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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/launcher/launcher.h"
#include "ash/launcher/launcher_button.h"
#include "ash/launcher/launcher_model.h"
#include "ash/launcher/launcher_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/launcher_view_test_api.h"
#include "ash/wm/window_util.h"
#include "ui/aura/root_window.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/corewm_switches.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#endif
typedef ash::test::AshTestBase LauncherTest;
using ash::internal::LauncherView;
using ash::internal::LauncherButton;
namespace ash {
// Confirm that launching a browser gets the appropriate state reflected in
// its button.
TEST_F(LauncherTest, OpenBrowser) {
Launcher* launcher = Launcher::ForPrimaryDisplay();
ASSERT_TRUE(launcher);
LauncherView* launcher_view = launcher->GetLauncherViewForTest();
test::LauncherViewTestAPI test(launcher_view);
LauncherModel* model = launcher_view->model();
// Initially we have the app list and chrome icon.
int button_count = test.GetButtonCount();
// Add running tab.
LauncherItem item;
item.type = TYPE_TABBED;
item.status = STATUS_RUNNING;
int index = model->Add(item);
ASSERT_EQ(++button_count, test.GetButtonCount());
LauncherButton* button = test.GetButton(index);
EXPECT_EQ(LauncherButton::STATE_RUNNING, button->state());
// Remove it.
model->RemoveItemAt(index);
ASSERT_EQ(--button_count, test.GetButtonCount());
}
// Confirm that using the menu will clear the hover attribute. To avoid another
// browser test we check this here.
TEST_F(LauncherTest, checkHoverAfterMenu) {
Launcher* launcher = Launcher::ForPrimaryDisplay();
ASSERT_TRUE(launcher);
LauncherView* launcher_view = launcher->GetLauncherViewForTest();
test::LauncherViewTestAPI test(launcher_view);
LauncherModel* model = launcher_view->model();
// Initially we have the app list and chrome icon.
int button_count = test.GetButtonCount();
// Add running tab.
LauncherItem item;
item.type = TYPE_TABBED;
item.status = STATUS_RUNNING;
int index = model->Add(item);
ASSERT_EQ(++button_count, test.GetButtonCount());
LauncherButton* button = test.GetButton(index);
button->AddState(LauncherButton::STATE_HOVERED);
button->ShowContextMenu(gfx::Point(), true);
EXPECT_FALSE(button->state() & LauncherButton::STATE_HOVERED);
// Remove it.
model->RemoveItemAt(index);
}
TEST_F(LauncherTest, ShowOverflowBubble) {
Launcher* launcher = Launcher::ForPrimaryDisplay();
ASSERT_TRUE(launcher);
LauncherView* launcher_view = launcher->GetLauncherViewForTest();
test::LauncherViewTestAPI test(launcher_view);
LauncherModel* model = launcher_view->model();
LauncherID first_item_id = model->next_id();
// Add tabbed browser until overflow.
int items_added = 0;
while (!test.IsOverflowButtonVisible()) {
LauncherItem item;
item.type = TYPE_TABBED;
item.status = STATUS_RUNNING;
model->Add(item);
++items_added;
ASSERT_LT(items_added, 10000);
}
// Shows overflow bubble.
test.ShowOverflowBubble();
EXPECT_TRUE(launcher->IsShowingOverflowBubble());
// Removes the first item in main launcher view.
model->RemoveItemAt(model->ItemIndexByID(first_item_id));
// Waits for all transitions to finish and there should be no crash.
test.RunMessageLoopUntilAnimationsDone();
EXPECT_FALSE(launcher->IsShowingOverflowBubble());
}
} // namespace ash
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