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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/default_state.h"

#include "ash/display/display_controller.h"
#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/coordinate_conversion.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/gfx/display.h"
#include "ui/gfx/rect.h"

namespace ash {
namespace wm {
namespace {

// This specifies how much percent (30%) of a window rect
// must be visible when the window is added to the workspace.
const float kMinimumPercentOnScreenArea = 0.3f;

bool IsPanel(aura::Window* window) {
  return window->parent() &&
      window->parent()->id() == internal::kShellWindowId_DockedContainer;
}

void MoveToDisplayForRestore(WindowState* window_state) {
  if (!window_state->HasRestoreBounds())
    return;
  const gfx::Rect& restore_bounds = window_state->GetRestoreBoundsInScreen();

  // Move only if the restore bounds is outside of
  // the display. There is no information about in which
  // display it should be restored, so this is best guess.
  // TODO(oshima): Restore information should contain the
  // work area information like WindowResizer does for the
  // last window location.
  gfx::Rect display_area = Shell::GetScreen()->GetDisplayNearestWindow(
      window_state->window()).bounds();

  if (!display_area.Intersects(restore_bounds)) {
    const gfx::Display& display =
        Shell::GetScreen()->GetDisplayMatching(restore_bounds);
    DisplayController* display_controller =
        Shell::GetInstance()->display_controller();
    aura::Window* new_root =
        display_controller->GetRootWindowForDisplayId(display.id());
    if (new_root != window_state->window()->GetRootWindow()) {
      aura::Window* new_container =
          Shell::GetContainer(new_root, window_state->window()->parent()->id());
      new_container->AddChild(window_state->window());
    }
  }
}

}  // namespace;

DefaultState::DefaultState() {}
DefaultState::~DefaultState() {}

void DefaultState::OnWMEvent(WindowState* window_state,
                             WMEvent event) {
  if (ProcessWorkspaceEvents(window_state, event))
    return;

  if (ProcessCompoundEvents(window_state, event))
    return;

  WindowShowType next_show_type = SHOW_TYPE_NORMAL;
  switch (event) {
    case NORMAL:
      next_show_type = SHOW_TYPE_NORMAL;
      break;
    case MAXIMIZE:
      next_show_type = SHOW_TYPE_MAXIMIZED;
      break;
    case MINIMIZE:
      next_show_type = SHOW_TYPE_MINIMIZED;
      break;
    case FULLSCREEN:
      next_show_type = SHOW_TYPE_FULLSCREEN;
      break;
    case SNAP_LEFT:
      next_show_type = SHOW_TYPE_LEFT_SNAPPED;
      break;
    case SNAP_RIGHT:
      next_show_type = SHOW_TYPE_RIGHT_SNAPPED;
      break;
    case SHOW_INACTIVE:
      next_show_type = SHOW_TYPE_INACTIVE;
      break;
    case TOGGLE_MAXIMIZE_CAPTION:
    case TOGGLE_MAXIMIZE:
    case TOGGLE_VERTICAL_MAXIMIZE:
    case TOGGLE_HORIZONTAL_MAXIMIZE:
    case TOGGLE_FULLSCREEN:
      NOTREACHED() << "Compound event should not reach here:" << event;
      return;
    case ADDED_TO_WORKSPACE:
    case WORKAREA_BOUNDS_CHANGED:
    case DISPLAY_BOUNDS_CHANGED:
      NOTREACHED() << "Workspace event should not reach here:" << event;
      return;
  }

  WindowShowType current = window_state->window_show_type();
  if (current != next_show_type) {
    window_state->UpdateWindowShowType(next_show_type);
    window_state->NotifyPreShowTypeChange(current);
    // TODO(oshima): Make docked window a state.
    if (!window_state->IsDocked() && !IsPanel(window_state->window()))
      UpdateBoundsFromShowType(window_state, current);
    window_state->NotifyPostShowTypeChange(current);
  }
};

void DefaultState::RequestBounds(WindowState* window_state,
                                 const gfx::Rect& requested_bounds) {
  if (window_state->is_dragged()) {
    window_state->SetBoundsDirect(requested_bounds);
  } else if (window_state->IsSnapped()) {
    gfx::Rect work_area_in_parent =
        ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_state->window());
    gfx::Rect child_bounds(requested_bounds);
    AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
    window_state->AdjustSnappedBounds(&child_bounds);
    window_state->SetBoundsDirect(child_bounds);
  } else if (!SetMaximizedOrFullscreenBounds(window_state)) {
    window_state->SetBoundsConstrained(requested_bounds);
  }
}

// static
bool DefaultState::ProcessCompoundEvents(WindowState* window_state,
                                         WMEvent event) {
  aura::Window* window = window_state->window();

  switch (event) {
    case TOGGLE_MAXIMIZE_CAPTION:
      if (window_state->IsFullscreen()) {
        window_state->ToggleFullscreen();
      } else if (window_state->IsMaximized()) {
        window_state->Restore();
      } else if (window_state->IsNormalOrSnapped()) {
        if (window_state->CanMaximize())
          window_state->Maximize();
      }
      return true;
    case TOGGLE_MAXIMIZE:
      if (window_state->IsFullscreen())
        window_state->ToggleFullscreen();
      else if (window_state->IsMaximized())
        window_state->Restore();
      else if (window_state->CanMaximize())
        window_state->Maximize();
      return true;
    case TOGGLE_VERTICAL_MAXIMIZE: {
      gfx::Rect work_area =
          ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);

      // Maximize vertically if:
      // - The window does not have a max height defined.
      // - The window has the normal show type. Snapped windows are excluded
      //   because they are already maximized vertically and reverting to the
      //   restored bounds looks weird.
      if (window->delegate()->GetMaximumSize().height() != 0 ||
          !window_state->IsNormalShowType()) {
        return true;
      }
      if (window_state->HasRestoreBounds() &&
          (window->bounds().height() == work_area.height() &&
           window->bounds().y() == work_area.y())) {
        window_state->SetAndClearRestoreBounds();
      } else {
        window_state->SaveCurrentBoundsForRestore();
        window->SetBounds(gfx::Rect(window->bounds().x(),
                                    work_area.y(),
                                    window->bounds().width(),
                                    work_area.height()));
      }
      return true;
    }
    case TOGGLE_HORIZONTAL_MAXIMIZE: {
      // Maximize horizontally if:
      // - The window does not have a max width defined.
      // - The window is snapped or has the normal show type.
      if (window->delegate()->GetMaximumSize().width() != 0)
        return true;
      if (!window_state->IsNormalOrSnapped())
        return true;
      gfx::Rect work_area =
          ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);
      if (window_state->IsNormalShowType() &&
          window_state->HasRestoreBounds() &&
          (window->bounds().width() == work_area.width() &&
           window->bounds().x() == work_area.x())) {
        window_state->SetAndClearRestoreBounds();
      } else {
        gfx::Rect new_bounds(work_area.x(),
                             window->bounds().y(),
                             work_area.width(),
                             window->bounds().height());

        gfx::Rect restore_bounds = window->bounds();
        if (window_state->IsSnapped()) {
          window_state->SetRestoreBoundsInParent(new_bounds);
          window_state->Restore();

          // The restore logic prevents a window from being restored to bounds
          // which match the workspace bounds exactly so it is necessary to set
          // the bounds again below.
        }

        window_state->SetRestoreBoundsInParent(restore_bounds);
        window->SetBounds(new_bounds);
      }
      return true;
    }
    case TOGGLE_FULLSCREEN: {
      // Window which cannot be maximized should not be fullscreened.
      // It can, however, be restored if it was fullscreened.
      bool is_fullscreen = window_state->IsFullscreen();
      if (!is_fullscreen && !window_state->CanMaximize())
        return true;
      if (window_state->delegate() &&
          window_state->delegate()->ToggleFullscreen(window_state)) {
        return true;
      }
      if (is_fullscreen) {
        window_state->Restore();
      } else {
        //
        window_state->window()->SetProperty(aura::client::kShowStateKey,
                                            ui::SHOW_STATE_FULLSCREEN);
      }
      return true;
    }
    case NORMAL:
    case MAXIMIZE:
    case MINIMIZE:
    case FULLSCREEN:
    case SNAP_LEFT:
    case SNAP_RIGHT:
    case SHOW_INACTIVE:
      break;
    case ADDED_TO_WORKSPACE:
    case WORKAREA_BOUNDS_CHANGED:
    case DISPLAY_BOUNDS_CHANGED:
      NOTREACHED() << "Workspace event should not reach here:" << event;
      break;
  }
  return false;
}

bool DefaultState::ProcessWorkspaceEvents(WindowState* window_state,
                                          WMEvent event) {
  switch (event) {
    case ADDED_TO_WORKSPACE: {
      // When a window is dragged and dropped onto a different
      // root window, the bounds will be updated after they are added
      // to the root window.
      // If a window is opened as maximized or fullscreen, its bounds may be
      // empty, so update the bounds now before checking empty.
      if (window_state->is_dragged() ||
          SetMaximizedOrFullscreenBounds(window_state)) {
        return true;
      }

      aura::Window* window = window_state->window();
      gfx::Rect bounds = window->bounds();

      // Don't adjust window bounds if the bounds are empty as this
      // happens when a new views::Widget is created.
      if (bounds.IsEmpty())
        return true;

      // Use entire display instead of workarea because the workarea can
      // be further shrunk by the docked area. The logic ensures 30%
      // visibility which should be enough to see where the window gets
      // moved.
      gfx::Rect display_area = ScreenUtil::GetDisplayBoundsInParent(window);
      int min_width = bounds.width() * kMinimumPercentOnScreenArea;
      int min_height = bounds.height() * kMinimumPercentOnScreenArea;
      AdjustBoundsToEnsureWindowVisibility(
          display_area, min_width, min_height, &bounds);
      window_state->AdjustSnappedBounds(&bounds);
      if (window->bounds() != bounds)
        window_state->SetBoundsConstrained(bounds);
      return true;
    }
    case DISPLAY_BOUNDS_CHANGED: {
      if (window_state->is_dragged() ||
          SetMaximizedOrFullscreenBounds(window_state)) {
        return true;
      }
      gfx::Rect work_area_in_parent =
          ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_state->window());
      gfx::Rect bounds = window_state->window()->bounds();
      // When display bounds has changed, make sure the entire window is fully
      // visible.
      bounds.AdjustToFit(work_area_in_parent);
      window_state->AdjustSnappedBounds(&bounds);
      if (window_state->window()->bounds() != bounds)
        window_state->SetBoundsDirectAnimated(bounds);
      return true;
    }
    case WORKAREA_BOUNDS_CHANGED: {
      if (window_state->is_dragged() ||
          SetMaximizedOrFullscreenBounds(window_state)) {
        return true;
      }
      gfx::Rect work_area_in_parent =
          ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_state->window());
      gfx::Rect bounds = window_state->window()->bounds();
      AdjustBoundsToEnsureMinimumWindowVisibility(work_area_in_parent, &bounds);
      window_state->AdjustSnappedBounds(&bounds);
      if (window_state->window()->bounds() != bounds)
        window_state->SetBoundsDirectAnimated(bounds);
      return true;
    }
    case TOGGLE_MAXIMIZE_CAPTION:
    case TOGGLE_MAXIMIZE:
    case TOGGLE_VERTICAL_MAXIMIZE:
    case TOGGLE_HORIZONTAL_MAXIMIZE:
    case TOGGLE_FULLSCREEN:
    case NORMAL:
    case MAXIMIZE:
    case MINIMIZE:
    case FULLSCREEN:
    case SNAP_LEFT:
    case SNAP_RIGHT:
    case SHOW_INACTIVE:
      break;
  }
  return false;
}

// static
void DefaultState::UpdateBoundsFromShowType(WindowState* window_state,
                                            WindowShowType old_show_type) {
  aura::Window* window = window_state->window();
  // Do nothing If this is not yet added to the container.
  if (!window->parent())
    return;

  if (old_show_type != SHOW_TYPE_MINIMIZED &&
      !window_state->HasRestoreBounds() &&
      window_state->IsMaximizedOrFullscreen() &&
      !IsMaximizedOrFullscreenWindowShowType(old_show_type)) {
    window_state->SaveCurrentBoundsForRestore();
  }

  // When restoring from a minimized state, we want to restore to the previous
  // bounds. However, we want to maintain the restore bounds. (The restore
  // bounds are set if a user maximized the window in one axis by double
  // clicking the window border for example).
  gfx::Rect restore;
  if (old_show_type == SHOW_TYPE_MINIMIZED &&
      window_state->IsNormalOrSnapped() &&
      window_state->HasRestoreBounds() &&
      !window_state->unminimize_to_restore_bounds()) {
    restore = window_state->GetRestoreBoundsInScreen();
    window_state->SaveCurrentBoundsForRestore();
  }

  if (window_state->IsMaximizedOrFullscreen())
    MoveToDisplayForRestore(window_state);

  WindowShowType show_type = window_state->window_show_type();
  gfx::Rect bounds_in_parent;
  switch (show_type) {
    case SHOW_TYPE_DEFAULT:
    case SHOW_TYPE_NORMAL:
    case SHOW_TYPE_LEFT_SNAPPED:
    case SHOW_TYPE_RIGHT_SNAPPED: {
      gfx::Rect work_area_in_parent =
          ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_state->window());

      if (window_state->HasRestoreBounds())
        bounds_in_parent = window_state->GetRestoreBoundsInParent();
      else
        bounds_in_parent = window->bounds();
      // Make sure that part of the window is always visible.
      AdjustBoundsToEnsureMinimumWindowVisibility(
          work_area_in_parent, &bounds_in_parent);

      if (window_state->IsSnapped())
        window_state->AdjustSnappedBounds(&bounds_in_parent);
      break;
    }
    case SHOW_TYPE_MAXIMIZED:
      bounds_in_parent = ScreenUtil::GetMaximizedWindowBoundsInParent(window);
      break;

    case SHOW_TYPE_FULLSCREEN:
      bounds_in_parent = ScreenUtil::GetDisplayBoundsInParent(window);
      break;

    case SHOW_TYPE_MINIMIZED:
      break;
    case SHOW_TYPE_INACTIVE:
    case SHOW_TYPE_DETACHED:
    case SHOW_TYPE_END:
    case SHOW_TYPE_AUTO_POSITIONED:
      return;
  }

  if (show_type != SHOW_TYPE_MINIMIZED) {
    if (old_show_type == SHOW_TYPE_MINIMIZED ||
        (window_state->IsFullscreen() &&
         !window_state->animate_to_fullscreen())) {
      window_state->SetBoundsDirect(bounds_in_parent);
    } else if (window_state->IsMaximizedOrFullscreen() ||
               IsMaximizedOrFullscreenWindowShowType(old_show_type)) {
      window_state->SetBoundsDirectCrossFade(bounds_in_parent);
    } else {
      window_state->SetBoundsDirectAnimated(bounds_in_parent);
    }
  }

  if (window_state->IsMinimized()) {
    // Save the previous show state so that we can correctly restore it.
    window_state->window()->SetProperty(aura::client::kRestoreShowStateKey,
                                        ToWindowShowState(old_show_type));
    views::corewm::SetWindowVisibilityAnimationType(
        window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);

    // Hide the window.
    window_state->window()->Hide();
    // Activate another window.
    if (window_state->IsActive())
      window_state->Deactivate();
  } else if ((window_state->window()->TargetVisibility() ||
              old_show_type == SHOW_TYPE_MINIMIZED) &&
             !window_state->window()->layer()->visible()) {
    // The layer may be hidden if the window was previously minimized. Make
    // sure it's visible.
    window_state->window()->Show();
    if (old_show_type == SHOW_TYPE_MINIMIZED &&
        !window_state->IsMaximizedOrFullscreen()) {
      window_state->set_unminimize_to_restore_bounds(false);
    }
  }

  if (window_state->IsNormalOrSnapped())
    window_state->ClearRestoreBounds();

  // Set the restore rectangle to the previously set restore rectangle.
  if (!restore.IsEmpty())
    window_state->SetRestoreBoundsInScreen(restore);
}

bool DefaultState::SetMaximizedOrFullscreenBounds(WindowState* window_state) {
  DCHECK(!window_state->is_dragged());
  if (window_state->IsMaximized()) {
    window_state->SetBoundsDirect(
        ScreenUtil::GetMaximizedWindowBoundsInParent(window_state->window()));
    return true;
  }
  if (window_state->IsFullscreen()) {
    window_state->SetBoundsDirect(
        ScreenUtil::GetDisplayBoundsInParent(window_state->window()));
    return true;
  }
  return false;
}

}  // namespace wm
}  // namespace ash