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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/simple_thread.h"
#include "base/string_util.h"
#include "base/waitable_event.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace {

class SetIntRunner : public base::DelegateSimpleThread::Delegate {
 public:
  SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { }
  ~SetIntRunner() { }

  virtual void Run() {
    *ptr_ = val_;
  }

 private:
  int* ptr_;
  int val_;
};

class WaitEventRunner : public base::DelegateSimpleThread::Delegate {
 public:
  WaitEventRunner(base::WaitableEvent* event) : event_(event) { }
  ~WaitEventRunner() { }

  virtual void Run() {
    EXPECT_FALSE(event_->IsSignaled());
    event_->Signal();
    EXPECT_TRUE(event_->IsSignaled());
  }
 private:
  base::WaitableEvent* event_;
};

}  // namespace

TEST(SimpleThreadTest, CreateAndJoin) {
  int stack_int = 0;

  SetIntRunner runner(&stack_int, 7);
  EXPECT_EQ(0, stack_int);

  base::DelegateSimpleThread thread(&runner, "int_setter");
  EXPECT_FALSE(thread.HasBeenStarted());
  EXPECT_FALSE(thread.HasBeenJoined());
  EXPECT_EQ(0, stack_int);

  thread.Start();
  EXPECT_TRUE(thread.HasBeenStarted());
  EXPECT_FALSE(thread.HasBeenJoined());

  thread.Join();
  EXPECT_TRUE(thread.HasBeenStarted());
  EXPECT_TRUE(thread.HasBeenJoined());
  EXPECT_EQ(7, stack_int);
}

TEST(SimpleThreadTest, WaitForEvent) {
  // Create a thread, and wait for it to signal us.
  base::WaitableEvent event(true, false);

  WaitEventRunner runner(&event);
  base::DelegateSimpleThread thread(&runner, "event_waiter");

  EXPECT_FALSE(event.IsSignaled());
  thread.Start();
  event.Wait();
  EXPECT_TRUE(event.IsSignaled());
  thread.Join();
}

TEST(SimpleThreadTest, NamedWithOptions) {
  base::WaitableEvent event(true, false);

  WaitEventRunner runner(&event);
  base::SimpleThread::Options options;
  base::DelegateSimpleThread thread(&runner, "event_waiter", options);
  EXPECT_EQ(thread.name_prefix(), "event_waiter");
  EXPECT_FALSE(event.IsSignaled());

  thread.Start();
  EXPECT_EQ(thread.name_prefix(), "event_waiter");
  EXPECT_EQ(thread.name(), std::string("event_waiter/") +
                            IntToString(thread.tid()));
  event.Wait();

  EXPECT_TRUE(event.IsSignaled());
  thread.Join();

  // We keep the name and tid, even after the thread is gone.
  EXPECT_EQ(thread.name_prefix(), "event_waiter");
  EXPECT_EQ(thread.name(), std::string("event_waiter/") +
                            IntToString(thread.tid()));
}