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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_GFX_PLATFORM_DEVICE_LINUX_H_
#define BASE_GFX_PLATFORM_DEVICE_LINUX_H_
#include "SkDevice.h"
namespace gfx {
// Blindly copying the mac hierarchy.
class PlatformDeviceLinux : public SkDevice {
public:
// Returns if the preferred rendering engine is vectorial or bitmap based.
virtual bool IsVectorial() = 0;
protected:
// Forwards |bitmap| to SkDevice's constructor.
PlatformDeviceLinux(const SkBitmap& bitmap);
};
} // namespace gfx
#endif // BASE_GFX_PLATFORM_DEVICE_LINUX_H_
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