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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_PROPERTIES_H_
#define ASH_WM_WINDOW_PROPERTIES_H_
#pragma once
#include "ash/wm/property_util.h"
#include "ash/wm/shadow_types.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"
namespace ui_controls {
class UIControlsAura;
}
namespace ash {
namespace internal {
// Shell-specific window property keys.
// Alphabetical sort.
// Property set on all windows whose child windows' visibility changes are
// animated.
extern const aura::WindowProperty<bool>* const
kChildWindowVisibilityChangesAnimatedKey;
// Used to remember the show state before the window was minimized.
extern const aura::WindowProperty<ui::WindowShowState>* const
kRestoreShowStateKey;
// A property key describing the drop shadow that should be displayed under the
// window. If unset, no shadow is displayed.
extern const aura::WindowProperty<ShadowType>* const kShadowTypeKey;
// Used to store a ui_controls for each root window.
extern const aura::WindowProperty<ui_controls::UIControlsAura*>* const
kUIControlsKey;
extern const aura::WindowProperty<WindowPersistsAcrossAllWorkspacesType>* const
kWindowPersistsAcrossAllWorkspacesKey;
// True if the window is controlled by the workspace manager.
extern const aura::WindowProperty<bool>* const
kWindowTrackedByWorkspaceKey;
// Alphabetical sort.
} // namespace internal
} // namespace ash
#endif // ASH_WM_WINDOW_PROPERTIES_H_
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