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// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
namespace cc {
scoped_refptr<VideoLayer> VideoLayer::Create(
VideoFrameProvider* provider,
media::VideoRotation video_rotation) {
return make_scoped_refptr(new VideoLayer(provider, video_rotation));
}
VideoLayer::VideoLayer(VideoFrameProvider* provider,
media::VideoRotation video_rotation)
: provider_(provider), video_rotation_(video_rotation) {
DCHECK(provider_);
}
VideoLayer::~VideoLayer() {}
scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) {
scoped_ptr<VideoLayerImpl> impl =
VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_);
return impl.PassAs<LayerImpl>();
}
bool VideoLayer::Update(ResourceUpdateQueue* queue,
const OcclusionTracker<Layer>* occlusion) {
bool updated = Layer::Update(queue, occlusion);
// Video layer doesn't update any resources from the main thread side,
// but repaint rects need to be sent to the VideoLayerImpl via commit.
//
// This is the inefficient legacy redraw path for videos. It's better to
// communicate this directly to the VideoLayerImpl.
updated |= !update_rect_.IsEmpty();
return updated;
}
} // namespace cc
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