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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Time represents an absolute point in time, internally represented as
// microseconds (s/1,000,000) since a platform-dependent epoch. Each
// platform's epoch, along with other system-dependent clock interface
// routines, is defined in time_PLATFORM.cc.
//
// TimeDelta represents a duration of time, internally represented in
// microseconds.
//
// TimeTicks represents an abstract time that is always incrementing for use
// in measuring time durations. It is internally represented in microseconds.
// It can not be converted to a human-readable time, but is guaranteed not to
// decrease (if the user changes the computer clock, Time::Now() may actually
// decrease or jump).
//
// These classes are represented as only a 64-bit value, so they can be
// efficiently passed by value.
#ifndef BASE_TIME_H_
#define BASE_TIME_H_
#include <time.h>
#include "base/basictypes.h"
#if defined(OS_WIN)
// For FILETIME in FromFileTime, until it moves to a new converter class.
// See TODO(iyengar) below.
#include <windows.h>
#endif
namespace base {
class Time;
class TimeTicks;
// This unit test does a lot of manual time manipulation.
class PageLoadTrackerUnitTest;
// TimeDelta ------------------------------------------------------------------
class TimeDelta {
public:
TimeDelta() : delta_(0) {
}
// Converts units of time to TimeDeltas.
static TimeDelta FromDays(int64 days);
static TimeDelta FromHours(int64 hours);
static TimeDelta FromMinutes(int64 minutes);
static TimeDelta FromSeconds(int64 secs);
static TimeDelta FromMilliseconds(int64 ms);
static TimeDelta FromMicroseconds(int64 us);
// Returns the internal numeric value of the TimeDelta object. Please don't
// use this and do arithmetic on it, as it is more error prone than using the
// provided operators.
int64 ToInternalValue() const {
return delta_;
}
// Returns the time delta in some unit. The F versions return a floating
// point value, the "regular" versions return a rounded-down value.
int InDays() const;
int InHours() const;
int InMinutes() const;
double InSecondsF() const;
int64 InSeconds() const;
double InMillisecondsF() const;
int64 InMilliseconds() const;
int64 InMicroseconds() const;
TimeDelta& operator=(TimeDelta other) {
delta_ = other.delta_;
return *this;
}
// Computations with other deltas.
TimeDelta operator+(TimeDelta other) const {
return TimeDelta(delta_ + other.delta_);
}
TimeDelta operator-(TimeDelta other) const {
return TimeDelta(delta_ - other.delta_);
}
TimeDelta& operator+=(TimeDelta other) {
delta_ += other.delta_;
return *this;
}
TimeDelta& operator-=(TimeDelta other) {
delta_ -= other.delta_;
return *this;
}
TimeDelta operator-() const {
return TimeDelta(-delta_);
}
// Computations with ints, note that we only allow multiplicative operations
// with ints, and additive operations with other deltas.
TimeDelta operator*(int64 a) const {
return TimeDelta(delta_ * a);
}
TimeDelta operator/(int64 a) const {
return TimeDelta(delta_ / a);
}
TimeDelta& operator*=(int64 a) {
delta_ *= a;
return *this;
}
TimeDelta& operator/=(int64 a) {
delta_ /= a;
return *this;
}
int64 operator/(TimeDelta a) const {
return delta_ / a.delta_;
}
// Defined below because it depends on the definition of the other classes.
Time operator+(Time t) const;
TimeTicks operator+(TimeTicks t) const;
// Comparison operators.
bool operator==(TimeDelta other) const {
return delta_ == other.delta_;
}
bool operator!=(TimeDelta other) const {
return delta_ != other.delta_;
}
bool operator<(TimeDelta other) const {
return delta_ < other.delta_;
}
bool operator<=(TimeDelta other) const {
return delta_ <= other.delta_;
}
bool operator>(TimeDelta other) const {
return delta_ > other.delta_;
}
bool operator>=(TimeDelta other) const {
return delta_ >= other.delta_;
}
private:
friend class Time;
friend class TimeTicks;
friend TimeDelta operator*(int64 a, TimeDelta td);
// Constructs a delta given the duration in microseconds. This is private
// to avoid confusion by callers with an integer constructor. Use
// FromSeconds, FromMilliseconds, etc. instead.
explicit TimeDelta(int64 delta_us) : delta_(delta_us) {
}
// Delta in microseconds.
int64 delta_;
};
inline TimeDelta operator*(int64 a, TimeDelta td) {
return TimeDelta(a * td.delta_);
}
// Time -----------------------------------------------------------------------
// Represents a wall clock time.
class Time {
public:
static const int64 kMillisecondsPerSecond = 1000;
static const int64 kMicrosecondsPerMillisecond = 1000;
static const int64 kMicrosecondsPerSecond = kMicrosecondsPerMillisecond *
kMillisecondsPerSecond;
static const int64 kMicrosecondsPerMinute = kMicrosecondsPerSecond * 60;
static const int64 kMicrosecondsPerHour = kMicrosecondsPerMinute * 60;
static const int64 kMicrosecondsPerDay = kMicrosecondsPerHour * 24;
static const int64 kMicrosecondsPerWeek = kMicrosecondsPerDay * 7;
static const int64 kNanosecondsPerMicrosecond = 1000;
static const int64 kNanosecondsPerSecond = kNanosecondsPerMicrosecond *
kMicrosecondsPerSecond;
#if !defined(OS_WIN)
// On Mac & Linux, this value is the delta from the Windows epoch of 1601 to
// the Posix delta of 1970. This is used for migrating between the old
// 1970-based epochs to the new 1601-based ones. It should be removed from
// this global header and put in the platform-specific ones when we remove the
// migration code.
static const int64 kWindowsEpochDeltaMicroseconds;
#endif
// Represents an exploded time that can be formatted nicely. This is kind of
// like the Win32 SYSTEMTIME structure or the Unix "struct tm" with a few
// additions and changes to prevent errors.
struct Exploded {
int year; // Four digit year "2007"
int month; // 1-based month (values 1 = January, etc.)
int day_of_week; // 0-based day of week (0 = Sunday, etc.)
int day_of_month; // 1-based day of month (1-31)
int hour; // Hour within the current day (0-23)
int minute; // Minute within the current hour (0-59)
int second; // Second within the current minute (0-59 plus leap
// seconds which may take it up to 60).
int millisecond; // Milliseconds within the current second (0-999)
};
// Contains the NULL time. Use Time::Now() to get the current time.
explicit Time() : us_(0) {
}
// Returns true if the time object has not been initialized.
bool is_null() const {
return us_ == 0;
}
// Returns the current time. Watch out, the system might adjust its clock
// in which case time will actually go backwards. We don't guarantee that
// times are increasing, or that two calls to Now() won't be the same.
static Time Now();
// Returns the current time. Same as Now() except that this function always
// uses system time so that there are no discrepancies between the returned
// time and system time even on virtual environments including our test bot.
// For timing sensitive unittests, this function should be used.
static Time NowFromSystemTime();
// Converts to/from time_t in UTC and a Time class.
// TODO(brettw) this should be removed once everybody starts using the |Time|
// class.
static Time FromTimeT(time_t tt);
time_t ToTimeT() const;
// Converts time to/from a double which is the number of seconds since epoch
// (Jan 1, 1970). Webkit uses this format to represent time.
static Time FromDoubleT(double dt);
double ToDoubleT() const;
#if defined(OS_WIN)
static Time FromFileTime(FILETIME ft);
FILETIME ToFileTime() const;
// Monitor system power state and disable high resolution timer when we're
// on battery. See time_win.cc for more details.
static void StartSystemMonitorObserver();
// Enable high resolution timer unconditionally. Only for test code.
static void EnableHiResClockForTests();
#endif
// Converts an exploded structure representing either the local time or UTC
// into a Time class.
static Time FromUTCExploded(const Exploded& exploded) {
return FromExploded(false, exploded);
}
static Time FromLocalExploded(const Exploded& exploded) {
return FromExploded(true, exploded);
}
// Converts an integer value representing Time to a class. This is used
// when deserializing a |Time| structure, using a value known to be
// compatible. It is not provided as a constructor because the integer type
// may be unclear from the perspective of a caller.
static Time FromInternalValue(int64 us) {
return Time(us);
}
// Converts a string representation of time to a Time object.
// An example of a time string which is converted is as below:-
// "Tue, 15 Nov 1994 12:45:26 GMT". If the timezone is not specified
// in the input string, we assume local time.
// TODO(iyengar) Move the FromString/FromTimeT/ToTimeT/FromFileTime to
// a new time converter class.
static bool FromString(const wchar_t* time_string, Time* parsed_time);
// For serializing, use FromInternalValue to reconstitute. Please don't use
// this and do arithmetic on it, as it is more error prone than using the
// provided operators.
int64 ToInternalValue() const {
return us_;
}
// Fills the given exploded structure with either the local time or UTC from
// this time structure (containing UTC).
void UTCExplode(Exploded* exploded) const {
return Explode(false, exploded);
}
void LocalExplode(Exploded* exploded) const {
return Explode(true, exploded);
}
// Rounds this time down to the nearest day in local time. It will represent
// midnight on that day.
Time LocalMidnight() const;
Time& operator=(Time other) {
us_ = other.us_;
return *this;
}
// Compute the difference between two times.
TimeDelta operator-(Time other) const {
return TimeDelta(us_ - other.us_);
}
// Modify by some time delta.
Time& operator+=(TimeDelta delta) {
us_ += delta.delta_;
return *this;
}
Time& operator-=(TimeDelta delta) {
us_ -= delta.delta_;
return *this;
}
// Return a new time modified by some delta.
Time operator+(TimeDelta delta) const {
return Time(us_ + delta.delta_);
}
Time operator-(TimeDelta delta) const {
return Time(us_ - delta.delta_);
}
// Comparison operators
bool operator==(Time other) const {
return us_ == other.us_;
}
bool operator!=(Time other) const {
return us_ != other.us_;
}
bool operator<(Time other) const {
return us_ < other.us_;
}
bool operator<=(Time other) const {
return us_ <= other.us_;
}
bool operator>(Time other) const {
return us_ > other.us_;
}
bool operator>=(Time other) const {
return us_ >= other.us_;
}
private:
friend class TimeDelta;
// Explodes the given time to either local time |is_local = true| or UTC
// |is_local = false|.
void Explode(bool is_local, Exploded* exploded) const;
// Unexplodes a given time assuming the source is either local time
// |is_local = true| or UTC |is_local = false|.
static Time FromExploded(bool is_local, const Exploded& exploded);
explicit Time(int64 us) : us_(us) {
}
// The representation of Jan 1, 1970 UTC in microseconds since the
// platform-dependent epoch.
static const int64 kTimeTToMicrosecondsOffset;
// Time in microseconds in UTC.
int64 us_;
};
inline Time TimeDelta::operator+(Time t) const {
return Time(t.us_ + delta_);
}
// Inline the TimeDelta factory methods, for fast TimeDelta construction.
// static
inline TimeDelta TimeDelta::FromDays(int64 days) {
return TimeDelta(days * Time::kMicrosecondsPerDay);
}
// static
inline TimeDelta TimeDelta::FromHours(int64 hours) {
return TimeDelta(hours * Time::kMicrosecondsPerHour);
}
// static
inline TimeDelta TimeDelta::FromMinutes(int64 minutes) {
return TimeDelta(minutes * Time::kMicrosecondsPerMinute);
}
// static
inline TimeDelta TimeDelta::FromSeconds(int64 secs) {
return TimeDelta(secs * Time::kMicrosecondsPerSecond);
}
// static
inline TimeDelta TimeDelta::FromMilliseconds(int64 ms) {
return TimeDelta(ms * Time::kMicrosecondsPerMillisecond);
}
// static
inline TimeDelta TimeDelta::FromMicroseconds(int64 us) {
return TimeDelta(us);
}
// TimeTicks ------------------------------------------------------------------
class TimeTicks {
public:
TimeTicks() : ticks_(0) {
}
// Platform-dependent tick count representing "right now."
// The resolution of this clock is ~1-15ms. Resolution varies depending
// on hardware/operating system configuration.
static TimeTicks Now();
// Returns a platform-dependent high-resolution tick count. Implementation
// is hardware dependent and may or may not return sub-millisecond
// resolution. THIS CALL IS GENERALLY MUCH MORE EXPENSIVE THAN Now() AND
// SHOULD ONLY BE USED WHEN IT IS REALLY NEEDED.
static TimeTicks HighResNow();
// Returns true if this object has not been initialized.
bool is_null() const {
return ticks_ == 0;
}
// Returns the internal numeric value of the TimeTicks object.
int64 ToInternalValue() const {
return ticks_;
}
TimeTicks& operator=(TimeTicks other) {
ticks_ = other.ticks_;
return *this;
}
// Compute the difference between two times.
TimeDelta operator-(TimeTicks other) const {
return TimeDelta(ticks_ - other.ticks_);
}
// Modify by some time delta.
TimeTicks& operator+=(TimeDelta delta) {
ticks_ += delta.delta_;
return *this;
}
TimeTicks& operator-=(TimeDelta delta) {
ticks_ -= delta.delta_;
return *this;
}
// Return a new TimeTicks modified by some delta.
TimeTicks operator+(TimeDelta delta) const {
return TimeTicks(ticks_ + delta.delta_);
}
TimeTicks operator-(TimeDelta delta) const {
return TimeTicks(ticks_ - delta.delta_);
}
// Comparison operators
bool operator==(TimeTicks other) const {
return ticks_ == other.ticks_;
}
bool operator!=(TimeTicks other) const {
return ticks_ != other.ticks_;
}
bool operator<(TimeTicks other) const {
return ticks_ < other.ticks_;
}
bool operator<=(TimeTicks other) const {
return ticks_ <= other.ticks_;
}
bool operator>(TimeTicks other) const {
return ticks_ > other.ticks_;
}
bool operator>=(TimeTicks other) const {
return ticks_ >= other.ticks_;
}
protected:
friend class TimeDelta;
friend class PageLoadTrackerUnitTest;
// Please use Now() to create a new object. This is for internal use
// and testing. Ticks is in microseconds.
explicit TimeTicks(int64 ticks) : ticks_(ticks) {
}
// Tick count in microseconds.
int64 ticks_;
#if defined(OS_WIN)
typedef DWORD (*TickFunctionType)(void);
static TickFunctionType SetMockTickFunction(TickFunctionType ticker);
#endif
};
inline TimeTicks TimeDelta::operator+(TimeTicks t) const {
return TimeTicks(t.ticks_ + delta_);
}
} // namespace base
#endif // BASE_TIME_H_
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