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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/window_modality_controller.h"

#include "ash/wm/window_util.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/event.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"

namespace ash {
namespace internal {

namespace {

bool TransientChildIsWindowModal(aura::Window* window) {
  return window->GetIntProperty(aura::client::kModalKey) ==
      ui::MODAL_TYPE_WINDOW;
}

}

////////////////////////////////////////////////////////////////////////////////
// WindowModalityController, public:

WindowModalityController::WindowModalityController() {
}

WindowModalityController::~WindowModalityController() {
}

aura::Window* WindowModalityController::GetWindowModalTransient(
    aura::Window* window) {
  if (!window)
    return NULL;

  aura::Window::Windows::const_iterator it;
  for (it = window->transient_children().begin();
       it != window->transient_children().end();
       ++it) {
    if (TransientChildIsWindowModal(*it)) {
      if (!(*it)->transient_children().empty())
        return GetWindowModalTransient(*it);
      return *it;
    }
  }
  return NULL;
}

////////////////////////////////////////////////////////////////////////////////
// WindowModalityController, aura::EventFilter implementation:

bool WindowModalityController::PreHandleKeyEvent(aura::Window* target,
                                                 aura::KeyEvent* event) {
  return !!GetWindowModalTransient(target);
}

bool WindowModalityController::PreHandleMouseEvent(aura::Window* target,
                                                   aura::MouseEvent* event) {
  aura::Window* modal_transient_child = GetWindowModalTransient(target);
  if (modal_transient_child && event->type() == ui::ET_MOUSE_PRESSED)
    ActivateWindow(modal_transient_child);
  return !!modal_transient_child;
}

ui::TouchStatus WindowModalityController::PreHandleTouchEvent(
    aura::Window* target,
    aura::TouchEvent* event) {
  // TODO: make touch work with modals.
  return ui::TOUCH_STATUS_UNKNOWN;
}

ui::GestureStatus WindowModalityController::PreHandleGestureEvent(
    aura::Window* target,
    aura::GestureEvent* event) {
  // TODO: make gestures work with modals.
  return ui::GESTURE_STATUS_UNKNOWN;
}

}  // namespace internal
}  // namespace ash