1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/debug/rendering_stats.h"
namespace cc {
RenderingStats::RenderingStats()
: numAnimationFrames(0),
numFramesSentToScreen(0),
droppedFrameCount(0),
totalCommitCount(0),
totalPixelsPainted(0),
totalPixelsRasterized(0),
numImplThreadScrolls(0),
numMainThreadScrolls(0),
numLayersDrawn(0),
numMissingTiles(0),
totalDeferredImageDecodeCount(0),
totalDeferredImageCacheHitCount(0),
totalImageGatheringCount(0) {
}
void RenderingStats::EnumerateFields(Enumerator* enumerator) const {
enumerator->AddInt64("numAnimationFrames", numAnimationFrames);
enumerator->AddInt64("numFramesSentToScreen", numFramesSentToScreen);
enumerator->AddInt64("droppedFrameCount", droppedFrameCount);
enumerator->AddDouble("totalPaintTimeInSeconds",
totalPaintTime.InSecondsF());
enumerator->AddDouble("totalRasterizeTimeInSeconds",
totalRasterizeTime.InSecondsF());
enumerator->AddDouble("totalRasterizeTimeForNowBinsOnPendingTree",
totalRasterizeTimeForNowBinsOnPendingTree.InSecondsF());
enumerator->AddDouble("totalCommitTimeInSeconds",
totalCommitTime.InSecondsF());
enumerator->AddInt64("totalCommitCount", totalCommitCount);
enumerator->AddInt64("totalPixelsPainted", totalPixelsPainted);
enumerator->AddInt64("totalPixelsRasterized", totalPixelsRasterized);
enumerator->AddInt64("numImplThreadScrolls", numImplThreadScrolls);
enumerator->AddInt64("numMainThreadScrolls", numMainThreadScrolls);
enumerator->AddInt64("numLayersDrawn", numLayersDrawn);
enumerator->AddInt64("numMissingTiles", numMissingTiles);
enumerator->AddInt64("totalDeferredImageDecodeCount",
totalDeferredImageDecodeCount);
enumerator->AddInt64("totalDeferredImageCacheHitCount",
totalDeferredImageCacheHitCount);
enumerator->AddInt64("totalImageGatheringCount", totalImageGatheringCount);
enumerator->AddDouble("totalDeferredImageDecodeTimeInSeconds",
totalDeferredImageDecodeTime.InSecondsF());
enumerator->AddDouble("totalImageGatheringTimeInSeconds",
totalImageGatheringTime.InSecondsF());
}
void RenderingStats::Add(const RenderingStats& other) {
numAnimationFrames += other.numAnimationFrames;
numFramesSentToScreen += other.numFramesSentToScreen;
droppedFrameCount += other.droppedFrameCount;
totalPaintTime += other.totalPaintTime;
totalRasterizeTime += other.totalRasterizeTime;
totalRasterizeTimeForNowBinsOnPendingTree +=
other.totalRasterizeTimeForNowBinsOnPendingTree;
totalCommitTime += other.totalCommitTime;
totalCommitCount += other.totalCommitCount;
totalPixelsPainted += other.totalPixelsPainted;
totalPixelsRasterized += other.totalPixelsRasterized;
numImplThreadScrolls += other.numImplThreadScrolls;
numMainThreadScrolls += other.numMainThreadScrolls;
numLayersDrawn += other.numLayersDrawn;
numMissingTiles += other.numMissingTiles;
totalDeferredImageDecodeCount += other.totalDeferredImageDecodeCount;
totalDeferredImageCacheHitCount += other.totalDeferredImageCacheHitCount;
totalImageGatheringCount += other.totalImageGatheringCount;
totalDeferredImageDecodeTime += other.totalDeferredImageDecodeTime;
totalImageGatheringTime += other.totalImageGatheringTime;
}
} // namespace cc
|