1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CCDirectRenderer_h
#define CCDirectRenderer_h
#include "base/basictypes.h"
#include "CCRenderer.h"
#include "CCResourceProvider.h"
#include "CCScopedTexture.h"
namespace cc {
class ResourceProvider;
// This is the base class for code shared between the GL and software
// renderer implementations. "Direct" refers to the fact that it does not
// delegate rendering to another compositor.
class DirectRenderer : public Renderer {
public:
virtual ~DirectRenderer();
ResourceProvider* resourceProvider() const { return m_resourceProvider; }
virtual void decideRenderPassAllocationsForFrame(const RenderPassList& renderPassesInDrawOrder) OVERRIDE;
virtual bool haveCachedResourcesForRenderPassId(RenderPass::Id) const OVERRIDE;
virtual void drawFrame(const RenderPassList& renderPassesInDrawOrder, const RenderPassIdHashMap& renderPassesById) OVERRIDE;
protected:
DirectRenderer(RendererClient* client, ResourceProvider* resourceProvider);
struct DrawingFrame {
DrawingFrame();
~DrawingFrame();
const RenderPassIdHashMap* renderPassesById;
const RenderPass* rootRenderPass;
const RenderPass* currentRenderPass;
const ScopedTexture* currentTexture;
FloatRect rootDamageRect;
WebKit::WebTransformationMatrix projectionMatrix;
WebKit::WebTransformationMatrix windowMatrix;
bool flippedY;
FloatRect scissorRectInRenderPassSpace;
};
class CachedTexture : public ScopedTexture {
public:
static scoped_ptr<CachedTexture> create(ResourceProvider* resourceProvider) {
return make_scoped_ptr(new CachedTexture(resourceProvider));
}
virtual ~CachedTexture() {}
bool isComplete() const { return m_isComplete; }
void setIsComplete(bool isComplete) { m_isComplete = isComplete; }
protected:
explicit CachedTexture(ResourceProvider* resourceProvider)
: ScopedTexture(resourceProvider)
, m_isComplete(false)
{
}
private:
bool m_isComplete;
DISALLOW_COPY_AND_ASSIGN(CachedTexture);
};
static FloatRect quadVertexRect();
static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect);
static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY);
static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect scissorRect);
bool haveCachedResources(RenderPass::Id) const;
static IntSize renderPassTextureSize(const RenderPass*);
static GLenum renderPassTextureFormat(const RenderPass*);
void drawRenderPass(DrawingFrame&, const RenderPass*);
bool useRenderPass(DrawingFrame&, const RenderPass*);
virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0;
virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedTexture*, const IntRect& framebufferRect) = 0;
virtual void setDrawViewportSize(const IntSize&) = 0;
virtual void enableScissorTestRect(const IntRect& scissorRect) = 0;
virtual void disableScissorTest() = 0;
virtual void clearFramebuffer(DrawingFrame&) = 0;
virtual void drawQuad(DrawingFrame&, const DrawQuad*) = 0;
virtual void beginDrawingFrame(DrawingFrame&) = 0;
virtual void finishDrawingFrame(DrawingFrame&) = 0;
virtual bool flippedFramebuffer() const = 0;
ScopedPtrHashMap<RenderPass::Id, CachedTexture> m_renderPassTextures;
ResourceProvider* m_resourceProvider;
private:
DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
};
} // namespace cc
#endif // CCDirectRenderer_h
|