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// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_LAYER_H_
#define CC_LAYERS_LAYER_H_
#include <string>
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/observer_list.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/layer_animation_event_observer.h"
#include "cc/animation/layer_animation_value_observer.h"
#include "cc/base/cc_export.h"
#include "cc/base/region.h"
#include "cc/layers/draw_properties.h"
#include "cc/layers/render_surface.h"
#include "cc/trees/occlusion_tracker.h"
#include "skia/ext/refptr.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/transform.h"
namespace WebKit {
class WebAnimationDelegate;
class WebLayerScrollClient;
}
namespace cc {
class Animation;
struct AnimationEvent;
class LayerAnimationDelegate;
class LayerImpl;
class LayerTreeHost;
class LayerTreeImpl;
class PriorityCalculator;
class ResourceUpdateQueue;
class ScrollbarLayer;
struct AnimationEvent;
struct RenderingStats;
// Base class for composited layers. Special layer types are derived from
// this class.
class CC_EXPORT Layer : public base::RefCounted<Layer>,
public LayerAnimationValueObserver {
public:
typedef std::vector<scoped_refptr<Layer> > LayerList;
enum LayerIdLabels {
PINCH_ZOOM_ROOT_SCROLL_LAYER_ID = -2,
INVALID_ID = -1,
};
static scoped_refptr<Layer> Create();
int id() const { return layer_id_; }
Layer* RootLayer();
Layer* parent() { return parent_; }
const Layer* parent() const { return parent_; }
void AddChild(scoped_refptr<Layer> child);
void InsertChild(scoped_refptr<Layer> child, size_t index);
void ReplaceChild(Layer* reference, scoped_refptr<Layer> new_layer);
void RemoveFromParent();
void RemoveAllChildren();
void SetChildren(const LayerList& children);
const LayerList& children() const { return children_; }
Layer* child_at(size_t index) { return children_[index].get(); }
void SetAnchorPoint(gfx::PointF anchor_point);
gfx::PointF anchor_point() const { return anchor_point_; }
void SetAnchorPointZ(float anchor_point_z);
float anchor_point_z() const { return anchor_point_z_; }
virtual void SetBackgroundColor(SkColor background_color);
SkColor background_color() const { return background_color_; }
// A layer's bounds are in logical, non-page-scaled pixels (however, the
// root layer's bounds are in physical pixels).
void SetBounds(gfx::Size bounds);
gfx::Size bounds() const { return bounds_; }
void SetMasksToBounds(bool masks_to_bounds);
bool masks_to_bounds() const { return masks_to_bounds_; }
void SetMaskLayer(Layer* mask_layer);
Layer* mask_layer() { return mask_layer_.get(); }
const Layer* mask_layer() const { return mask_layer_.get(); }
virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect);
void SetNeedsDisplay() { SetNeedsDisplayRect(gfx::RectF(bounds())); }
void SetOpacity(float opacity);
float opacity() const { return opacity_; }
bool OpacityIsAnimating() const;
virtual bool OpacityCanAnimateOnImplThread() const;
void SetFilters(const WebKit::WebFilterOperations& filters);
const WebKit::WebFilterOperations& filters() const { return filters_; }
void SetFilter(const skia::RefPtr<SkImageFilter>& filter);
skia::RefPtr<SkImageFilter> filter() const { return filter_; }
// Background filters are filters applied to what is behind this layer, when
// they are viewed through non-opaque regions in this layer. They are used
// through the WebLayer interface, and are not exposed to HTML.
void SetBackgroundFilters(const WebKit::WebFilterOperations& filters);
const WebKit::WebFilterOperations& background_filters() const {
return background_filters_;
}
virtual void SetContentsOpaque(bool opaque);
bool contents_opaque() const { return contents_opaque_; }
void SetPosition(gfx::PointF position);
gfx::PointF position() const { return position_; }
void SetIsContainerForFixedPositionLayers(bool container);
bool is_container_for_fixed_position_layers() const {
return is_container_for_fixed_position_layers_;
}
void SetFixedToContainerLayer(bool fixed_to_container_layer);
bool fixed_to_container_layer() const { return fixed_to_container_layer_; }
void SetSublayerTransform(const gfx::Transform& sublayer_transform);
const gfx::Transform& sublayer_transform() const {
return sublayer_transform_;
}
void SetTransform(const gfx::Transform& transform);
const gfx::Transform& transform() const { return transform_; }
bool TransformIsAnimating() const;
DrawProperties<Layer, RenderSurface>& draw_properties() {
return draw_properties_;
}
const DrawProperties<Layer, RenderSurface>& draw_properties() const {
return draw_properties_;
}
// The following are shortcut accessors to get various information from
// draw_properties_
const gfx::Transform& draw_transform() const {
return draw_properties_.target_space_transform;
}
const gfx::Transform& screen_space_transform() const {
return draw_properties_.screen_space_transform;
}
float draw_opacity() const { return draw_properties_.opacity; }
bool draw_opacity_is_animating() const {
return draw_properties_.opacity_is_animating;
}
bool draw_transform_is_animating() const {
return draw_properties_.target_space_transform_is_animating;
}
bool screen_space_transform_is_animating() const {
return draw_properties_.screen_space_transform_is_animating;
}
bool screen_space_opacity_is_animating() const {
return draw_properties_.screen_space_opacity_is_animating;
}
bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; }
bool is_clipped() const { return draw_properties_.is_clipped; }
gfx::Rect clip_rect() const { return draw_properties_.clip_rect; }
gfx::Rect drawable_content_rect() const {
return draw_properties_.drawable_content_rect;
}
gfx::Rect visible_content_rect() const {
return draw_properties_.visible_content_rect;
}
Layer* render_target() {
DCHECK(!draw_properties_.render_target ||
draw_properties_.render_target->render_surface());
return draw_properties_.render_target;
}
const Layer* render_target() const {
DCHECK(!draw_properties_.render_target ||
draw_properties_.render_target->render_surface());
return draw_properties_.render_target;
}
RenderSurface* render_surface() const {
return draw_properties_.render_surface.get();
}
void SetScrollOffset(gfx::Vector2d scroll_offset);
gfx::Vector2d scroll_offset() const { return scroll_offset_; }
void SetMaxScrollOffset(gfx::Vector2d max_scroll_offset);
gfx::Vector2d max_scroll_offset() const { return max_scroll_offset_; }
void SetScrollable(bool scrollable);
bool scrollable() const { return scrollable_; }
void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread);
bool should_scroll_on_main_thread() const {
return should_scroll_on_main_thread_;
}
void SetHaveWheelEventHandlers(bool have_wheel_event_handlers);
bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; }
void SetNonFastScrollableRegion(const Region& non_fast_scrollable_region);
const Region& non_fast_scrollable_region() const {
return non_fast_scrollable_region_;
}
void SetTouchEventHandlerRegion(const Region& touch_event_handler_region);
const Region& touch_event_handler_region() const {
return touch_event_handler_region_;
}
void set_layer_scroll_client(WebKit::WebLayerScrollClient* client) {
layer_scroll_client_ = client;
}
void SetDrawCheckerboardForMissingTiles(bool checkerboard);
bool DrawCheckerboardForMissingTiles() const {
return draw_checkerboard_for_missing_tiles_;
}
void SetForceRenderSurface(bool force_render_surface);
bool force_render_surface() const { return force_render_surface_; }
gfx::Vector2d scroll_delta() const { return gfx::Vector2d(); }
void SetImplTransform(const gfx::Transform& transform);
const gfx::Transform& impl_transform() const { return impl_transform_; }
void SetDoubleSided(bool double_sided);
bool double_sided() const { return double_sided_; }
void SetPreserves3d(bool preserves_3d) { preserves_3d_ = preserves_3d; }
bool preserves_3d() const { return preserves_3d_; }
void set_use_parent_backface_visibility(bool use) {
use_parent_backface_visibility_ = use;
}
bool use_parent_backface_visibility() const {
return use_parent_backface_visibility_;
}
virtual void SetLayerTreeHost(LayerTreeHost* host);
bool HasDelegatedContent() const { return false; }
bool HasContributingDelegatedRenderPasses() const { return false; }
void SetIsDrawable(bool is_drawable);
void SetReplicaLayer(Layer* layer);
Layer* replica_layer() { return replica_layer_.get(); }
const Layer* replica_layer() const { return replica_layer_.get(); }
bool has_mask() const { return !!mask_layer_; }
bool has_replica() const { return !!replica_layer_; }
bool replica_has_mask() const {
return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_);
}
// These methods typically need to be overwritten by derived classes.
virtual bool DrawsContent() const;
virtual void Update(ResourceUpdateQueue* queue,
const OcclusionTracker* occlusion,
RenderingStats* stats) {}
virtual bool NeedMoreUpdates();
virtual void SetIsMask(bool is_mask) {}
void SetDebugName(const std::string& debug_name);
virtual void PushPropertiesTo(LayerImpl* layer);
void ClearRenderSurface() { draw_properties_.render_surface.reset(); }
void CreateRenderSurface();
// The contentsScale converts from logical, non-page-scaled pixels to target
// pixels. The contentsScale is 1 for the root layer as it is already in
// physical pixels. By default contentsScale is forced to be 1 except for
// subclasses of ContentsScalingLayer.
float contents_scale_x() const { return draw_properties_.contents_scale_x; }
float contents_scale_y() const { return draw_properties_.contents_scale_y; }
gfx::Size content_bounds() const { return draw_properties_.content_bounds; }
virtual void CalculateContentsScale(float ideal_contents_scale,
bool animating_transform_to_screen,
float* contents_scale_x,
float* contents_scale_y,
gfx::Size* content_bounds);
// The scale at which contents should be rastered, to match the scale at
// which they will drawn to the screen. This scale is a component of the
// contentsScale() but does not include page/device scale factors.
void SetRasterScale(float scale);
float raster_scale() const { return raster_scale_; }
// When true, the RasterScale() will be set by the compositor. If false, it
// will use whatever value is given to it by the embedder.
bool automatically_compute_raster_scale() {
return automatically_compute_raster_scale_;
}
void SetAutomaticallyComputeRasterScale(bool automatic);
void ForceAutomaticRasterScaleToBeRecomputed();
// When true, the layer's contents are not scaled by the current page scale
// factor. SetBoundsContainPageScale() recursively sets the value on all
// child layers.
void SetBoundsContainPageScale(bool bounds_contain_page_scale);
bool bounds_contain_page_scale() const { return bounds_contain_page_scale_; }
LayerTreeHost* layer_tree_host() const { return layer_tree_host_; }
// Set the priority of all desired textures in this layer.
virtual void SetTexturePriorities(const PriorityCalculator& priority_calc) {}
bool AddAnimation(scoped_ptr<Animation> animation);
void PauseAnimation(int animation_id, double time_offset);
void RemoveAnimation(int animation_id);
void SuspendAnimations(double monotonic_time);
void ResumeAnimations(double monotonic_time);
LayerAnimationController* layer_animation_controller() {
return layer_animation_controller_.get();
}
void SetLayerAnimationController(
scoped_refptr<LayerAnimationController> controller);
scoped_refptr<LayerAnimationController> ReleaseLayerAnimationController();
void set_layer_animation_delegate(WebKit::WebAnimationDelegate* delegate) {
layer_animation_delegate_ = delegate;
}
bool HasActiveAnimation() const;
virtual void NotifyAnimationStarted(const AnimationEvent& event,
double wall_clock_time);
virtual void NotifyAnimationFinished(double wall_clock_time);
virtual void NotifyAnimationPropertyUpdate(const AnimationEvent& event);
void AddLayerAnimationEventObserver(
LayerAnimationEventObserver* animation_observer);
void RemoveLayerAnimationEventObserver(
LayerAnimationEventObserver* animation_observer);
virtual Region VisibleContentOpaqueRegion() const;
virtual ScrollbarLayer* ToScrollbarLayer();
gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const;
// In impl-side painting, this returns true if this layer type is not
// compatible with the main thread running freely, such as a double-buffered
// canvas that doesn't want to be triple-buffered across all three trees.
virtual bool BlocksPendingCommit() const;
// Returns true if anything in this tree blocksPendingCommit.
bool BlocksPendingCommitRecursive() const;
virtual bool CanClipSelf() const;
// Constructs a LayerImpl of the correct runtime type for this Layer type.
virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl);
bool NeedsDisplayForTesting() const { return needs_display_; }
void ResetNeedsDisplayForTesting() { needs_display_ = false; }
protected:
friend class LayerImpl;
friend class TreeSynchronizer;
virtual ~Layer();
Layer();
void SetNeedsCommit();
void SetNeedsFullTreeSync();
// This flag is set when layer need repainting/updating.
bool needs_display_;
// Tracks whether this layer may have changed stacking order with its
// siblings.
bool stacking_order_changed_;
// The update rect is the region of the compositor resource that was
// actually updated by the compositor. For layers that may do updating
// outside the compositor's control (i.e. plugin layers), this information
// is not available and the update rect will remain empty.
// Note this rect is in layer space (not content space).
gfx::RectF update_rect_;
scoped_refptr<Layer> mask_layer_;
int layer_id_;
// When true, the layer is about to perform an update. Any commit requests
// will be handled implcitly after the update completes.
bool ignore_set_needs_commit_;
private:
friend class base::RefCounted<Layer>;
void SetParent(Layer* layer);
bool HasAncestor(Layer* ancestor) const;
bool DescendantIsFixedToContainerLayer() const;
// Returns the index of the child or -1 if not found.
int IndexOfChild(const Layer* reference);
// This should only be called from RemoveFromParent().
void RemoveChildOrDependent(Layer* child);
// LayerAnimationValueObserver implementation.
virtual void OnOpacityAnimated(float opacity) OVERRIDE;
virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE;
virtual bool IsActive() const OVERRIDE;
LayerList children_;
Layer* parent_;
// Layer instances have a weak pointer to their LayerTreeHost.
// This pointer value is nil when a Layer is not in a tree and is
// updated via SetLayerTreeHost() if a layer moves between trees.
LayerTreeHost* layer_tree_host_;
ObserverList<LayerAnimationEventObserver> layer_animation_observers_;
scoped_refptr<LayerAnimationController> layer_animation_controller_;
// Layer properties.
gfx::Size bounds_;
gfx::Vector2d scroll_offset_;
gfx::Vector2d max_scroll_offset_;
bool scrollable_;
bool should_scroll_on_main_thread_;
bool have_wheel_event_handlers_;
Region non_fast_scrollable_region_;
Region touch_event_handler_region_;
gfx::PointF position_;
gfx::PointF anchor_point_;
SkColor background_color_;
std::string debug_name_;
float opacity_;
skia::RefPtr<SkImageFilter> filter_;
WebKit::WebFilterOperations filters_;
WebKit::WebFilterOperations background_filters_;
float anchor_point_z_;
bool is_container_for_fixed_position_layers_;
bool fixed_to_container_layer_;
bool is_drawable_;
bool masks_to_bounds_;
bool contents_opaque_;
bool double_sided_;
bool preserves_3d_;
bool use_parent_backface_visibility_;
bool draw_checkerboard_for_missing_tiles_;
bool force_render_surface_;
gfx::Transform transform_;
gfx::Transform sublayer_transform_;
// Replica layer used for reflections.
scoped_refptr<Layer> replica_layer_;
// Transient properties.
float raster_scale_;
bool automatically_compute_raster_scale_;
bool bounds_contain_page_scale_;
gfx::Transform impl_transform_;
WebKit::WebAnimationDelegate* layer_animation_delegate_;
WebKit::WebLayerScrollClient* layer_scroll_client_;
DrawProperties<Layer, RenderSurface> draw_properties_;
DISALLOW_COPY_AND_ASSIGN(Layer);
};
} // namespace cc
#endif // CC_LAYERS_LAYER_H_
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