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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BitmapSkPictureContentLayerUpdater_h
#define BitmapSkPictureContentLayerUpdater_h
#include "cc/skpicture_content_layer_updater.h"
#include "third_party/skia/include/core/SkBitmap.h"
namespace cc {
// This class records the contentRect into an SkPicture, then software rasterizes
// the SkPicture into bitmaps for each tile. This implements Settings::perTilePainting.
class BitmapSkPictureContentLayerUpdater : public SkPictureContentLayerUpdater {
public:
class Resource : public ContentLayerUpdater::Resource {
public:
Resource(BitmapSkPictureContentLayerUpdater*, scoped_ptr<PrioritizedTexture>);
virtual void update(ResourceUpdateQueue&, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats&) OVERRIDE;
private:
BitmapSkPictureContentLayerUpdater* updater() { return m_updater; }
SkBitmap m_bitmap;
BitmapSkPictureContentLayerUpdater* m_updater;
};
static scoped_refptr<BitmapSkPictureContentLayerUpdater> create(scoped_ptr<LayerPainter>);
virtual scoped_ptr<LayerUpdater::Resource> createResource(PrioritizedTextureManager*) OVERRIDE;
void paintContentsRect(SkCanvas*, const gfx::Rect& sourceRect, RenderingStats&);
private:
explicit BitmapSkPictureContentLayerUpdater(scoped_ptr<LayerPainter>);
virtual ~BitmapSkPictureContentLayerUpdater();
};
} // namespace cc
#endif // BitmapSkPictureContentLayerUpdater_h
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