1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_ANIMATIONS_H_
#define ASH_WM_WINDOW_ANIMATIONS_H_
#include "ash/ash_export.h"
namespace aura {
class Window;
}
namespace base {
class TimeDelta;
}
namespace gfx {
class Rect;
}
namespace ui {
class ImplicitAnimationObserver;
}
namespace ash {
// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
// decide based on window
// type.
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_SHOW, // Windows are scaled and
// fade in.
WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE, // Inverse of SHOW.
WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE, // Window scale/rotates down
// to its launcher icon.
};
// Type of visibility change transition that a window should animate.
// Default behavior is to animate both show and hide.
enum WindowVisibilityAnimationTransition {
// 0 is used as default.
ANIMATE_SHOW = 0x1,
ANIMATE_HIDE = 0x2,
ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
ANIMATE_NONE = 0x4,
};
ASH_EXPORT void SetWindowVisibilityAnimationType(
aura::Window* window,
WindowVisibilityAnimationType type);
ASH_EXPORT WindowVisibilityAnimationType GetWindowVisibilityAnimationType(
aura::Window* window);
ASH_EXPORT void SetWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
ASH_EXPORT void SetWindowVisibilityAnimationDuration(
aura::Window* window,
const base::TimeDelta& duration);
ASH_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
aura::Window* window,
float position);
// Creates an ImplicitAnimationObserver that takes ownership of the layers
// associated with a Window so that the animation can continue after the Window
// has been destroyed.
// The returned object deletes itself when the animations are done.
ASH_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver(
aura::Window* window);
// Animate a cross-fade of |window| from its current bounds to |new_bounds|.
ASH_EXPORT void CrossFadeToBounds(aura::Window* window,
const gfx::Rect& new_bounds);
namespace internal {
// Returns the duration of the cross-fade animation based on the |old_bounds|
// and |new_bounds| of the window.
ASH_EXPORT base::TimeDelta GetCrossFadeDuration(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds);
// Returns false if the |window| didn't animate.
ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(
aura::Window* window, bool visible);
// Delay the old layer deletion so that test can verify the behavior of
// old layer.
ASH_EXPORT void SetDelayedOldLayerDeletionInCrossFadeForTest(bool value);
} // namespace internal
} // namespace ash
#endif // ASH_WM_WINDOW_ANIMATIONS_H_
|