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// Copyright (c) 2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_pump_mac.h"
#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>
#include <float.h>
#include "base/scoped_nsautorelease_pool.h"
#include "base/time.h"
namespace {
void NoOp(void* info) {
}
} // namespace
namespace base {
// Must be called on the run loop thread.
MessagePumpCFRunLoopBase::MessagePumpCFRunLoopBase()
: nesting_level_(0),
delegate_(NULL)
{
run_loop_ = CFRunLoopGetCurrent();
CFRetain(run_loop_);
// Set a repeating timer with a preposterous firing time and interval. The
// timer will effectively never fire as-is. The firing time will be adjusted
// as needed when ScheduleDelayedWork is called.
CFRunLoopTimerContext timer_context = CFRunLoopTimerContext();
timer_context.info = this;
delayed_work_timer_ = CFRunLoopTimerCreate(NULL, // allocator
DBL_MAX, // fire time
DBL_MAX, // interval
0, // flags (ignored)
0, // priority (ignored)
RunDelayedWorkTimer,
&timer_context);
CFRunLoopAddTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
source_context.info = this;
source_context.perform = RunWorkSource;
work_source_ = CFRunLoopSourceCreate(NULL, // allocator
1, // priority
&source_context);
CFRunLoopAddSource(run_loop_, work_source_, kCFRunLoopCommonModes);
source_context.perform = RunDelayedWorkSource;
delayed_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
2, // priority
&source_context);
CFRunLoopAddSource(run_loop_, delayed_work_source_, kCFRunLoopCommonModes);
source_context.perform = RunIdleWorkSource;
idle_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
3, // priority
&source_context);
CFRunLoopAddSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
source_context.perform = RunNestingDeferredWorkSource;
nesting_deferred_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
0, // priority
&source_context);
CFRunLoopAddSource(run_loop_, nesting_deferred_work_source_,
kCFRunLoopCommonModes);
CFRunLoopObserverContext observer_context = CFRunLoopObserverContext();
observer_context.info = this;
pre_wait_observer_ = CFRunLoopObserverCreate(NULL, // allocator
kCFRunLoopBeforeWaiting,
true, // repeat
0, // priority
PreWaitObserver,
&observer_context);
CFRunLoopAddObserver(run_loop_, pre_wait_observer_, kCFRunLoopCommonModes);
enter_exit_observer_ = CFRunLoopObserverCreate(NULL, // allocator
kCFRunLoopEntry |
kCFRunLoopExit,
true, // repeat
0, // priority
EnterExitObserver,
&observer_context);
CFRunLoopAddObserver(run_loop_, enter_exit_observer_, kCFRunLoopCommonModes);
}
// Ideally called on the run loop thread. If other run loops were running
// lower on the run loop thread's stack when this object was created, the
// same number of run loops must be running when this object is destroyed.
MessagePumpCFRunLoopBase::~MessagePumpCFRunLoopBase() {
CFRunLoopRemoveObserver(run_loop_, enter_exit_observer_,
kCFRunLoopCommonModes);
CFRelease(enter_exit_observer_);
CFRunLoopRemoveObserver(run_loop_, pre_wait_observer_,
kCFRunLoopCommonModes);
CFRelease(pre_wait_observer_);
CFRunLoopRemoveSource(run_loop_, nesting_deferred_work_source_,
kCFRunLoopCommonModes);
CFRelease(nesting_deferred_work_source_);
CFRunLoopRemoveSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
CFRelease(idle_work_source_);
CFRunLoopRemoveSource(run_loop_, delayed_work_source_, kCFRunLoopCommonModes);
CFRelease(delayed_work_source_);
CFRunLoopRemoveSource(run_loop_, work_source_, kCFRunLoopCommonModes);
CFRelease(work_source_);
CFRunLoopRemoveTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
CFRelease(delayed_work_timer_);
CFRelease(run_loop_);
}
// Must be called on the run loop thread.
void MessagePumpCFRunLoopBase::Run(Delegate* delegate) {
Delegate* last_delegate = delegate_;
delegate_ = delegate;
DoRun(delegate);
delegate_ = last_delegate;
}
// May be called on any thread.
void MessagePumpCFRunLoopBase::ScheduleWork() {
CFRunLoopSourceSignal(work_source_);
CFRunLoopWakeUp(run_loop_);
}
// Must be called on the run loop thread.
void MessagePumpCFRunLoopBase::ScheduleDelayedWork(
const Time& delayed_work_time) {
Time::Exploded exploded;
delayed_work_time.UTCExplode(&exploded);
double seconds = exploded.second +
(static_cast<double>((delayed_work_time.ToInternalValue()) %
Time::kMicrosecondsPerSecond) /
Time::kMicrosecondsPerSecond);
CFGregorianDate gregorian = {
exploded.year,
exploded.month,
exploded.day_of_month,
exploded.hour,
exploded.minute,
seconds
};
CFAbsoluteTime fire_time = CFGregorianDateGetAbsoluteTime(gregorian, NULL);
CFRunLoopTimerSetNextFireDate(delayed_work_timer_, fire_time);
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunDelayedWorkTimer(CFRunLoopTimerRef timer,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
// CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources.
// In order to establish the proper priority where delegate_->DoDelayedWork
// can only be called if delegate_->DoWork returns false, the timer used
// to schedule delayed work must signal a CFRunLoopSource set at a lower
// priority than the one used for delegate_->DoWork.
CFRunLoopSourceSignal(self->delayed_work_source_);
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
self->RunWork();
}
// Called by MessagePumpCFRunLoopBase::RunWorkSource.
bool MessagePumpCFRunLoopBase::RunWork() {
if (!delegate_) {
// This point can be reached with a NULL delegate_ if Run is not on the
// stack but foreign code is spinning the CFRunLoop.
// TODO(???): we get here while looping in our temporary 1st run
// dialog. If we simply return false, we choke rather brutally
// (we no longer do work ever again). For now, we simply
// re-signal ourself so we come around again. The problem only
// happens in a branded build if
// ~/Library/Preferences/com.google.Chrome.plist does not exist.
CFRunLoopSourceSignal(work_source_);
return false;
}
// If we're on the main event loop, the NSApp runloop won't clean up the
// autorelease pool until there is a UI event, so use a local one for any
// autoreleased objects to ensure they go away sooner.
ScopedNSAutoreleasePool autorelease_pool;
// Call DoWork once, and if something was done, arrange to come back here
// again as long as the loop is still running.
bool did_work = delegate_->DoWork();
if (did_work) {
CFRunLoopSourceSignal(work_source_);
}
return did_work;
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunDelayedWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
self->RunDelayedWork();
}
// Called by MessagePumpCFRunLoopBase::RunDelayedWorkSource.
bool MessagePumpCFRunLoopBase::RunDelayedWork() {
if (!delegate_) {
// This point can be reached with a NULL delegate_ if Run is not on the
// stack but foreign code is spinning the CFRunLoop.
return false;
}
// If we're on the main event loop, the NSApp runloop won't clean up the
// autorelease pool until there is a UI event, so use a local one for any
// autoreleased objects to ensure they go away sooner.
ScopedNSAutoreleasePool autorelease_pool;
Time next_time;
delegate_->DoDelayedWork(&next_time);
bool more_work = !next_time.is_null();
if (more_work) {
TimeDelta delay = next_time - Time::Now();
if (delay > TimeDelta()) {
// There's more delayed work to be done in the future.
ScheduleDelayedWork(next_time);
} else {
// There's more delayed work to be done, and its time is in the past.
// Arrange to come back here directly as long as the loop is still
// running.
CFRunLoopSourceSignal(delayed_work_source_);
}
}
return more_work;
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunIdleWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
self->RunIdleWork();
}
// Called by MessagePumpCFRunLoopBase::RunIdleWorkSource.
bool MessagePumpCFRunLoopBase::RunIdleWork() {
if (!delegate_) {
// This point can be reached with a NULL delegate_ if Run is not on the
// stack but foreign code is spinning the CFRunLoop.
return false;
}
// If we're on the main event loop, the NSApp runloop won't clean up the
// autorelease pool until there is a UI event, so use a local one for any
// autoreleased objects to ensure they go away sooner.
ScopedNSAutoreleasePool autorelease_pool;
// Call DoIdleWork once, and if something was done, arrange to come back here
// again as long as the loop is still running.
bool did_work = delegate_->DoIdleWork();
if (did_work) {
CFRunLoopSourceSignal(idle_work_source_);
}
return did_work;
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
self->RunNestingDeferredWork();
}
// Called by MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource.
bool MessagePumpCFRunLoopBase::RunNestingDeferredWork() {
if (!delegate_) {
// This point can be reached with a NULL delegate_ if Run is not on the
// stack but foreign code is spinning the CFRunLoop. There's no sense in
// attempting to do any work or signalling the work sources because
// without a delegate, work is not possible.
return false;
}
// Immediately try work in priority order.
if (!RunWork()) {
if (!RunDelayedWork()) {
if (!RunIdleWork()) {
return false;
}
} else {
// There was no work, and delayed work was done. Arrange for the loop
// to try non-nestable idle work on a subsequent pass.
CFRunLoopSourceSignal(idle_work_source_);
}
} else {
// Work was done. Arrange for the loop to try non-nestable delayed and
// idle work on a subsequent pass.
CFRunLoopSourceSignal(delayed_work_source_);
CFRunLoopSourceSignal(idle_work_source_);
}
return true;
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::PreWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
// Attempt to do some idle work before going to sleep.
self->RunIdleWork();
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::EnterExitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
switch (activity) {
case kCFRunLoopEntry:
++self->nesting_level_;
break;
case kCFRunLoopExit:
--self->nesting_level_;
if (self->nesting_level_) {
// It's possible that some work was not performed because it was
// inappropriate to do within a nested loop. When leaving any inner
// loop, signal the nesting-deferred work source to ensure that such
// work be afforded an opportunity to be processed if appropriate.
CFRunLoopSourceSignal(self->nesting_deferred_work_source_);
}
break;
default:
break;
}
self->EnterExitRunLoop(activity);
}
// Called by MessagePumpCFRunLoopBase::EnterExitRunLoop. The default
// implementation is a no-op.
void MessagePumpCFRunLoopBase::EnterExitRunLoop(CFRunLoopActivity activity) {
}
MessagePumpCFRunLoop::MessagePumpCFRunLoop()
: innermost_quittable_(0),
quit_pending_(false) {
}
// Called by MessagePumpCFRunLoopBase::DoRun. If other CFRunLoopRun loops were
// running lower on the run loop thread's stack when this object was created,
// the same number of CFRunLoopRun loops must be running for the outermost call
// to Run. Run/DoRun are reentrant after that point.
void MessagePumpCFRunLoop::DoRun(Delegate* delegate) {
// nesting_level_ will be incremented in EnterExitRunLoop, so set
// innermost_quittable_ accordingly.
int last_innermost_quittable = innermost_quittable_;
innermost_quittable_ = nesting_level_ + 1;
// This is completely identical to calling CFRunLoopRun(), except autorelease
// pool management is introduced.
int result;
do {
ScopedNSAutoreleasePool autorelease_pool;
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, DBL_MAX, false);
} while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished);
// Restore the previous state of the object.
innermost_quittable_ = last_innermost_quittable;
}
// Must be called on the run loop thread.
void MessagePumpCFRunLoop::Quit() {
// Stop the innermost run loop managed by this MessagePumpCFRunLoop object.
if (nesting_level_ == innermost_quittable_) {
// This object is running the innermost loop, just stop it.
CFRunLoopStop(run_loop_);
} else {
// There's another loop running inside the loop managed by this object.
// In other words, someone else called CFRunLoopRun on the same thread,
// higher on the stack than our highest Run call. Don't preempt other
// run loops, just mark the object to quit our innermost run loop as soon
// as the other inner loops we don't manage are done.
quit_pending_ = true;
}
}
// Called by MessagePumpCFRunLoopBase::EnterExitObserver.
void MessagePumpCFRunLoop::EnterExitRunLoop(CFRunLoopActivity activity) {
if (activity == kCFRunLoopExit &&
nesting_level_ == innermost_quittable_ &&
quit_pending_) {
// Quit was called while loops other than those managed by this object
// were running further inside a run loop managed by this object. Now
// that all unmanaged inner run loops are gone, stop the loop running
// just inside Run.
CFRunLoopStop(run_loop_);
quit_pending_ = false;
}
}
MessagePumpNSRunLoop::MessagePumpNSRunLoop()
: keep_running_(true) {
CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
source_context.perform = NoOp;
quit_source_ = CFRunLoopSourceCreate(NULL, // allocator
0, // priority
&source_context);
CFRunLoopAddSource(run_loop_, quit_source_, kCFRunLoopCommonModes);
}
MessagePumpNSRunLoop::~MessagePumpNSRunLoop() {
CFRunLoopRemoveSource(run_loop_, quit_source_, kCFRunLoopCommonModes);
CFRelease(quit_source_);
}
void MessagePumpNSRunLoop::DoRun(Delegate* delegate) {
while (keep_running_) {
// NSRunLoop manages autorelease pools itself.
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
beforeDate:[NSDate distantFuture]];
}
keep_running_ = true;
}
void MessagePumpNSRunLoop::Quit() {
keep_running_ = false;
CFRunLoopSourceSignal(quit_source_);
CFRunLoopWakeUp(run_loop_);
}
MessagePumpNSApplication::MessagePumpNSApplication()
: keep_running_(true),
running_own_loop_(false) {
}
void MessagePumpNSApplication::DoRun(Delegate* delegate) {
bool last_running_own_loop_ = running_own_loop_;
[NSApplication sharedApplication];
if (![NSApp isRunning]) {
running_own_loop_ = false;
// NSApplication manages autorelease pools itself when run this way.
[NSApp run];
} else {
running_own_loop_ = true;
while (keep_running_) {
ScopedNSAutoreleasePool autorelease_pool;
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event) {
[NSApp sendEvent:event];
}
}
keep_running_ = true;
}
running_own_loop_ = last_running_own_loop_;
}
void MessagePumpNSApplication::Quit() {
if (!running_own_loop_) {
[NSApp stop:nil];
} else {
keep_running_ = false;
}
// Send a fake event to wake the loop up.
[NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
location:NSMakePoint(0,0)
modifierFlags:0
timestamp:0
windowNumber:0
context:NULL
subtype:0
data1:0
data2:0]
atStart:NO];
}
// static
MessagePump* MessagePumpMac::Create() {
if ([NSThread isMainThread]) {
return new MessagePumpNSApplication;
}
return new MessagePumpNSRunLoop;
}
} // namespace base
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