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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_ANIMATIONS_H_
#define ASH_WM_WINDOW_ANIMATIONS_H_
#pragma once
#include "ash/ash_export.h"
namespace aura {
class Window;
}
namespace ash {
// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
// decide based on window type.
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE // Fades in/out.
};
void ASH_EXPORT SetWindowVisibilityAnimationType(
aura::Window* window,
WindowVisibilityAnimationType type);
namespace internal {
void AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible);
} // namespace internal
} // namespace ash
#endif // ASH_WM_WINDOW_ANIMATIONS_H_
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