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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/simple_thread.h"
#include "base/waitable_event.h"
#include "base/logging.h"
#include "base/platform_thread.h"
#include "base/string_util.h"
namespace base {
void SimpleThread::Start() {
DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
bool success = PlatformThread::Create(options_.stack_size(), this, &thread_);
CHECK(success);
event_.Wait(); // Wait for the thread to complete initialization.
}
void SimpleThread::Join() {
DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
PlatformThread::Join(thread_);
joined_ = true;
}
void SimpleThread::ThreadMain() {
tid_ = PlatformThread::CurrentId();
// Construct our full name of the form "name_prefix_/TID".
name_.push_back('/');
name_.append(IntToString(tid_));
PlatformThread::SetName(name_.c_str());
// We've initialized our new thread, signal that we're done to Start().
event_.Signal();
Run();
}
SimpleThread::~SimpleThread() {
DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
}
void DelegateSimpleThread::Run() {
DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
delegate_->Run();
delegate_ = NULL;
}
} // namespace base
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