps {
// This is an interface to a native implementation of a shell window, used for
// new-style packaged apps. Shell windows contain a web contents, but no tabs
// or URL bar.
class NativeAppWindow : public ui::BaseWindow,
public web_modal::WebContentsModalDialogHost {
public:
// Fullscreen changes may be asynchronous on some platforms.
virtual void SetFullscreen(bool fullscreen) = 0;
virtual bool IsFullscreenOrPending() const = 0;
// Returns true if the window is a panel that has been detached.
virtual bool IsDetached() const = 0;
// Called when the icon of the window changes.
virtual void UpdateWindowIcon() = 0;
// Called when the title of the window changes.
virtual void UpdateWindowTitle() = 0;
// Called when the draggable regions are changed.
virtual void UpdateDraggableRegions(
const std::vector<extensions::DraggableRegion>& regions) = 0;
// Returns the region used by frameless windows for dragging. May return NULL.
virtual SkRegion* GetDraggableRegion() = 0;
// Called when the region that accepts input events is changed.
// If |region| is NULL, then the entire window will accept input events.
virtual void UpdateInputRegion(scoped_ptr<SkRegion> region) = 0;
// Allows the window to handle unhandled keyboard messages coming back from
// the renderer.
virtual void HandleKeyboardEvent(
const content::NativeWebKeyboardEvent& event) = 0;
// Returns true if the window has no frame, as for a window opened by
// chrome.app.window.create with the option 'frame' set to 'none'.
virtual bool IsFrameless() const = 0;
// Returns the difference between the window bounds (including titlebar and
// borders) and the content bounds, if any.
virtual gfx::Insets GetFrameInsets() const = 0;
// Hide or show this window as part of hiding or showing the app.
// This may have different logic to Hide, Show, and ShowInactive as those are
// called via the AppWindow javascript API.
virtual void ShowWithApp() = 0;
virtual void HideWithApp() = 0;
// Updates the minimum and maximum size of the native window with the current
// size constraints.
virtual void UpdateWindowMinMaxSize() = 0;
virtual ~NativeAppWindow() {}
};
} // namespace apps
#endif // APPS_UI_NATIVE_APP_WINDOW_H_
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