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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCScopedTexture.h"
#include "CCRenderer.h"
#include "CCSingleThreadProxy.h" // For DebugScopedSetImplThread
#include "CCTiledLayerTestCommon.h"
#include "FakeCCGraphicsContext.h"
#include "GraphicsContext3D.h"
#include <gtest/gtest.h>
using namespace cc;
using namespace WebKit;
using namespace WebKitTests;
namespace {
TEST(CCScopedTextureTest, NewScopedTexture)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
// New scoped textures do not hold a texture yet.
EXPECT_EQ(0u, texture->id());
// New scoped textures do not have a size yet.
EXPECT_EQ(IntSize(), texture->size());
EXPECT_EQ(0u, texture->bytes());
}
TEST(CCScopedTextureTest, CreateScopedTexture)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
// The texture has an allocated byte-size now.
size_t expectedBytes = 30 * 30 * 4;
EXPECT_EQ(expectedBytes, texture->bytes());
EXPECT_LT(0u, texture->id());
EXPECT_EQ(GraphicsContext3D::RGBA, texture->format());
EXPECT_EQ(IntSize(30, 30), texture->size());
}
TEST(CCScopedTextureTest, ScopedTextureIsDeleted)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
{
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
EXPECT_EQ(0u, resourceProvider->numResources());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
EXPECT_LT(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
}
EXPECT_EQ(0u, resourceProvider->numResources());
{
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
EXPECT_EQ(0u, resourceProvider->numResources());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
EXPECT_LT(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
texture->free();
EXPECT_EQ(0u, resourceProvider->numResources());
}
}
TEST(CCScopedTextureTest, LeakScopedTexture)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
{
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
EXPECT_EQ(0u, resourceProvider->numResources());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
EXPECT_LT(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
texture->leak();
EXPECT_EQ(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
texture->free();
EXPECT_EQ(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
}
EXPECT_EQ(1u, resourceProvider->numResources());
}
}
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