1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/frame_painter.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "base/memory/scoped_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/root_window.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/widget/widget.h"
using views::Widget;
using views::ImageButton;
namespace {
aura::Window* GetDefaultContainer() {
return ash::Shell::GetInstance()->GetContainer(
ash::internal::kShellWindowId_DefaultContainer);
}
// Creates a test widget that owns its native widget.
Widget* CreateTestWidget() {
Widget* widget = new Widget;
Widget::InitParams params;
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = GetDefaultContainer();
params.child = true;
widget->Init(params);
return widget;
}
Widget* CreateAlwaysOnTopWidget() {
Widget* widget = new Widget;
Widget::InitParams params;
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = GetDefaultContainer();
params.child = true;
params.keep_on_top = true;
widget->Init(params);
return widget;
}
} // namespace
namespace ash {
typedef ash::test::AshTestBase FramePainterTest;
TEST_F(FramePainterTest, Basics) {
// We start with a null instances pointer, as we don't initialize until the
// first FramePainter is created.
EXPECT_FALSE(FramePainter::instances_);
// Creating a painter bumps the instance count.
{
FramePainter painter;
EXPECT_TRUE(FramePainter::instances_);
EXPECT_EQ(1u, FramePainter::instances_->size());
}
// Destroying that painter leaves a valid pointer but no instances.
EXPECT_TRUE(FramePainter::instances_);
EXPECT_EQ(0u, FramePainter::instances_->size());
}
TEST_F(FramePainterTest, UseSoloWindowHeader) {
// No windows, no solo window mode.
EXPECT_FALSE(FramePainter::UseSoloWindowHeader());
// Create a widget and a painter for it.
scoped_ptr<Widget> w1(CreateTestWidget());
FramePainter p1;
ImageButton size1(NULL);
ImageButton close1(NULL);
p1.Init(w1.get(), NULL, &size1, &close1, FramePainter::SIZE_BUTTON_MAXIMIZES);
w1->Show();
// We only have one window, so it should use a solo header.
EXPECT_TRUE(FramePainter::UseSoloWindowHeader());
// Create a second widget and painter.
scoped_ptr<Widget> w2(CreateTestWidget());
FramePainter p2;
ImageButton size2(NULL);
ImageButton close2(NULL);
p2.Init(w2.get(), NULL, &size2, &close2, FramePainter::SIZE_BUTTON_MAXIMIZES);
w2->Show();
// Now there are two windows, so we should not use solo headers.
EXPECT_FALSE(FramePainter::UseSoloWindowHeader());
// Hide one window. Solo should be enabled.
w2->Hide();
EXPECT_TRUE(FramePainter::UseSoloWindowHeader());
// Show that window. Solo should be disabled.
w2->Show();
EXPECT_FALSE(FramePainter::UseSoloWindowHeader());
// Minimize the window. Solo should be enabled.
w2->Minimize();
EXPECT_TRUE(FramePainter::UseSoloWindowHeader());
// Close the minimized window.
w2.reset();
EXPECT_TRUE(FramePainter::UseSoloWindowHeader());
// Open an always-on-top widget (which lives in a different container).
scoped_ptr<Widget> w3(CreateAlwaysOnTopWidget());
FramePainter p3;
ImageButton size3(NULL);
ImageButton close3(NULL);
p3.Init(w3.get(), NULL, &size3, &close3, FramePainter::SIZE_BUTTON_MAXIMIZES);
w3->Show();
EXPECT_FALSE(FramePainter::UseSoloWindowHeader());
// Close the always-on-top widget.
w3.reset();
EXPECT_TRUE(FramePainter::UseSoloWindowHeader());
// Close the first window.
w1.reset();
EXPECT_FALSE(FramePainter::UseSoloWindowHeader());
}
} // namespace ash
|