1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CCMathUtil_h
#define CCMathUtil_h
#include "base/logging.h"
#include "cc/cc_export.h"
#include "ui/gfx/point_f.h"
#include "ui/gfx/point3_f.h"
namespace WebKit {
class WebTransformationMatrix;
}
namespace gfx {
class QuadF;
class Rect;
class RectF;
}
namespace cc {
class FloatSize;
struct HomogeneousCoordinate {
HomogeneousCoordinate(double newX, double newY, double newZ, double newW)
: x(newX)
, y(newY)
, z(newZ)
, w(newW)
{
}
bool shouldBeClipped() const
{
return w <= 0;
}
gfx::PointF cartesianPoint2d() const
{
if (w == 1)
return gfx::PointF(x, y);
// For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
DCHECK(w);
double invW = 1.0 / w;
return gfx::PointF(x * invW, y * invW);
}
gfx::Point3F cartesianPoint3d() const
{
if (w == 1)
return gfx::Point3F(x, y, z);
// For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
DCHECK(w);
double invW = 1.0 / w;
return gfx::Point3F(x * invW, y * invW, z * invW);
}
double x;
double y;
double z;
double w;
};
class CC_EXPORT MathUtil {
public:
// Background: WebTransformationMatrix code in WebCore does not do the right thing in
// mapRect / mapQuad / projectQuad when there is a perspective projection that causes
// one of the transformed vertices to go to w < 0. In those cases, it is necessary to
// perform clipping in homogeneous coordinates, after applying the transform, before
// dividing-by-w to convert to cartesian coordinates.
//
// These functions return the axis-aligned rect that encloses the correctly clipped,
// transformed polygon.
static gfx::Rect mapClippedRect(const WebKit::WebTransformationMatrix&, const gfx::Rect&);
static gfx::RectF mapClippedRect(const WebKit::WebTransformationMatrix&, const gfx::RectF&);
static gfx::RectF projectClippedRect(const WebKit::WebTransformationMatrix&, const gfx::RectF&);
// Returns an array of vertices that represent the clipped polygon. After returning, indexes from
// 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that
// numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and
// none of the vertices in the array are valid.
static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const gfx::QuadF& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad);
static gfx::RectF computeEnclosingRectOfVertices(gfx::PointF vertices[], int numVertices);
static gfx::RectF computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4);
// NOTE: These functions do not do correct clipping against w = 0 plane, but they
// correctly detect the clipped condition via the boolean clipped.
static gfx::QuadF mapQuad(const WebKit::WebTransformationMatrix&, const gfx::QuadF&, bool& clipped);
static gfx::PointF mapPoint(const WebKit::WebTransformationMatrix&, const gfx::PointF&, bool& clipped);
static gfx::Point3F mapPoint(const WebKit::WebTransformationMatrix&, const gfx::Point3F&, bool& clipped);
static gfx::QuadF projectQuad(const WebKit::WebTransformationMatrix&, const gfx::QuadF&, bool& clipped);
static gfx::PointF projectPoint(const WebKit::WebTransformationMatrix&, const gfx::PointF&, bool& clipped);
static void flattenTransformTo2d(WebKit::WebTransformationMatrix&);
static gfx::Vector2dF computeTransform2dScaleComponents(const WebKit::WebTransformationMatrix&);
// Returns the smallest angle between the given two vectors in degrees. Neither vector is
// assumed to be normalized.
static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&);
// Projects the |source| vector onto |destination|. Neither vector is assumed to be normalized.
static FloatSize projectVector(const FloatSize& source, const FloatSize& destination);
};
} // namespace cc
#endif // #define CCMathUtil_h
|