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// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ImageLayerChromium_h
#define ImageLayerChromium_h
#include "cc/content_layer.h"
#include "third_party/skia/include/core/SkBitmap.h"
namespace cc {
class ImageLayerTextureUpdater;
// A Layer that contains only an Image element.
class ImageLayer : public TiledLayer {
public:
static scoped_refptr<ImageLayer> create();
virtual bool drawsContent() const OVERRIDE;
virtual void setTexturePriorities(const PriorityCalculator&) OVERRIDE;
virtual void update(TextureUpdateQueue&, const OcclusionTracker*, RenderingStats&) OVERRIDE;
virtual bool needsContentsScale() const OVERRIDE;
void setBitmap(const SkBitmap& image);
private:
ImageLayer();
virtual ~ImageLayer();
void setTilingOption(TilingOption);
virtual LayerTextureUpdater* textureUpdater() const OVERRIDE;
virtual void createTextureUpdaterIfNeeded() OVERRIDE;
virtual IntSize contentBounds() const OVERRIDE;
SkBitmap m_bitmap;
scoped_refptr<ImageLayerTextureUpdater> m_textureUpdater;
};
} // namespace cc
#endif
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