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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_FRAME_PAINTER_H_
#define ASH_WM_FRAME_PAINTER_H_
#pragma once
#include <set>
#include "ash/ash_export.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h" // OVERRIDE
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "ui/base/animation/animation_delegate.h"
#include "ui/gfx/rect.h"
#include "ui/aura/window_observer.h"
class SkBitmap;
namespace aura {
class Window;
}
namespace gfx {
class Canvas;
class Font;
class Point;
class Size;
}
namespace ui {
class SlideAnimation;
}
namespace views {
class ImageButton;
class NonClientFrameView;
class View;
class Widget;
}
namespace ash {
// Helper class for painting window frames. Exists to share code between
// various implementations of views::NonClientFrameView. Canonical source of
// layout constants for Ash window frames.
class ASH_EXPORT FramePainter : public aura::WindowObserver,
public ui::AnimationDelegate {
public:
// Opacity values for the window header in various states, from 0 to 255.
static int kActiveWindowOpacity;
static int kInactiveWindowOpacity;
static int kSoloWindowOpacity;
enum HeaderMode {
ACTIVE,
INACTIVE
};
// What happens when the |size_button_| is pressed.
enum SizeButtonBehavior {
SIZE_BUTTON_MINIMIZES,
SIZE_BUTTON_MAXIMIZES
};
FramePainter();
virtual ~FramePainter();
// |frame| and buttons are used for layout and are not owned.
void Init(views::Widget* frame,
views::View* window_icon,
views::ImageButton* size_button,
views::ImageButton* close_button,
SizeButtonBehavior behavior);
// Helpers for views::NonClientFrameView implementations.
gfx::Rect GetBoundsForClientView(int top_height,
const gfx::Rect& window_bounds) const;
gfx::Rect GetWindowBoundsForClientBounds(
int top_height,
const gfx::Rect& client_bounds) const;
int NonClientHitTest(views::NonClientFrameView* view,
const gfx::Point& point);
gfx::Size GetMinimumSize(views::NonClientFrameView* view);
// Paints the frame header.
void PaintHeader(views::NonClientFrameView* view,
gfx::Canvas* canvas,
HeaderMode header_mode,
int theme_frame_id,
const SkBitmap* theme_frame_overlay);
// Paints the header/content separator line. Exists as a separate function
// because some windows with complex headers (e.g. browsers with tab strips)
// need to draw their own line.
void PaintHeaderContentSeparator(views::NonClientFrameView* view,
gfx::Canvas* canvas);
// Returns size of the header/content separator line in pixels.
int HeaderContentSeparatorSize() const;
// Paint the title bar, primarily the title string.
void PaintTitleBar(views::NonClientFrameView* view,
gfx::Canvas* canvas,
const gfx::Font& title_font);
// Performs layout for the header based on whether we want the shorter
// |maximized_layout| appearance.
void LayoutHeader(views::NonClientFrameView* view, bool maximized_layout);
// aura::WindowObserver overrides:
virtual void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) OVERRIDE;
virtual void OnWindowVisibilityChanged(aura::Window* window,
bool visible) OVERRIDE;
virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
// Overridden from ui::AnimationDelegate
virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
private:
FRIEND_TEST_ALL_PREFIXES(FramePainterTest, Basics);
FRIEND_TEST_ALL_PREFIXES(FramePainterTest, UseSoloWindowHeader);
FRIEND_TEST_ALL_PREFIXES(FramePainterTest, GetHeaderOpacity);
// Sets the images for a button base on IDs from the |frame_| theme provider.
void SetButtonImages(views::ImageButton* button,
int normal_bitmap_id,
int hot_bitmap_id,
int pushed_bitmap_id);
// Returns the offset between window left edge and title string.
int GetTitleOffsetX() const;
// Returns the opacity value used to paint the header.
int GetHeaderOpacity(HeaderMode header_mode,
int theme_frame_id,
const SkBitmap* theme_frame_overlay);
// Returns true if there is exactly one visible, normal-type window using
// a header painted by this class, in which case we should paint a transparent
// window header.
static bool UseSoloWindowHeader();
// Schedules a paint for the window header of the solo window. Invoke this
// when another window is hidden or destroyed to force the transparency of
// the now-solo window to update.
static void SchedulePaintForSoloWindow();
static std::set<FramePainter*>* instances_;
// Not owned
views::Widget* frame_;
views::View* window_icon_; // May be NULL.
views::ImageButton* size_button_;
views::ImageButton* close_button_;
aura::Window* window_;
// Window frame header/caption parts.
const SkBitmap* button_separator_;
const SkBitmap* top_left_corner_;
const SkBitmap* top_edge_;
const SkBitmap* top_right_corner_;
const SkBitmap* header_left_edge_;
const SkBitmap* header_right_edge_;
// Bitmap id and opacity last used for painting header.
int previous_theme_frame_id_;
int previous_opacity_;
// Bitmap id and opacity we are crossfading from.
int crossfade_theme_frame_id_;
int crossfade_opacity_;
gfx::Rect header_frame_bounds_;
scoped_ptr<ui::SlideAnimation> crossfade_animation_;
SizeButtonBehavior size_button_behavior_;
DISALLOW_COPY_AND_ASSIGN(FramePainter);
};
} // namespace ash
#endif // ASH_WM_FRAME_PAINTER_H_
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