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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values. GN requires listing them explicitly so it can validate input and have
# a central place to manage the build flags.
#
# If a value is specified on the command line, it will overwrite the defaults
# given here, otherwise the default will be injected into the root scope.
#
# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
# Use "is_*" names for intrinsic platform descriptions and build modes, and
# "use_*" names for optional features libraries, and configurations.
declare_args() {
  # How many symbols to include in the build. This affects the performance of
  # the build since the symbols are large and dealing with them is slow.
  #   2 means regular build with symbols.
  #   1 means minimal symbols, usually enough for backtraces only.
  #   0 means no symbols.
  symbol_level = 2

  # Component build.
  is_component_build = false
  # Debug build.
  is_debug = true

  # Set to true when compiling with the Clang compiler. Typically this is used
  # to configure warnings.
  is_clang = false

  # ASH is enabled.
  # TODO(brettw) this should be moved out of the main build config file.
  use_ash = false
  # Aura is enabled.
  # TODO(brettw) this should be moved out of the main build config file.
  use_aura = false
  # Ozone is enabled.
  # TODO(brettw) this should be moved out of the main build config file.
  use_ozone = false

  # Forces a 64-bit build on Windows. Does nothing on other platforms. Normally
  # we build 32-bit on Windows regardless of the current host OS bit depth.
  # Setting this flag will override this logic and generate 64-bit toolchains.
  #
  # Normally this would get set automatically when you specify a target using
  # the 64-bit toolchain. You can also set this on the command line to convert
  # the default toolchain to 64-bit.
  force_win64 = false

  # Set to true on the command line when invoked by GYP. Build files can key
  # off of this to make any GYP-output-specific changes to the build.
  is_gyp = false
}

# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
#   except Windows).
# - is_linux is true for any Linux variant including Android and ChromeOS.
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the os value
# directly.

if (os == "win") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = false
  is_win = true
} else if (os == "mac") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = true
  is_nacl = false
  is_posix = true
  is_win = false
  is_clang = true  # Always use clang on Mac.
} else if (os == "android") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (os == "chromeos") {
  is_android = false
  is_chromeos = true
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (os == "nacl") {
  # os == "nacl" will be passed by the nacl toolchain definition. It is not
  # set by default or on the command line. We treat is as a Posix variant.
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = true
  is_posix = true
  is_win = false
} else if (os == "ios") {
  is_android = false
  is_chromeos = false
  is_ios = true
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (os == "linux") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
}

# =============================================================================
# CPU ARCHITECTURE
# =============================================================================

if (is_win) {
  # Always use 32-bit on Windows, even when compiling on a 64-bit host OS,
  # unless the override flag is specified.
  if (force_win64) {
    cpu_arch = "x64"
  } else {
    cpu_arch = "x86"
  }
}

# =============================================================================
# SOURCES FILTERS
# =============================================================================
#
# These patterns filter out platform-specific files when assigning to the
# sources variable. The magic variable |sources_assignment_filter| is applied
# to each assignment or appending to the sources variable and matches are
# automatcally removed.
#
# We define lists of filters for each platform for all builds so they can
# be used by individual targets if necessary (a target can always change
# sources_assignment_filter on itself if it needs something more specific).
#
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
# boundary = end of string or slash) are supported, and the entire string
# muct match the pattern (so you need "*.cc" to match all .cc files, for
# example).

windows_sources_filters = [
  "*_win.cc",
  "*_win.h",
  "*_win_unittest.cc",
  "*\bwin/*",
]
mac_sources_filters = [
  "*_mac.h",
  "*_mac.cc",
  "*_mac.mm",
  "*_mac_unittest.h",
  "*_mac_unittest.cc",
  "*_mac_unittest.mm",
  "*\bmac/*",
  "*_cocoa.h",
  "*_cocoa.cc",
  "*_cocoa.mm",
  "*_cocoa_unittest.h",
  "*_cocoa_unittest.cc",
  "*_cocoa_unittest.mm",
  "*\bcocoa/*",
]
ios_sources_filters = [
  "*_ios.h",
  "*_ios.cc",
  "*_ios.mm",
  "*_ios_unittest.h",
  "*_ios_unittest.cc",
  "*_ios_unittest.mm",
  "*\bios/*",
]
objective_c_sources_filters = [
  "*.mm",
]
linux_sources_filters = [
  "*_linux.h",
  "*_linux.cc",
  "*_linux_unittest.h",
  "*_linux_unittest.cc",
  "*\blinux/*",
  "*_x11.cc",
  "*_x11.h",
]
android_sources_filters = [
  "*_android.h",
  "*_android.cc",
  "*_android_unittest.h",
  "*_android_unittest.cc",
  "*\bandroid/*",
]
posix_sources_filters = [
  "*_posix.h",
  "*_posix.cc",
  "*_posix_unittest.h",
  "*_posix_unittest.cc",
  "*\bposix/*",
]

# Construct the full list of sources we're using for this platform.
sources_assignment_filter = []
if (is_win) {
  sources_assignment_filter += posix_sources_filters
} else {
  sources_assignment_filter += windows_sources_filters
}
if (!is_mac) {
  sources_assignment_filter += mac_sources_filters
}
if (!is_ios) {
  sources_assignment_filter += ios_sources_filters
}
if (!is_mac && !is_ios) {
  sources_assignment_filter += objective_c_sources_filters
}
if (!is_linux) {
  sources_assignment_filter += linux_sources_filters
}
if (!is_android) {
  sources_assignment_filter += android_sources_filters
}

# This is the actual set.
set_sources_assignment_filter(sources_assignment_filter)

# =============================================================================
# BUILD OPTIONS
# =============================================================================

if (is_component_build) {
  component_mode = "shared_library"
} else {
  component_mode = "static_library"
}

toolkit_uses_gtk = is_linux

# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.

# Holds all configs used for making native executables and libraries, to avoid
# duplication in each target below.
native_compiler_configs = [
  "//build/config:my_msvs",  # TODO(brettw) eraseme

  "//build/config/compiler:compiler",
  "//build/config/compiler:chromium_code",
  "//build/config/compiler:default_warnings",
  "//build/config/compiler:no_rtti",
  "//build/config/compiler:runtime_library",
]
if (is_win) {
  native_compiler_configs += [
    "//build/config/win:sdk",
  ]
} else if (is_clang) {
  native_compiler_configs += "//build/config/clang:find_bad_constructs"
}

# Optimizations and debug checking.
if (is_debug) {
  native_compiler_configs += "//build/config:debug"
  default_optimization_config = "//build/config/compiler:no_optimize"
} else {
  native_compiler_configs += "//build/config:release"
  default_optimization_config = "//build/config/compiler:optimize"
}
native_compiler_configs += default_optimization_config

# Symbol setup.
if (is_clang && (is_linux || is_android)) {
  # Clang creates chubby debug information, which makes linking very slow.
  # For now, don't create debug information with clang.
  # See http://crbug.com/70000
  # TODO(brettw) This just copies GYP. Why not do this on Mac as well?
  default_symbols_config = "//build/config/compiler:no_symbols"
} else if (symbol_level == 2) {
  default_symbols_config = "//build/config/compiler:symbols"
} else if (symbol_level == 1) {
  default_symbols_config = "//build/config/compiler:minimal_symbols"
} else if (symbol_level == 0) {
  default_symbols_config = "//build/config/compiler:no_symbols"
} else {
  assert(false, "Bad value for symbol_level.")
}
native_compiler_configs += default_symbols_config

# Windows linker setup for EXEs and DLLs.
if (is_win) {
  if (is_debug) {
    default_incremental_linking_config =
      "//build/config/win:incremental_linking"
  } else {
    default_incremental_linking_config =
      "//build/config/win:no_incremental_linking"
  }
  windows_linker_configs = [
    default_incremental_linking_config,
    "//build/config/win:sdk_link",
    "//build/config/win:common_linker_setup",
    # Default to console-mode apps. Most of our targets are tests and such
    # that shouldn't use the windows subsystem.
    "//build/config/win:console",
  ]
}

set_defaults("executable") {
  configs = native_compiler_configs
  if (is_win) {
    configs += windows_linker_configs
  } else if (is_mac) {
    configs += "//build/config/mac:mac_dynamic_flags"
  } else if (is_linux) {
    configs += "//build/config/linux:executable_ldconfig"
  }
}

set_defaults("static_library") {
  configs = native_compiler_configs
}

set_defaults("shared_library") {
  configs = native_compiler_configs
  if (is_win) {
    configs += windows_linker_configs
  } else if (is_mac) {
    configs += "//build/config/mac:mac_dynamic_flags"
  }
}

set_defaults("source_set") {
  configs = native_compiler_configs
}

# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.

if (is_win) {
  if (cpu_arch == "x64") {
    host_toolchain = "//build/toolchain/win:64"
  } else if (cpu_arch == "x86") {
    host_toolchain = "//build/toolchain/win:32"
  }
  set_default_toolchain(host_toolchain)
} else if (is_linux) {
  host_toolchain = "//build/toolchain/linux:host"
  if (cpu_arch == "arm" && build_cpu_arch != "arm") {
    # Special toolchain for ARM cross-compiling.
    set_default_toolchain("//build/toolchain/linux:arm-cross-compile")
  } else {
    # Use whatever GCC is on the current platform.
    set_default_toolchain(host_toolchain)
  }
} else if (is_mac) {
  host_toolchain = "//build/toolchain/mac:clang"
  set_default_toolchain(host_toolchain)
}