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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_DISPLAY_CONTROLLER_H_
#define ASH_DISPLAY_DISPLAY_CONTROLLER_H_
#include <map>
#include <vector>
#include "ash/ash_export.h"
#include "ash/display/display_layout.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "ui/gfx/display_observer.h"
namespace aura {
class Display;
class RootWindow;
}
namespace base {
class Value;
template <typename T> class JSONValueConverter;
}
namespace gfx {
class Display;
class Insets;
class Point;
}
namespace ash {
namespace internal {
class DisplayManager;
class FocusActivationStore;
class RootWindowController;
}
// DisplayController owns and maintains RootWindows for each attached
// display, keeping them in sync with display configuration changes.
class ASH_EXPORT DisplayController : public gfx::DisplayObserver {
public:
class ASH_EXPORT Observer {
public:
// Invoked when the display configuration change is requested,
// but before the change is applied to aura/ash.
virtual void OnDisplayConfigurationChanging() {}
// Invoked when the all display configuration changes
// have been applied.
virtual void OnDisplayConfigurationChanged() {};
protected:
virtual ~Observer() {}
};
DisplayController();
virtual ~DisplayController();
void Start();
void Shutdown();
// Returns primary display. This is safe to use after ash::Shell is
// deleted.
static const gfx::Display& GetPrimaryDisplay();
// Returns the number of display. This is safe to use after
// ash::Shell is deleted.
static int GetNumDisplays();
// True if the primary display has been initialized.
static bool HasPrimaryDisplay();
// Initializes primary display.
void InitPrimaryDisplay();
// Initialize secondary displays.
void InitSecondaryDisplays();
// Add/Remove observers.
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Returns the root window for primary display.
aura::RootWindow* GetPrimaryRootWindow();
// Returns the root window for |display_id|.
aura::RootWindow* GetRootWindowForDisplayId(int64 id);
// Toggle mirror mode.
void ToggleMirrorMode();
// Swap primary and secondary display.
void SwapPrimaryDisplay();
// Sets the ID of the primary display. If the display is not connected, it
// will switch the primary display when connected.
void SetPrimaryDisplayId(int64 id);
// Sets primary display. This re-assigns the current root
// window to given |display|.
void SetPrimaryDisplay(const gfx::Display& display);
// Returns the secondary display.
gfx::Display* GetSecondaryDisplay();
// Closes all child windows in the all root windows.
void CloseChildWindows();
// Returns all root windows. In non extended desktop mode, this
// returns the primary root window only.
std::vector<aura::RootWindow*> GetAllRootWindows();
// Returns all oot window controllers. In non extended desktop
// mode, this return a RootWindowController for the primary root window only.
std::vector<internal::RootWindowController*> GetAllRootWindowControllers();
// Gets/Sets/Clears the overscan insets for the specified |display_id|. See
// display_manager.h for the details.
gfx::Insets GetOverscanInsets(int64 display_id) const;
void SetOverscanInsets(int64 display_id, const gfx::Insets& insets_in_dip);
void ClearCustomOverscanInsets(int64 display_id);
const DisplayLayout& default_display_layout() const {
return default_display_layout_;
}
void SetDefaultDisplayLayout(const DisplayLayout& layout);
// Registeres the display layout info for the specified display(s).
void RegisterLayoutForDisplayIdPair(int64 id1,
int64 id2,
const DisplayLayout& layout);
// Sets the layout for the current display pair. The |layout| specifies
// the locaion of the secondary display relative to the primary.
void SetLayoutForCurrentDisplays(const DisplayLayout& layout);
// Returns the display layout used for current displays.
DisplayLayout GetCurrentDisplayLayout() const;
// Returns the current display pair.
DisplayIdPair GetCurrentDisplayIdPair() const;
// Returns the display layout registered for the given display id |pair|.
DisplayLayout GetRegisteredDisplayLayout(const DisplayIdPair& pair) const;
// Checks if the mouse pointer is on one of displays, and moves to
// the center of the nearest display if it's outside of all displays.
void EnsurePointerInDisplays();
gfx::Point GetNativeMouseCursorLocation() const;
// Update the current cursor image that is sutable for the given
// |point_in_native|.
void UpdateMouseCursor(const gfx::Point& point_in_native);
// aura::DisplayObserver overrides:
virtual void OnDisplayBoundsChanged(
const gfx::Display& display) OVERRIDE;
virtual void OnDisplayAdded(const gfx::Display& display) OVERRIDE;
virtual void OnDisplayRemoved(const gfx::Display& display) OVERRIDE;
private:
friend class internal::DisplayManager;
// Creates a root window for |display| and stores it in the |root_windows_|
// map.
aura::RootWindow* AddRootWindowForDisplay(const gfx::Display& display);
void UpdateDisplayBoundsForLayout();
void NotifyDisplayConfigurationChanging();
void NotifyDisplayConfigurationChanged();
void SetLayoutForDisplayIdPair(const DisplayIdPair& display_pair,
const DisplayLayout& layout);
void RegisterLayoutForDisplayIdPairInternal(
int64 id1,
int64 id2,
const DisplayLayout& layout,
bool override);
void OnFadeOutForSwapDisplayFinished();
// Returns the display layout for the display id pair
// with display swapping applied. That is, this returns
// flipped layout if the displays are swapped.
DisplayLayout ComputeDisplayLayoutForDisplayIdPair(
const DisplayIdPair& display_pair) const;
void UpdateHostWindowNames();
bool in_bootstrap() const { return in_bootstrap_; }
class DisplayChangeLimiter {
public:
DisplayChangeLimiter();
// Sets how long the throttling should last.
void SetThrottleTimeout(int64 throttle_ms);
bool IsThrottled() const;
private:
// The time when the throttling ends.
base::Time throttle_timeout_;
DISALLOW_COPY_AND_ASSIGN(DisplayChangeLimiter);
};
// The limiter to throttle how fast a user can
// change the display configuration.
scoped_ptr<DisplayChangeLimiter> limiter_;
// The mapping from display ID to its root window.
std::map<int64, aura::RootWindow*> root_windows_;
// The default display layout.
DisplayLayout default_display_layout_;
// Display layout per pair of devices.
std::map<DisplayIdPair, DisplayLayout> paired_layouts_;
ObserverList<Observer> observers_;
// Store the primary root window temporarily while replacing
// display.
aura::RootWindow* primary_root_window_for_replace_;
bool in_bootstrap_;
scoped_ptr<internal::FocusActivationStore> focus_activation_store_;
DISALLOW_COPY_AND_ASSIGN(DisplayController);
};
} // namespace ash
#endif // ASH_DISPLAY_DISPLAY_CONTROLLER_H_
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