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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "nine_patch_layer_impl.h"
#include "base/stringprintf.h"
#include "cc/quad_sink.h"
#include "cc/texture_draw_quad.h"
#include "ui/gfx/rect_f.h"
namespace cc {
NinePatchLayerImpl::NinePatchLayerImpl(int id)
: LayerImpl(id)
, m_resourceId(0)
{
}
NinePatchLayerImpl::~NinePatchLayerImpl()
{
}
ResourceProvider::ResourceId NinePatchLayerImpl::contentsResourceId() const
{
return 0;
}
void NinePatchLayerImpl::willDraw(ResourceProvider* resourceProvider)
{
}
static gfx::RectF normalizedRect(float x, float y, float width, float height, float totalWidth, float totalHeight)
{
return gfx::RectF(x / totalWidth, y / totalHeight, width / totalWidth, height / totalHeight);
}
void NinePatchLayerImpl::setLayout(const gfx::Size& imageBounds, const gfx::Rect& aperture)
{
m_imageBounds = imageBounds;
m_imageAperture = aperture;
}
void NinePatchLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData)
{
if (!m_resourceId)
return;
SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState());
appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData);
static const bool flipped = false;
static const bool premultipliedAlpha = true;
DCHECK(!bounds().IsEmpty());
// NinePatch border widths in bitmap pixel space
int leftWidth = m_imageAperture.x();
int topHeight = m_imageAperture.y();
int rightWidth = m_imageBounds.width() - m_imageAperture.right();
int bottomHeight = m_imageBounds.height() - m_imageAperture.bottom();
// Patch positions in layer space
gfx::Rect topLeft(0, 0, leftWidth, topHeight);
gfx::Rect topRight(bounds().width() - rightWidth, 0, rightWidth, topHeight);
gfx::Rect bottomLeft(0, bounds().height() - bottomHeight, leftWidth, bottomHeight);
gfx::Rect bottomRight(topRight.x(), bottomLeft.y(), rightWidth, bottomHeight);
gfx::Rect top(topLeft.right(), 0, bounds().width() - leftWidth - rightWidth, topHeight);
gfx::Rect left(0, topLeft.bottom(), leftWidth, bounds().height() - topHeight - bottomHeight);
gfx::Rect right(topRight.x(), topRight.bottom(), rightWidth, left.height());
gfx::Rect bottom(top.x(), bottomLeft.y(), top.width(), bottomHeight);
float imgWidth = m_imageBounds.width();
float imgHeight = m_imageBounds.height();
// Patch positions in bitmap UV space (from zero to one)
gfx::RectF uvTopLeft = normalizedRect(0, 0, leftWidth, topHeight, imgWidth, imgHeight);
gfx::RectF uvTopRight = normalizedRect(imgWidth - rightWidth, 0, rightWidth, topHeight, imgWidth, imgHeight);
gfx::RectF uvBottomLeft = normalizedRect(0, imgHeight - bottomHeight, leftWidth, bottomHeight, imgWidth, imgHeight);
gfx::RectF uvBottomRight = normalizedRect(imgWidth - rightWidth, imgHeight - bottomHeight, rightWidth, bottomHeight, imgWidth, imgHeight);
gfx::RectF uvTop(uvTopLeft.right(), 0, (imgWidth - leftWidth - rightWidth) / imgWidth, (topHeight) / imgHeight);
gfx::RectF uvLeft(0, uvTopLeft.bottom(), leftWidth / imgWidth, (imgHeight - topHeight - bottomHeight) / imgHeight);
gfx::RectF uvRight(uvTopRight.x(), uvTopRight.bottom(), rightWidth / imgWidth, uvLeft.height());
gfx::RectF uvBottom(uvTop.x(), uvBottomLeft.y(), uvTop.width(), bottomHeight / imgHeight);
quadSink.append(TextureDrawQuad::create(sharedQuadState, topLeft, m_resourceId, premultipliedAlpha, uvTopLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, topRight, m_resourceId, premultipliedAlpha, uvTopRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomLeft, m_resourceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomRight, m_resourceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, top, m_resourceId, premultipliedAlpha, uvTop, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, left, m_resourceId, premultipliedAlpha, uvLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, right, m_resourceId, premultipliedAlpha, uvRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
quadSink.append(TextureDrawQuad::create(sharedQuadState, bottom, m_resourceId, premultipliedAlpha, uvBottom, flipped).PassAs<DrawQuad>(), appendQuadsData);
}
void NinePatchLayerImpl::didDraw(ResourceProvider* resourceProvider)
{
}
void NinePatchLayerImpl::didLoseContext()
{
m_resourceId = 0;
}
const char* NinePatchLayerImpl::layerTypeAsString() const
{
return "NinePatchLayer";
}
void NinePatchLayerImpl::dumpLayerProperties(std::string* str, int indent) const
{
str->append(indentString(indent));
base::StringAppendF(str, "imageAperture: %s\n", m_imageAperture.ToString().c_str());
LayerImpl::dumpLayerProperties(str, indent);
}
}
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