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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CCLayerTreeHostImpl_h
#define CCLayerTreeHostImpl_h
#include "CCAnimationEvents.h"
#include "CCInputHandler.h"
#include "CCLayerSorter.h"
#include "CCRenderPass.h"
#include "CCRenderPassSink.h"
#include "CCRenderer.h"
#include "SkColor.h"
#include <public/WebCompositorOutputSurfaceClient.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class CCActiveGestureAnimation;
class CCCompletionEvent;
class CCDebugRectHistory;
class CCFrameRateCounter;
class CCHeadsUpDisplayLayerImpl;
class CCLayerImpl;
class CCLayerTreeHostImplTimeSourceAdapter;
class CCPageScaleAnimation;
class CCRenderPassDrawQuad;
class CCResourceProvider;
struct RendererCapabilities;
struct CCRenderingStats;
// CCLayerTreeHost->CCProxy callback interface.
class CCLayerTreeHostImplClient {
public:
virtual void didLoseContextOnImplThread() = 0;
virtual void onSwapBuffersCompleteOnImplThread() = 0;
virtual void onVSyncParametersChanged(double monotonicTimebase, double intervalInSeconds) = 0;
virtual void setNeedsRedrawOnImplThread() = 0;
virtual void setNeedsCommitOnImplThread() = 0;
virtual void postAnimationEventsToMainThreadOnImplThread(PassOwnPtr<CCAnimationEventsVector>, double wallClockTime) = 0;
};
// CCLayerTreeHostImpl owns the CCLayerImpl tree as well as associated rendering state
class CCLayerTreeHostImpl : public CCInputHandlerClient,
public CCRendererClient,
public WebKit::WebCompositorOutputSurfaceClient {
WTF_MAKE_NONCOPYABLE(CCLayerTreeHostImpl);
typedef Vector<CCLayerImpl*> CCLayerList;
public:
static PassOwnPtr<CCLayerTreeHostImpl> create(const CCLayerTreeSettings&, CCLayerTreeHostImplClient*);
virtual ~CCLayerTreeHostImpl();
// CCInputHandlerClient implementation
virtual CCInputHandlerClient::ScrollStatus scrollBegin(const IntPoint&, CCInputHandlerClient::ScrollInputType) OVERRIDE;
virtual void scrollBy(const IntPoint&, const IntSize&) OVERRIDE;
virtual void scrollEnd() OVERRIDE;
virtual void pinchGestureBegin() OVERRIDE;
virtual void pinchGestureUpdate(float, const IntPoint&) OVERRIDE;
virtual void pinchGestureEnd() OVERRIDE;
virtual void startPageScaleAnimation(const IntSize& targetPosition, bool anchorPoint, float pageScale, double startTime, double duration) OVERRIDE;
virtual CCActiveGestureAnimation* activeGestureAnimation() OVERRIDE { return m_activeGestureAnimation.get(); }
// To clear an active animation, pass nullptr.
virtual void setActiveGestureAnimation(PassOwnPtr<CCActiveGestureAnimation>) OVERRIDE;
virtual void scheduleAnimation() OVERRIDE;
struct FrameData : public CCRenderPassSink {
Vector<IntRect> occludingScreenSpaceRects;
CCRenderPassList renderPasses;
CCRenderPassIdHashMap renderPassesById;
CCLayerList* renderSurfaceLayerList;
CCLayerList willDrawLayers;
// CCRenderPassSink implementation.
virtual void appendRenderPass(PassOwnPtr<CCRenderPass>) OVERRIDE;
};
// Virtual for testing.
virtual void beginCommit();
virtual void commitComplete();
virtual void animate(double monotonicTime, double wallClockTime);
// Returns false if problems occured preparing the frame, and we should try
// to avoid displaying the frame. If prepareToDraw is called,
// didDrawAllLayers must also be called, regardless of whether drawLayers is
// called between the two.
virtual bool prepareToDraw(FrameData&);
virtual void drawLayers(const FrameData&);
// Must be called if and only if prepareToDraw was called.
void didDrawAllLayers(const FrameData&);
// CCRendererClient implementation
virtual const IntSize& deviceViewportSize() const OVERRIDE { return m_deviceViewportSize; }
virtual const CCLayerTreeSettings& settings() const OVERRIDE { return m_settings; }
virtual void didLoseContext() OVERRIDE;
virtual void onSwapBuffersComplete() OVERRIDE;
virtual void setFullRootLayerDamage() OVERRIDE;
virtual void releaseContentsTextures() OVERRIDE;
virtual void setMemoryAllocationLimitBytes(size_t) OVERRIDE;
// WebCompositorOutputSurfaceClient implementation.
virtual void onVSyncParametersChanged(double monotonicTimebase, double intervalInSeconds) OVERRIDE;
// Implementation
bool canDraw();
CCGraphicsContext* context() const;
String layerTreeAsText() const;
void finishAllRendering();
int sourceAnimationFrameNumber() const;
bool initializeRenderer(PassOwnPtr<CCGraphicsContext>, TextureUploaderOption);
bool isContextLost();
CCRenderer* renderer() { return m_renderer.get(); }
const RendererCapabilities& rendererCapabilities() const;
bool swapBuffers();
void readback(void* pixels, const IntRect&);
void setRootLayer(PassOwnPtr<CCLayerImpl>);
CCLayerImpl* rootLayer() { return m_rootLayerImpl.get(); }
void setHudLayer(CCHeadsUpDisplayLayerImpl* layerImpl) { m_hudLayerImpl = layerImpl; }
CCHeadsUpDisplayLayerImpl* hudLayer() { return m_hudLayerImpl; }
// Release ownership of the current layer tree and replace it with an empty
// tree. Returns the root layer of the detached tree.
PassOwnPtr<CCLayerImpl> detachLayerTree();
CCLayerImpl* rootScrollLayer() const { return m_rootScrollLayerImpl; }
bool visible() const { return m_visible; }
void setVisible(bool);
int sourceFrameNumber() const { return m_sourceFrameNumber; }
void setSourceFrameNumber(int frameNumber) { m_sourceFrameNumber = frameNumber; }
bool contentsTexturesPurged() const { return m_contentsTexturesPurged; }
void resetContentsTexturesPurged() { m_contentsTexturesPurged = false; }
size_t memoryAllocationLimitBytes() const { return m_memoryAllocationLimitBytes; }
void setViewportSize(const IntSize& layoutViewportSize, const IntSize& deviceViewportSize);
const IntSize& layoutViewportSize() const { return m_layoutViewportSize; }
float deviceScaleFactor() const { return m_deviceScaleFactor; }
void setDeviceScaleFactor(float);
float pageScale() const { return m_pageScale; }
void setPageScaleFactorAndLimits(float pageScale, float minPageScale, float maxPageScale);
PassOwnPtr<CCScrollAndScaleSet> processScrollDeltas();
void startPageScaleAnimation(const IntSize& tragetPosition, bool useAnchor, float scale, double durationSec);
SkColor backgroundColor() const { return m_backgroundColor; }
void setBackgroundColor(SkColor color) { m_backgroundColor = color; }
bool hasTransparentBackground() const { return m_hasTransparentBackground; }
void setHasTransparentBackground(bool transparent) { m_hasTransparentBackground = transparent; }
bool needsAnimateLayers() const { return m_needsAnimateLayers; }
void setNeedsAnimateLayers() { m_needsAnimateLayers = true; }
void setNeedsRedraw();
void renderingStats(CCRenderingStats&) const;
CCFrameRateCounter* fpsCounter() const { return m_fpsCounter.get(); }
CCDebugRectHistory* debugRectHistory() const { return m_debugRectHistory.get(); }
CCResourceProvider* resourceProvider() const { return m_resourceProvider.get(); }
class CullRenderPassesWithCachedTextures {
public:
bool shouldRemoveRenderPass(const CCRenderPassDrawQuad&, const FrameData&) const;
// Iterates from the root first, in order to remove the surfaces closest
// to the root with cached textures, and all surfaces that draw into
// them.
size_t renderPassListBegin(const CCRenderPassList& list) const { return list.size() - 1; }
size_t renderPassListEnd(const CCRenderPassList&) const { return 0 - 1; }
size_t renderPassListNext(size_t it) const { return it - 1; }
CullRenderPassesWithCachedTextures(CCRenderer& renderer) : m_renderer(renderer) { }
private:
CCRenderer& m_renderer;
};
class CullRenderPassesWithNoQuads {
public:
bool shouldRemoveRenderPass(const CCRenderPassDrawQuad&, const FrameData&) const;
// Iterates in draw order, so that when a surface is removed, and its
// target becomes empty, then its target can be removed also.
size_t renderPassListBegin(const CCRenderPassList&) const { return 0; }
size_t renderPassListEnd(const CCRenderPassList& list) const { return list.size(); }
size_t renderPassListNext(size_t it) const { return it + 1; }
};
template<typename RenderPassCuller>
static void removeRenderPasses(RenderPassCuller, FrameData&);
protected:
CCLayerTreeHostImpl(const CCLayerTreeSettings&, CCLayerTreeHostImplClient*);
void animatePageScale(double monotonicTime);
void animateGestures(double monotonicTime);
void animateScrollbars(double monotonicTime);
// Exposed for testing.
void calculateRenderSurfaceLayerList(CCLayerList&);
// Virtual for testing.
virtual void animateLayers(double monotonicTime, double wallClockTime);
// Virtual for testing. Measured in seconds.
virtual double lowFrequencyAnimationInterval() const;
CCLayerTreeHostImplClient* m_client;
int m_sourceFrameNumber;
private:
void computeDoubleTapZoomDeltas(CCScrollAndScaleSet* scrollInfo);
void computePinchZoomDeltas(CCScrollAndScaleSet* scrollInfo);
void makeScrollAndScaleSet(CCScrollAndScaleSet* scrollInfo, const IntSize& scrollOffset, float pageScale);
void setPageScaleDelta(float);
void updateMaxScrollPosition();
void trackDamageForAllSurfaces(CCLayerImpl* rootDrawLayer, const CCLayerList& renderSurfaceLayerList);
// Returns false if the frame should not be displayed. This function should
// only be called from prepareToDraw, as didDrawAllLayers must be called
// if this helper function is called.
bool calculateRenderPasses(FrameData&);
void animateLayersRecursive(CCLayerImpl*, double monotonicTime, double wallClockTime, CCAnimationEventsVector*, bool& didAnimate, bool& needsAnimateLayers);
void setBackgroundTickingEnabled(bool);
IntSize contentSize() const;
void sendDidLoseContextRecursive(CCLayerImpl*);
void clearRenderSurfaces();
bool ensureRenderSurfaceLayerList();
void clearCurrentlyScrollingLayer();
void animateScrollbarsRecursive(CCLayerImpl*, double monotonicTime);
void dumpRenderSurfaces(TextStream&, int indent, const CCLayerImpl*) const;
OwnPtr<CCGraphicsContext> m_context;
OwnPtr<CCResourceProvider> m_resourceProvider;
OwnPtr<CCRenderer> m_renderer;
OwnPtr<CCLayerImpl> m_rootLayerImpl;
CCLayerImpl* m_rootScrollLayerImpl;
CCLayerImpl* m_currentlyScrollingLayerImpl;
CCHeadsUpDisplayLayerImpl* m_hudLayerImpl;
int m_scrollingLayerIdFromPreviousTree;
bool m_scrollDeltaIsInScreenSpace;
CCLayerTreeSettings m_settings;
IntSize m_layoutViewportSize;
IntSize m_deviceViewportSize;
float m_deviceScaleFactor;
bool m_visible;
bool m_contentsTexturesPurged;
size_t m_memoryAllocationLimitBytes;
float m_pageScale;
float m_pageScaleDelta;
float m_sentPageScaleDelta;
float m_minPageScale, m_maxPageScale;
SkColor m_backgroundColor;
bool m_hasTransparentBackground;
// If this is true, it is necessary to traverse the layer tree ticking the animators.
bool m_needsAnimateLayers;
bool m_pinchGestureActive;
IntPoint m_previousPinchAnchor;
OwnPtr<CCPageScaleAnimation> m_pageScaleAnimation;
OwnPtr<CCActiveGestureAnimation> m_activeGestureAnimation;
// This is used for ticking animations slowly when hidden.
OwnPtr<CCLayerTreeHostImplTimeSourceAdapter> m_timeSourceClientAdapter;
CCLayerSorter m_layerSorter;
// List of visible layers for the most recently prepared frame. Used for
// rendering and input event hit testing.
CCLayerList m_renderSurfaceLayerList;
OwnPtr<CCFrameRateCounter> m_fpsCounter;
OwnPtr<CCDebugRectHistory> m_debugRectHistory;
};
};
#endif
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