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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/coordinate_conversion.h"
#include "ash/display/display_controller.h"
#include "ash/shell.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/root_window.h"
#include "ui/gfx/display.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/screen.h"
namespace ash {
namespace wm {
aura::RootWindow* GetRootWindowAt(const gfx::Point& point) {
const gfx::Display& display =
Shell::GetScreen()->GetDisplayNearestPoint(point);
// TODO(yusukes): Move coordinate_conversion.cc and .h to ui/aura/ once
// GetRootWindowForDisplayId() is moved to aura::Env.
return Shell::GetInstance()->display_controller()->
GetRootWindowForDisplayId(display.id());
}
aura::RootWindow* GetRootWindowMatching(const gfx::Rect& rect) {
const gfx::Display& display = Shell::GetScreen()->GetDisplayMatching(rect);
return Shell::GetInstance()->display_controller()->
GetRootWindowForDisplayId(display.id());
}
void ConvertPointToScreen(aura::Window* window, gfx::Point* point) {
aura::client::GetScreenPositionClient(window->GetRootWindow())->
ConvertPointToScreen(window, point);
}
void ConvertPointFromScreen(aura::Window* window,
gfx::Point* point_in_screen) {
aura::client::GetScreenPositionClient(window->GetRootWindow())->
ConvertPointFromScreen(window, point_in_screen);
}
} // namespace wm
} // namespace ash
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