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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_LAUNCHER_LAUNCHER_H_
#define ASH_LAUNCHER_LAUNCHER_H_
#include "ash/ash_export.h"
#include "ash/launcher/background_animator.h"
#include "ash/launcher/launcher_types.h"
#include "ash/shelf_types.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/size.h"
namespace aura {
class Window;
}
namespace gfx {
class Rect;
}
namespace views {
class View;
class Widget;
}
namespace ash {
namespace internal {
class FocusCycler;
class LauncherView;
class ShelfLayoutManager;
}
class LauncherIconObserver;
class LauncherDelegate;
class LauncherModel;
class ASH_EXPORT Launcher {
public:
Launcher(aura::Window* window_container,
internal::ShelfLayoutManager* shelf_layout_manager);
virtual ~Launcher();
// Return the launcher for the primary display. NULL if no user is
// logged in yet.
static Launcher* ForPrimaryDisplay();
// Return the launcher for the display that |window| is currently on,
// or a launcher on primary display if the launcher per display feature
// is disabled. NULL if no user is logged in yet.
static Launcher* ForWindow(aura::Window* window);
// Sets the focus cycler. Also adds the launcher to the cycle.
void SetFocusCycler(internal::FocusCycler* focus_cycler);
internal::FocusCycler* GetFocusCycler();
void SetAlignment(ShelfAlignment alignment);
ShelfAlignment alignment() const { return alignment_; }
// Sets whether the launcher paints a background. Default is false, but is set
// to true if a window overlaps the shelf.
void SetPaintsBackground(
bool value,
internal::BackgroundAnimator::ChangeType change_type);
bool paints_background() const {
return background_animator_.paints_background();
}
// Causes shelf items to be slightly dimmed.
void SetDimsShelf(bool value);
bool GetDimsShelf() const;
// Sets the size of the status area.
void SetStatusSize(const gfx::Size& size);
const gfx::Size& status_size() const { return status_size_; }
// Returns the screen bounds of the item for the specified window. If there is
// no item for the specified window an empty rect is returned.
gfx::Rect GetScreenBoundsOfItemIconForWindow(aura::Window* window);
// Activates the the launcher item specified by the index in the list
// of launcher items.
void ActivateLauncherItem(int index);
// Cycles the window focus linearly over the current launcher items.
void CycleWindowLinear(CycleDirection direction);
void AddIconObserver(LauncherIconObserver* observer);
void RemoveIconObserver(LauncherIconObserver* observer);
// Returns true if the Launcher is showing a context menu.
bool IsShowingMenu() const;
// Show the context menu for the Launcher.
void ShowContextMenu(const gfx::Point& location);
bool IsShowingOverflowBubble() const;
void SetVisible(bool visible) const;
views::View* GetAppListButtonView() const;
// Sets the bounds of the launcher widget, and the dimmer if visible.
void SetWidgetBounds(const gfx::Rect bounds);
// Only to be called for testing. Retrieves the LauncherView.
// TODO(sky): remove this!
internal::LauncherView* GetLauncherViewForTest();
LauncherDelegate* delegate() { return delegate_.get(); }
LauncherModel* model() { return model_.get(); }
views::Widget* widget() { return widget_.get(); }
views::Widget* GetDimmerWidgetForTest() { return dimmer_.get(); }
aura::Window* window_container() { return window_container_; }
private:
class DelegateView;
scoped_ptr<LauncherModel> model_;
// Widget hosting the view.
scoped_ptr<views::Widget> widget_;
scoped_ptr<views::Widget> dimmer_;
aura::Window* window_container_;
// Contents view of the widget. Houses the LauncherView.
DelegateView* delegate_view_;
// LauncherView used to display icons.
internal::LauncherView* launcher_view_;
ShelfAlignment alignment_;
scoped_ptr<LauncherDelegate> delegate_;
// Size reserved for the status area.
gfx::Size status_size_;
// Used to animate the background.
internal::BackgroundAnimator background_animator_;
DISALLOW_COPY_AND_ASSIGN(Launcher);
};
} // namespace ash
#endif // ASH_LAUNCHER_LAUNCHER_H_
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