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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ConditionVariable is a reasonable attempt at simulating
// the newer Posix and Vista-only construct for condition variable
// synchronization. This functionality is very helpful for having several
// threads wait for an event, as is common with a thread pool
// managed by a master. The meaning of such an event in the
// (worker) thread pool scenario is that additional tasks are
// now available for processing. It is used in Chrome in the
// DNS prefetching system to notify worker threads that a queue
// now has items (tasks) which need to be tended to.
// A related use would have a pool manager waiting on a
// ConditionVariable, waiting for a thread in the pool to announce
// (signal) that there is now more room in a (bounded size) communications
// queue for the manager to deposit tasks, or, as a second example, that
// the queue of tasks is completely empty and all workers are waiting.
// USAGE NOTE 1: spurious signal events are possible with this and
// most implementations of condition variables. As a result, be
// *sure* to retest your condition before proceeding. The following
// is a good example of doing this correctly:
// while (!work_to_be_done()) Wait(...);
// In contrast do NOT do the following:
// if (!work_to_be_done()) Wait(...); // Don't do this.
// Especially avoid the above if you are relying on some other thread only
// issuing a signal up *if* there is work-to-do. There can/will
// be spurious signals. Recheck state on waiting thread before
// assuming the signal was intentional. Caveat caller ;-).
// USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
// which leads to contention for the locks they all held when they
// called Wait(). This results in POOR performance. A much better
// approach to getting a lot of threads out of Wait() is to have each
// thread (upon exiting Wait()) call Signal() to free up another
// Wait'ing thread. Look at condition_variable_unittest.cc for
// both examples.
// Broadcast() can be used nicely during teardown, as it gets the job
// done, and leaves no sleeping threads... and performance is less
// critical at that point.
// The semantics of Broadcast() are carefully crafted so that *all*
// threads that were waiting when the request was made will indeed
// get signaled. Some implementations mess up, and don't signal them
// all, while others allow the wait to be effectively turned off (for
// for a while while waiting threads come around). This implementation
// appears correct, as it will not "lose" any signals, and will guarantee
// that all threads get signaled by Broadcast().
// This implementation offers support for "performance" in its selection of
// which thread to revive. Performance, in direct contrast with "fairness,"
// assures that the thread that most recently began to Wait() is selected by
// Signal to revive. Fairness would (if publicly supported) assure that the
// thread that has Wait()ed the longest is selected. The default policy
// may improve performance, as the selected thread may have a greater chance of
// having some of its stack data in various CPU caches.
// For a discussion of the many very subtle implementation details, see the FAQ
// at the end of condition_variable.cc.
#ifndef BASE_CONDITION_VARIABLE_H__
#define BASE_CONDITION_VARIABLE_H__
#include "base/lock.h"
#include "base/logging.h"
#include "base/scoped_ptr.h"
#include "base/time.h"
class Lock;
class ConditionVariable {
public:
// Construct a cv for use with ONLY one user lock.
explicit ConditionVariable(Lock* user_lock);
~ConditionVariable();
// Wait() releases the caller's critical section atomically as it starts to
// sleep, and the reacquires it when it is signaled.
void TimedWait(const TimeDelta& max_time);
void Wait() {
// Default to "wait forever" timing, which means have to get a Signal()
// or Broadcast() to come out of this wait state.
TimedWait(TimeDelta::FromMilliseconds(INFINITE));
}
// Broadcast() revives all waiting threads.
void Broadcast();
// Signal() revives one waiting thread.
void Signal();
private:
// Define Event class that is used to form circularly linked lists.
// The list container is an element with NULL as its handle_ value.
// The actual list elements have a non-zero handle_ value.
// All calls to methods MUST be done under protection of a lock so that links
// can be validated. Without the lock, some links might asynchronously
// change, and the assertions would fail (as would list change operations).
class Event {
public:
// Default constructor with no arguments creates a list container.
Event();
~Event();
// InitListElement transitions an instance from a container, to an element.
void InitListElement();
// Methods for use on lists.
bool IsEmpty() const;
void PushBack(Event* other);
Event* PopFront();
Event* PopBack();
// Methods for use on list elements.
// Accessor method.
HANDLE handle() const;
// Pull an element from a list (if it's in one).
Event* Extract();
// Method for use on a list element or on a list.
bool IsSingleton() const;
private:
// Provide pre/post conditions to validate correct manipulations.
bool ValidateAsDistinct(Event* other) const;
bool ValidateAsItem() const;
bool ValidateAsList() const;
bool ValidateLinks() const;
HANDLE handle_;
Event* next_;
Event* prev_;
DISALLOW_EVIL_CONSTRUCTORS(Event);
};
// Note that RUNNING is an unlikely number to have in RAM by accident.
// This helps with defensive destructor coding in the face of user error.
enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
// Internal implementation methods supporting Wait().
Event* GetEventForWaiting();
void RecycleEvent(Event* used_event);
RunState run_state_;
// Private critical section for access to member data.
Lock internal_lock_;
// Lock that is acquired before calling Wait().
Lock& user_lock_;
// Events that threads are blocked on.
Event waiting_list_;
// Free list for old events.
Event recycling_list_;
int recycling_list_size_;
// The number of allocated, but not yet deleted events.
int allocation_counter_;
DISALLOW_EVIL_CONSTRUCTORS(ConditionVariable);
};
#endif // BASE_CONDITION_VARIABLE_H__
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