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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_LINUX_H_
#define BASE_GFX_BITMAP_PLATFORM_DEVICE_LINUX_H_
#include "base/gfx/platform_device_linux.h"
#include "base/ref_counted.h"
namespace gfx {
// I'm trying to get away with defining as little as possible on this. Right
// now, we don't do anything.
class BitmapPlatformDeviceLinux : public PlatformDeviceLinux {
public:
/// Static constructor. I don't understand this, it's just a copy of the mac
static BitmapPlatformDeviceLinux* Create(int width, int height,
bool is_opaque);
/// Create a BitmapPlatformDeviceLinux from an already constructed bitmap;
/// you should probably be using Create(). This may become private later if
/// we ever have to share state between some native drawing UI and Skia, like
/// the Windows and Mac versions of this class do.
BitmapPlatformDeviceLinux(const SkBitmap& other);
virtual ~BitmapPlatformDeviceLinux();
};
} // namespace gfx
#endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_LINUX_H_
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