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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/root_window_controller.h"
#include <vector>
#include "ash/desktop_background/desktop_background_widget_controller.h"
#include "ash/display/display_controller.h"
#include "ash/display/multi_display_manager.h"
#include "ash/shell.h"
#include "ash/shell_factory.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/base_layout_manager.h"
#include "ash/wm/event_client_impl.h"
#include "ash/wm/property_util.h"
#include "ash/wm/root_window_layout_manager.h"
#include "ash/wm/screen_dimmer.h"
#include "ash/wm/system_modal_container_layout_manager.h"
#include "ash/wm/toplevel_window_event_handler.h"
#include "ash/wm/visibility_controller.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/workspace_controller.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/tooltip_client.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_tracker.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
namespace ash {
namespace {
// Creates a new window for use as a container.
aura::Window* CreateContainer(int window_id,
const char* name,
aura::Window* parent) {
aura::Window* container = new aura::Window(NULL);
container->set_id(window_id);
container->SetName(name);
container->Init(ui::LAYER_NOT_DRAWN);
parent->AddChild(container);
if (window_id != internal::kShellWindowId_UnparentedControlContainer)
container->Show();
return container;
}
// Returns all the children of the workspace windows, eg the standard top-level
// windows.
std::vector<aura::Window*> GetWorkspaceWindows(aura::RootWindow* root) {
using aura::Window;
std::vector<Window*> windows;
Window* container = Shell::GetContainer(
root, internal::kShellWindowId_DefaultContainer);
for (Window::Windows::const_reverse_iterator i =
container->children().rbegin();
i != container->children().rend(); ++i) {
Window* workspace_window = *i;
if (workspace_window->id() == internal::kShellWindowId_WorkspaceContainer) {
windows.insert(windows.end(), workspace_window->children().begin(),
workspace_window->children().end());
}
}
return windows;
}
// Reparents |window| to |new_parent|.
void ReparentWindow(aura::Window* window, aura::Window* new_parent) {
// Update the restore bounds to make it relative to the display.
gfx::Rect restore_bounds(GetRestoreBoundsInParent(window));
new_parent->AddChild(window);
if (!restore_bounds.IsEmpty())
SetRestoreBoundsInParent(window, restore_bounds);
}
// Reparents the appropriate set of windows from |src| to |dst|.
void ReparentAllWindows(aura::RootWindow* src, aura::RootWindow* dst) {
// Set of windows to move.
const int kContainerIdsToMove[] = {
internal::kShellWindowId_DefaultContainer,
internal::kShellWindowId_AlwaysOnTopContainer,
internal::kShellWindowId_SystemModalContainer,
internal::kShellWindowId_LockSystemModalContainer,
};
// For Workspace2 we need to manually reparent the windows. This way
// Workspace2 can move the windows to the appropriate workspace.
if (internal::WorkspaceController::IsWorkspace2Enabled()) {
std::vector<aura::Window*> windows(GetWorkspaceWindows(src));
internal::WorkspaceController* workspace_controller =
GetRootWindowController(dst)->workspace_controller();
for (size_t i = 0; i < windows.size(); ++i) {
aura::Window* new_parent =
workspace_controller->GetParentForNewWindow(windows[i]);
ReparentWindow(windows[i], new_parent);
}
}
for (size_t i = 0; i < arraysize(kContainerIdsToMove); i++) {
int id = kContainerIdsToMove[i];
if (id == internal::kShellWindowId_DefaultContainer &&
internal::WorkspaceController::IsWorkspace2Enabled())
continue;
aura::Window* src_container = Shell::GetContainer(src, id);
aura::Window* dst_container = Shell::GetContainer(dst, id);
aura::Window::Windows children = src_container->children();
for (aura::Window::Windows::iterator iter = children.begin();
iter != children.end(); ++iter) {
aura::Window* window = *iter;
// Don't move modal screen.
if (internal::SystemModalContainerLayoutManager::IsModalScreen(window))
continue;
ReparentWindow(window, dst_container);
}
}
}
// Mark the container window so that a widget added to this container will
// use the virtual screeen coordinates instead of parent.
void SetUsesScreenCoordinates(aura::Window* container) {
container->SetProperty(internal::kUsesScreenCoordinatesKey, true);
}
} // namespace
namespace internal {
RootWindowController::RootWindowController(aura::RootWindow* root_window)
: root_window_(root_window) {
SetRootWindowController(root_window, this);
event_client_.reset(new internal::EventClientImpl(root_window));
screen_dimmer_.reset(new internal::ScreenDimmer(root_window));
}
RootWindowController::~RootWindowController() {
Shutdown();
root_window_.reset();
}
void RootWindowController::Shutdown() {
CloseChildWindows();
if (Shell::GetActiveRootWindow() == root_window_.get()) {
Shell::GetInstance()->set_active_root_window(
Shell::GetPrimaryRootWindow() == root_window_.get() ?
NULL : Shell::GetPrimaryRootWindow());
}
SetRootWindowController(root_window_.get(), NULL);
event_client_.reset();
screen_dimmer_.reset();
workspace_controller_.reset();
// Forget with the display ID so that display lookup
// ends up with invalid display.
root_window_->ClearProperty(kDisplayIdKey);
// And this root window should no longer process events.
root_window_->PrepareForShutdown();
}
aura::Window* RootWindowController::GetContainer(int container_id) {
return root_window_->GetChildById(container_id);
}
void RootWindowController::InitLayoutManagers() {
root_window_layout_ =
new internal::RootWindowLayoutManager(root_window_.get());
root_window_->SetLayoutManager(root_window_layout_);
aura::Window* default_container =
GetContainer(internal::kShellWindowId_DefaultContainer);
// Workspace manager has its own layout managers.
workspace_controller_.reset(
new internal::WorkspaceController(default_container));
aura::Window* always_on_top_container =
GetContainer(internal::kShellWindowId_AlwaysOnTopContainer);
always_on_top_container->SetLayoutManager(
new internal::BaseLayoutManager(
always_on_top_container->GetRootWindow()));
}
void RootWindowController::CreateContainers() {
CreateContainersInRootWindow(root_window_.get());
}
void RootWindowController::CloseChildWindows() {
// Close background widget first as it depends on tooltip.
root_window_->SetProperty(kWindowDesktopComponent,
static_cast<DesktopBackgroundWidgetController*>(NULL));
root_window_->SetProperty(kComponentWrapper,
static_cast<ComponentWrapper*>(NULL));
workspace_controller_.reset();
aura::client::SetTooltipClient(root_window_.get(), NULL);
while (!root_window_->children().empty()) {
aura::Window* child = root_window_->children()[0];
delete child;
}
}
bool RootWindowController::IsInMaximizedMode() const {
return workspace_controller_->IsInMaximizedMode();
}
void RootWindowController::MoveWindowsTo(aura::RootWindow* dst) {
aura::Window* focused = dst->GetFocusManager()->GetFocusedWindow();
aura::WindowTracker tracker;
if (focused)
tracker.Add(focused);
aura::client::ActivationClient* activation_client =
aura::client::GetActivationClient(dst);
aura::Window* active = activation_client->GetActiveWindow();
if (active && focused != active)
tracker.Add(active);
// Deactivate the window to close menu / bubble windows.
activation_client->DeactivateWindow(active);
// Release capture if any.
aura::client::GetCaptureClient(root_window_.get())->
SetCapture(NULL);
// Clear the focused window if any. This is necessary because a
// window may be deleted when losing focus (fullscreen flash for
// example). If the focused window is still alive after move, it'll
// be re-focused below.
dst->GetFocusManager()->SetFocusedWindow(NULL, NULL);
ReparentAllWindows(root_window_.get(), dst);
// Restore focused or active window if it's still alive.
if (focused && tracker.Contains(focused) && dst->Contains(focused)) {
dst->GetFocusManager()->SetFocusedWindow(focused, NULL);
} else if (active && tracker.Contains(active) && dst->Contains(active)) {
activation_client->ActivateWindow(active);
}
}
////////////////////////////////////////////////////////////////////////////////
// RootWindowController, private:
void RootWindowController::CreateContainersInRootWindow(
aura::RootWindow* root_window) {
// These containers are just used by PowerButtonController to animate groups
// of containers simultaneously without messing up the current transformations
// on those containers. These are direct children of the root window; all of
// the other containers are their children.
// Desktop and lock screen background containers are not part of the
// lock animation so they are not included in those animate groups.
// When screen is locked desktop background is moved to lock screen background
// container (moved back on unlock). We want to make sure that there's an
// opaque layer occluding the non-lock-screen layers.
CreateContainer(internal::kShellWindowId_SystemBackgroundContainer,
"SystemBackgroundContainer", root_window);
aura::Window* desktop_background_containers = CreateContainer(
internal::kShellWindowId_DesktopBackgroundContainer,
"DesktopBackgroundContainer",
root_window);
SetChildWindowVisibilityChangesAnimated(desktop_background_containers);
aura::Window* non_lock_screen_containers = CreateContainer(
internal::kShellWindowId_NonLockScreenContainersContainer,
"NonLockScreenContainersContainer",
root_window);
aura::Window* lock_background_containers = CreateContainer(
internal::kShellWindowId_LockScreenBackgroundContainer,
"LockScreenBackgroundContainer",
root_window);
SetChildWindowVisibilityChangesAnimated(lock_background_containers);
aura::Window* lock_screen_containers = CreateContainer(
internal::kShellWindowId_LockScreenContainersContainer,
"LockScreenContainersContainer",
root_window);
aura::Window* lock_screen_related_containers = CreateContainer(
internal::kShellWindowId_LockScreenRelatedContainersContainer,
"LockScreenRelatedContainersContainer",
root_window);
CreateContainer(internal::kShellWindowId_UnparentedControlContainer,
"UnparentedControlContainer",
non_lock_screen_containers);
aura::Window* default_container = CreateContainer(
internal::kShellWindowId_DefaultContainer,
"DefaultContainer",
non_lock_screen_containers);
if (!internal::WorkspaceController::IsWorkspace2Enabled()) {
default_container_handler_.reset(
new ToplevelWindowEventHandler(default_container));
}
SetChildWindowVisibilityChangesAnimated(default_container);
SetUsesScreenCoordinates(default_container);
aura::Window* always_on_top_container = CreateContainer(
internal::kShellWindowId_AlwaysOnTopContainer,
"AlwaysOnTopContainer",
non_lock_screen_containers);
always_on_top_container_handler_.reset(
new ToplevelWindowEventHandler(always_on_top_container));
SetChildWindowVisibilityChangesAnimated(always_on_top_container);
SetUsesScreenCoordinates(always_on_top_container);
aura::Window* panel_container = CreateContainer(
internal::kShellWindowId_PanelContainer,
"PanelContainer",
non_lock_screen_containers);
SetUsesScreenCoordinates(panel_container);
aura::Window* launcher_container =
CreateContainer(internal::kShellWindowId_LauncherContainer,
"LauncherContainer",
non_lock_screen_containers);
SetUsesScreenCoordinates(launcher_container);
CreateContainer(internal::kShellWindowId_AppListContainer,
"AppListContainer",
non_lock_screen_containers);
aura::Window* modal_container = CreateContainer(
internal::kShellWindowId_SystemModalContainer,
"SystemModalContainer",
non_lock_screen_containers);
modal_container_handler_.reset(
new ToplevelWindowEventHandler(modal_container));
modal_container->SetLayoutManager(
new internal::SystemModalContainerLayoutManager(modal_container));
SetChildWindowVisibilityChangesAnimated(modal_container);
SetUsesScreenCoordinates(modal_container);
aura::Window* input_method_container = CreateContainer(
internal::kShellWindowId_InputMethodContainer,
"InputMethodContainer",
non_lock_screen_containers);
SetUsesScreenCoordinates(input_method_container);
// TODO(beng): Figure out if we can make this use
// SystemModalContainerEventFilter instead of stops_event_propagation.
aura::Window* lock_container = CreateContainer(
internal::kShellWindowId_LockScreenContainer,
"LockScreenContainer",
lock_screen_containers);
lock_container->SetLayoutManager(
new internal::BaseLayoutManager(root_window));
SetUsesScreenCoordinates(lock_container);
// TODO(beng): stopsevents
aura::Window* lock_modal_container = CreateContainer(
internal::kShellWindowId_LockSystemModalContainer,
"LockSystemModalContainer",
lock_screen_containers);
lock_modal_container_handler_.reset(
new ToplevelWindowEventHandler(lock_modal_container));
lock_modal_container->SetLayoutManager(
new internal::SystemModalContainerLayoutManager(lock_modal_container));
SetChildWindowVisibilityChangesAnimated(lock_modal_container);
SetUsesScreenCoordinates(lock_modal_container);
aura::Window* status_container =
CreateContainer(internal::kShellWindowId_StatusContainer,
"StatusContainer",
lock_screen_related_containers);
SetUsesScreenCoordinates(status_container);
aura::Window* settings_bubble_container = CreateContainer(
internal::kShellWindowId_SettingBubbleContainer,
"SettingBubbleContainer",
lock_screen_related_containers);
SetChildWindowVisibilityChangesAnimated(settings_bubble_container);
SetUsesScreenCoordinates(settings_bubble_container);
aura::Window* menu_container = CreateContainer(
internal::kShellWindowId_MenuContainer,
"MenuContainer",
lock_screen_related_containers);
SetChildWindowVisibilityChangesAnimated(menu_container);
SetUsesScreenCoordinates(menu_container);
aura::Window* drag_drop_container = CreateContainer(
internal::kShellWindowId_DragImageAndTooltipContainer,
"DragImageAndTooltipContainer",
lock_screen_related_containers);
SetChildWindowVisibilityChangesAnimated(drag_drop_container);
SetUsesScreenCoordinates(drag_drop_container);
aura::Window* overlay_container = CreateContainer(
internal::kShellWindowId_OverlayContainer,
"OverlayContainer",
lock_screen_related_containers);
SetUsesScreenCoordinates(overlay_container);
}
} // namespace internal
} // namespace ash
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