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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYER_TREE_HOST_H_
#define CC_LAYER_TREE_HOST_H_
#include <limits>
#include "base/basictypes.h"
#include "base/cancelable_callback.h"
#include "base/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time.h"
#include "cc/animation_events.h"
#include "cc/cc_export.h"
#include "cc/layer_tree_host_client.h"
#include "cc/layer_tree_host_common.h"
#include "cc/layer_tree_settings.h"
#include "cc/occlusion_tracker.h"
#include "cc/output_surface.h"
#include "cc/proxy.h"
#include "cc/rate_limiter.h"
#include "cc/rendering_stats.h"
#include "cc/scoped_ptr_vector.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "ui/gfx/rect.h"
#if defined(COMPILER_GCC)
namespace BASE_HASH_NAMESPACE {
template<>
struct hash<WebKit::WebGraphicsContext3D*> {
size_t operator()(WebKit::WebGraphicsContext3D* ptr) const {
return hash<size_t>()(reinterpret_cast<size_t>(ptr));
}
};
} // namespace BASE_HASH_NAMESPACE
#endif // COMPILER
namespace cc {
class AnimationRegistrar;
class HeadsUpDisplayLayer;
class Layer;
class LayerTreeHostImpl;
class LayerTreeHostImplClient;
class PrioritizedResourceManager;
class PrioritizedResource;
class Region;
class ResourceProvider;
class ResourceUpdateQueue;
class TopControlsManager;
struct ScrollAndScaleSet;
// Provides information on an Impl's rendering capabilities back to the LayerTreeHost
struct CC_EXPORT RendererCapabilities {
RendererCapabilities();
~RendererCapabilities();
unsigned bestTextureFormat;
bool usingPartialSwap;
bool usingAcceleratedPainting;
bool usingSetVisibility;
bool usingSwapCompleteCallback;
bool usingGpuMemoryManager;
bool usingEglImage;
bool allowPartialTextureUpdates;
bool usingOffscreenContext3d;
int maxTextureSize;
bool avoidPow2Textures;
};
class CC_EXPORT LayerTreeHost : public RateLimiterClient {
public:
static scoped_ptr<LayerTreeHost> create(LayerTreeHostClient*, const LayerTreeSettings&, scoped_ptr<Thread> implThread);
virtual ~LayerTreeHost();
void setSurfaceReady();
// Returns true if any LayerTreeHost is alive.
static bool anyLayerTreeHostInstanceExists();
void setNeedsFilterContext() { m_needsFilterContext = true; }
bool needsOffscreenContext() const { return m_needsFilterContext || settings().acceleratePainting; }
// LayerTreeHost interface to Proxy.
void willBeginFrame() { m_client->willBeginFrame(); }
void didBeginFrame();
void updateAnimations(base::TimeTicks monotonicFrameBeginTime);
void didStopFlinging();
void layout();
void beginCommitOnImplThread(LayerTreeHostImpl*);
void finishCommitOnImplThread(LayerTreeHostImpl*);
void willCommit();
void commitComplete();
scoped_ptr<OutputSurface> createOutputSurface();
scoped_ptr<InputHandler> createInputHandler();
virtual scoped_ptr<LayerTreeHostImpl> createLayerTreeHostImpl(LayerTreeHostImplClient*);
void didLoseOutputSurface();
enum RecreateResult {
RecreateSucceeded,
RecreateFailedButTryAgain,
RecreateFailedAndGaveUp,
};
RecreateResult recreateOutputSurface();
void didCommitAndDrawFrame() { m_client->didCommitAndDrawFrame(); }
void didCompleteSwapBuffers() { m_client->didCompleteSwapBuffers(); }
void deleteContentsTexturesOnImplThread(ResourceProvider*);
virtual void acquireLayerTextures();
// Returns false if we should abort this frame due to initialization failure.
bool initializeRendererIfNeeded();
void updateLayers(ResourceUpdateQueue&, size_t contentsMemoryLimitBytes);
LayerTreeHostClient* client() { return m_client; }
void composite();
// Only used when compositing on the main thread.
void scheduleComposite();
// Composites and attempts to read back the result into the provided
// buffer. If it wasn't possible, e.g. due to context lost, will return
// false.
bool compositeAndReadback(void *pixels, const gfx::Rect&);
void finishAllRendering();
void setDeferCommits(bool deferCommits);
// Test only hook
virtual void didDeferCommit();
int commitNumber() const { return m_commitNumber; }
void renderingStats(RenderingStats*) const;
const RendererCapabilities& rendererCapabilities() const;
void setNeedsAnimate();
// virtual for testing
virtual void setNeedsCommit();
virtual void setNeedsFullTreeSync();
void setNeedsRedraw();
bool commitRequested() const;
void setAnimationEvents(scoped_ptr<AnimationEventsVector>, base::Time wallClockTime);
Layer* rootLayer() { return m_rootLayer.get(); }
const Layer* rootLayer() const { return m_rootLayer.get(); }
void setRootLayer(scoped_refptr<Layer>);
const LayerTreeSettings& settings() const { return m_settings; }
void setDebugState(const LayerTreeDebugState& debugState);
const LayerTreeDebugState& debugState() const { return m_debugState; }
void setViewportSize(const gfx::Size& layoutViewportSize, const gfx::Size& deviceViewportSize);
const gfx::Size& layoutViewportSize() const { return m_layoutViewportSize; }
const gfx::Size& deviceViewportSize() const { return m_deviceViewportSize; }
void setPageScaleFactorAndLimits(float pageScaleFactor, float minPageScaleFactor, float maxPageScaleFactor);
void setBackgroundColor(SkColor color) { m_backgroundColor = color; }
void setHasTransparentBackground(bool transparent) { m_hasTransparentBackground = transparent; }
PrioritizedResourceManager* contentsTextureManager() const;
bool visible() const { return m_visible; }
void setVisible(bool);
void startPageScaleAnimation(gfx::Vector2d targetOffset, bool useAnchor, float scale, base::TimeDelta duration);
void applyScrollAndScale(const ScrollAndScaleSet&);
void setImplTransform(const gfx::Transform&);
void startRateLimiter(WebKit::WebGraphicsContext3D*);
void stopRateLimiter(WebKit::WebGraphicsContext3D*);
// RateLimitClient implementation
virtual void rateLimit() OVERRIDE;
bool bufferedUpdates();
bool requestPartialTextureUpdate();
void setDeviceScaleFactor(float);
float deviceScaleFactor() const { return m_deviceScaleFactor; }
void enableHidingTopControls(bool enable);
HeadsUpDisplayLayer* hudLayer() const { return m_hudLayer.get(); }
Proxy* proxy() const { return m_proxy.get(); }
AnimationRegistrar* animationRegistrar() const { return m_animationRegistrar.get(); }
skia::RefPtr<SkPicture> capturePicture();
bool blocksPendingCommit() const;
// Obtains a thorough dump of the LayerTreeHost as a value.
scoped_ptr<base::Value> asValue() const;
protected:
LayerTreeHost(LayerTreeHostClient*, const LayerTreeSettings&);
bool initialize(scoped_ptr<Thread> implThread);
bool initializeForTesting(scoped_ptr<Proxy> proxyForTesting);
private:
typedef std::vector<scoped_refptr<Layer> > LayerList;
bool initializeProxy(scoped_ptr<Proxy> proxy);
void initializeRenderer();
void update(Layer*, ResourceUpdateQueue&, const OcclusionTracker*);
bool paintLayerContents(const LayerList&, ResourceUpdateQueue&);
bool paintMasksForRenderSurface(Layer*, ResourceUpdateQueue&);
void updateLayers(Layer*, ResourceUpdateQueue&);
void updateHudLayer();
void triggerPrepaint();
void prioritizeTextures(const LayerList&, OverdrawMetrics&);
void setPrioritiesForSurfaces(size_t surfaceMemoryBytes);
void setPrioritiesForLayers(const LayerList&);
size_t calculateMemoryForRenderSurfaces(const LayerList& updateList);
void animateLayers(base::TimeTicks monotonicTime);
bool animateLayersRecursive(Layer* current, base::TimeTicks time);
void setAnimationEventsRecursive(const AnimationEventsVector&, Layer*, base::Time wallClockTime);
bool m_animating;
bool m_needsFullTreeSync;
bool m_needsFilterContext;
base::CancelableClosure m_prepaintCallback;
LayerTreeHostClient* m_client;
scoped_ptr<Proxy> m_proxy;
int m_commitNumber;
RenderingStats m_renderingStats;
bool m_rendererInitialized;
bool m_outputSurfaceLost;
int m_numFailedRecreateAttempts;
scoped_refptr<Layer> m_rootLayer;
scoped_refptr<HeadsUpDisplayLayer> m_hudLayer;
scoped_ptr<PrioritizedResourceManager> m_contentsTextureManager;
scoped_ptr<PrioritizedResource> m_surfaceMemoryPlaceholder;
base::WeakPtr<TopControlsManager> m_topControlsManagerWeakPtr;
LayerTreeSettings m_settings;
LayerTreeDebugState m_debugState;
gfx::Size m_layoutViewportSize;
gfx::Size m_deviceViewportSize;
float m_deviceScaleFactor;
bool m_visible;
typedef base::hash_map<WebKit::WebGraphicsContext3D*, scoped_refptr<RateLimiter> > RateLimiterMap;
RateLimiterMap m_rateLimiters;
float m_pageScaleFactor;
float m_minPageScaleFactor, m_maxPageScaleFactor;
gfx::Transform m_implTransform;
bool m_triggerIdleUpdates;
SkColor m_backgroundColor;
bool m_hasTransparentBackground;
typedef ScopedPtrVector<PrioritizedResource> TextureList;
size_t m_partialTextureUpdateRequests;
scoped_ptr<AnimationRegistrar> m_animationRegistrar;
DISALLOW_COPY_AND_ASSIGN(LayerTreeHost);
};
} // namespace cc
#endif // CC_LAYER_TREE_HOST_H_
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