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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains utility functions for dealing with the local
// filesystem.
#ifndef BASE_FILE_UTIL_H_
#define BASE_FILE_UTIL_H_
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
#elif defined(OS_POSIX)
#include <fts.h>
#endif
#include <stdio.h>
#include <stack>
#include <string>
#include <vector>
#include "base/basictypes.h"
namespace file_util {
//-----------------------------------------------------------------------------
// Constants
extern const wchar_t kPathSeparator;
//-----------------------------------------------------------------------------
// Functions that operate purely on a path string w/o touching the filesystem:
// Returns a vector of all of the components of the provided path.
void PathComponents(const std::wstring& path,
std::vector<std::wstring>* components);
// Returns true if the given path ends with a path separator character.
// TODO(erikkay): remove this pointer version
bool EndsWithSeparator(std::wstring* path);
bool EndsWithSeparator(const std::wstring& path);
// Modifies a string by trimming all trailing separators from the end.
void TrimTrailingSeparator(std::wstring* dir);
// Strips the topmost directory from the end of 'dir'. Assumes 'dir' does not
// refer to a file.
// If 'dir' is a root directory, return without change.
void UpOneDirectory(std::wstring* dir);
// Strips the topmost directory from the end of 'dir'. Assumes 'dir' does not
// refer to a file.
// If 'dir' is a root directory, the result becomes empty string.
void UpOneDirectoryOrEmpty(std::wstring* dir);
// Strips the filename component from the end of 'path'.
void TrimFilename(std::wstring* path);
// Returns the filename portion of 'path', without any leading \'s or /'s.
std::wstring GetFilenameFromPath(const std::wstring& path);
// Returns "jpg" for path "C:\pics\jojo.jpg", or an empty string if
// the file has no extension.
std::wstring GetFileExtensionFromPath(const std::wstring& path);
// Returns the directory component of a path, without the trailing
// path separator, or an empty string on error. The function does not
// check for the existence of the path, so if it is passed a directory
// without the trailing \, it will interpret the last component of the
// path as a file and chomp it. This does not support relative paths.
// Examples:
// path == "C:\pics\jojo.jpg", returns "C:\pics"
// path == "C:\Windows\system32\", returns "C:\Windows\system32"
// path == "C:\Windows\system32", returns "C:\Windows"
std::wstring GetDirectoryFromPath(const std::wstring& path);
// Appends new_ending to path, adding a separator between the two if necessary.
void AppendToPath(std::wstring* path, const std::wstring& new_ending);
// Convert provided relative path into an absolute path. Returns false on
// error.
bool AbsolutePath(std::wstring* path);
// Inserts |suffix| after the file name portion of |path| but before the
// extension.
// Examples:
// path == "C:\pics\jojo.jpg" suffix == " (1)", returns "C:\pics\jojo (1).jpg"
// path == "jojo.jpg" suffix == " (1)", returns "jojo (1).jpg"
// path == "C:\pics\jojo" suffix == " (1)", returns "C:\pics\jojo (1)"
// path == "C:\pics.old\jojo" suffix == " (1)", returns "C:\pics.old\jojo (1)"
void InsertBeforeExtension(std::wstring* path, const std::wstring& suffix);
// Replaces characters in 'file_name' that are illegal for file names with
// 'replace_char'. 'file_name' must not be a full or relative path, but just the
// file name component. Any leading or trailing whitespace in 'file_name' is
// removed.
// Example:
// file_name == "bad:file*name?.txt", changed to: "bad-file-name-.txt" when
// 'replace_char' is '-'.
void ReplaceIllegalCharacters(std::wstring* file_name, int replace_char);
// Replaces the extension of |file_name| with |extension|. If |file_name|
// does not have an extension, them |extension| is added. If |extention| is
// empty, then the extension is removed from |file_name|.
void ReplaceExtension(std::wstring* file_name, const std::wstring& extension);
//-----------------------------------------------------------------------------
// Functions that involve filesystem access or modification:
#if defined(OS_WIN)
// Returns the number of files matching the current path that were
// created on or after the given FILETIME. Doesn't count ".." or ".".
// Filetime is UTC filetime, not LocalFiletime.
int CountFilesCreatedAfter(const std::wstring& path,
const FILETIME& file_time);
#endif // defined(OS_WIN)
// Deletes the given path, whether it's a file or a directory.
// If it's a directory, it's perfectly happy to delete all of the
// directory's contents. Passing true to recursive deletes
// subdirectories and their contents as well.
// Returns true if successful, false otherwise.
//
// WARNING: USING THIS WITH recursive==true IS EQUIVALENT
// TO "rm -rf", SO USE WITH CAUTION.
bool Delete(const std::wstring& path, bool recursive);
// Moves the given path, whether it's a file or a directory.
// Returns true if successful, false otherwise.
bool Move(const std::wstring& from_path, const std::wstring& to_path);
// Copies a single file. Use CopyDirectory to copy directories.
bool CopyFile(const std::wstring& from_path, const std::wstring& to_path);
// Copies the given path, and optionally all subdirectories and their contents
// as well.
// If there are files existing under to_path, always overwrite.
// Returns true if successful, false otherwise.
// Dont't use wildcards on the names, it may stop working without notice.
//
// If you only need to copy a file use CopyFile, it's faster.
bool CopyDirectory(const std::wstring& from_path, const std::wstring& to_path,
bool recursive);
// Returns true if the given path exists on the local filesystem,
// false otherwise.
bool PathExists(const std::wstring& path);
// Returns true if the given path is writable by the user, false otherwise.
bool PathIsWritable(const std::wstring& path);
// Returns true if the given path exists and is a directory, false otherwise.
bool DirectoryExists(const std::wstring& path);
#if defined(OS_WIN)
// Gets the creation time of the given file (expressed in the local timezone),
// and returns it via the creation_time parameter. Returns true if successful,
// false otherwise.
bool GetFileCreationLocalTime(const std::wstring& filename,
LPSYSTEMTIME creation_time);
// Same as above, but takes a previously-opened file handle instead of a name.
bool GetFileCreationLocalTimeFromHandle(HANDLE file_handle,
LPSYSTEMTIME creation_time);
#endif // defined(OS_WIN)
// Returns true if the contents of the two files given are equal, false
// otherwise. If either file can't be read, returns false.
bool ContentsEqual(const std::wstring& filename1,
const std::wstring& filename2);
// Read the file at |path| into |contents|, returning true on success.
// Useful for unit tests.
bool ReadFileToString(const std::wstring& path, std::string* contents);
#if defined(OS_WIN)
// Resolve Windows shortcut (.LNK file)
// Argument path specifies a valid LNK file. On success, return true and put
// the URL into path. If path is a invalid .LNK file, return false.
bool ResolveShortcut(std::wstring* path);
// Create a Windows shortcut (.LNK file)
// This method creates a shortcut link using the information given. Ensure
// you have initialized COM before calling into this function. 'source'
// and 'destination' parameters are required, everything else can be NULL.
// 'source' is the existing file, 'destination' is the new link file to be
// created; for best results pass the filename with the .lnk extension.
// The 'icon' can specify a dll or exe in which case the icon index is the
// resource id.
// Note that if the shortcut exists it will overwrite it.
bool CreateShortcutLink(const wchar_t *source, const wchar_t *destination,
const wchar_t *working_dir, const wchar_t *arguments,
const wchar_t *description, const wchar_t *icon,
int icon_index);
// Update a Windows shortcut (.LNK file). This method assumes the shortcut
// link already exists (otherwise false is returned). Ensure you have
// initialized COM before calling into this function. Only 'destination'
// parameter is required, everything else can be NULL (but if everything else
// is NULL no changes are made to the shortcut). 'destination' is the link
// file to be updated. For best results pass the filename with the .lnk
// extension.
bool UpdateShortcutLink(const wchar_t *source, const wchar_t *destination,
const wchar_t *working_dir, const wchar_t *arguments,
const wchar_t *description, const wchar_t *icon,
int icon_index);
// Return true if the given directory is empty
bool IsDirectoryEmpty(const std::wstring& dir_path);
#endif
// Get the temporary directory provided by the system.
bool GetTempDir(std::wstring* path);
// Creates a temporary file. The full path is placed in 'temp_file', and the
// function returns true if was successful in creating the file. The file will
// be empty and all handles closed after this function returns.
// TODO(erikkay): rename this function and track down all of the callers.
bool CreateTemporaryFileName(std::wstring* temp_file);
// Same as CreateTemporaryFileName but the file is created in |dir|.
bool CreateTemporaryFileNameInDir(const std::wstring& dir,
std::wstring* temp_file);
// Create a new directory under TempPath. If prefix is provided, the new
// directory name is in the format of prefixyyyy.
// If success, return true and output the full path of the directory created.
bool CreateNewTempDirectory(const std::wstring& prefix,
std::wstring* new_temp_path);
// Creates a directory, as well as creating any parent directories, if they
// don't exist. Returns 'true' on successful creation, or if the directory
// already exists.
bool CreateDirectory(const std::wstring& full_path);
// Returns the file size. Returns true on success.
bool GetFileSize(const std::wstring& file_path, int64* file_size);
// Used to hold information about a given file path. See GetFileInfo below.
struct FileInfo {
// The size of the file in bytes. Undefined when is_directory is true.
int64 size;
// True if the file corresponds to a directory.
bool is_directory;
// Add additional fields here as needed.
};
// Returns information about the given file path.
bool GetFileInfo(const std::wstring& file_path, FileInfo* info);
// Wrapper for fopen-like calls. Returns non-NULL FILE* on success.
FILE* OpenFile(const std::string& filename, const char* mode);
FILE* OpenFile(const std::wstring& filename, const char* mode);
// Closes file opened by OpenFile. Returns true on success.
bool CloseFile(FILE* file);
// Reads the given number of bytes from the file into the buffer. Returns
// the number of read bytes, or -1 on error.
int ReadFile(const std::wstring& filename, char* data, int size);
// Writes the given buffer into the file, overwriting any data that was
// previously there. Returns the number of bytes written, or -1 on error.
int WriteFile(const std::wstring& filename, const char* data, int size);
// Gets the current working directory for the process.
bool GetCurrentDirectory(std::wstring* path);
// Sets the current working directory for the process.
bool SetCurrentDirectory(const std::wstring& current_directory);
// A class for enumerating the files in a provided path. The order of the
// results is not guaranteed.
//
// DO NOT USE FROM THE MAIN THREAD of your application unless it is a test
// program where latency does not matter. This class is blocking.
class FileEnumerator {
public:
enum FILE_TYPE {
FILES = 0x1,
DIRECTORIES = 0x2,
FILES_AND_DIRECTORIES = 0x3
};
// |root_path| is the starting directory to search for. It may or may not end
// in a slash.
//
// If |recursive| is true, this will enumerate all matches in any
// subdirectories matched as well. It does a breadth-first search, so all
// files in one directory will be returned before any files in a
// subdirectory.
//
// |file_type| specifies whether the enumerator should match files,
// directories, or both.
//
// |pattern| is an optional pattern for which files to match. This
// works like shell globbing. For example, "*.txt" or "Foo???.doc".
// However, be careful in specifying patterns that aren't cross platform
// since the underlying code uses OS-specific matching routines. In general,
// Windows matching is less featureful than others, so test there first.
// If unspecified, this will match all files.
// NOTE: the pattern only matches the contents of root_path, not files in
// recursive subdirectories.
// TODO(erikkay): Fix the pattern matching to work at all levels.
FileEnumerator(const std::wstring& root_path,
bool recursive,
FileEnumerator::FILE_TYPE file_type);
FileEnumerator(const std::wstring& root_path,
bool recursive,
FileEnumerator::FILE_TYPE file_type,
const std::wstring& pattern);
~FileEnumerator();
// Returns an empty string if there are no more results.
std::wstring Next();
private:
std::wstring root_path_;
bool recursive_;
FILE_TYPE file_type_;
std::wstring pattern_; // Empty when we want to find everything.
// Set to true when there is a find operation open. This way, we can lazily
// start the operations when the caller calls Next().
bool is_in_find_op_;
// A stack that keeps track of which subdirectories we still need to
// enumerate in the breadth-first search.
std::stack<std::wstring> pending_paths_;
#if defined(OS_WIN)
WIN32_FIND_DATA find_data_;
HANDLE find_handle_;
#elif defined(OS_POSIX)
FTS* fts_;
#endif
DISALLOW_EVIL_CONSTRUCTORS(FileEnumerator);
};
// Renames a file using the SHFileOperation API to ensure that the target file
// gets the correct default security descriptor in the new path.
bool RenameFileAndResetSecurityDescriptor(
const std::wstring& source_file_path,
const std::wstring& target_file_path);
} // namespace file_util
#endif // BASE_FILE_UTIL_H_
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